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PhysX based raycast and collider #483

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wants to merge 6 commits into from
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PhysX based raycast and collider #483

wants to merge 6 commits into from

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yangfengzzz
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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

add physics package which include WASM binary and PhysX loader.

What is the current behavior? (You can also link to an open issue here)

#386 #33 #378

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

@yangfengzzz yangfengzzz added enhancement New feature or request physics Engine's physical system high priority High priority issue labels Sep 6, 2021
@yangfengzzz yangfengzzz added this to the 0.6 milestone Sep 6, 2021
@yangfengzzz yangfengzzz self-assigned this Sep 6, 2021
@GuoLei1990 GuoLei1990 changed the base branch from main to dev/0.6 September 7, 2021 05:33
@GuoLei1990 GuoLei1990 changed the base branch from dev/0.6 to main September 7, 2021 05:34
@yangfengzzz yangfengzzz closed this Sep 7, 2021
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enhancement New feature or request high priority High priority issue physics Engine's physical system
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Physical raycast Script function for physical response Physical trigger
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