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Prevent visual glitch when shadow blur width is very high #4245

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merged 2 commits into from
Mar 27, 2024

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@emilk emilk commented Mar 27, 2024

The comment in the code explains it well, but the short of it is this: we can't handle a shadow blur width larger than the shadow rectangle, so we need to clamp the blur. This means smaller things will cast shadows with a smaller blur width, but that's better than having visual glitches.

@emilk emilk added this to the Next Patch Release milestone Mar 27, 2024
@emilk emilk merged commit a15e6c2 into master Mar 27, 2024
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@emilk emilk deleted the emilk/clamp-shadow-blur branch March 27, 2024 10:22
@emilk emilk mentioned this pull request Mar 29, 2024
emilk added a commit that referenced this pull request Mar 29, 2024
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[#4244](#4244)
* Prevent visual glitch when shadow blur width is very high
[#4245](#4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[#4247](#4247)
* Fix `Context::repaint_causes` returning no causes
[#4248](#4248)
* Fix touch-and-hold to open context menu
[#4249](#4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[#4262](#4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[#4258](#4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[#4261](#4261)
* Add web support for `zoom_factor`
[#4260](#4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <[email protected]>
emilk added a commit to emilk/egui_plot that referenced this pull request Jul 15, 2024
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[#4244](emilk/egui#4244)
* Prevent visual glitch when shadow blur width is very high
[#4245](emilk/egui#4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[#4247](emilk/egui#4247)
* Fix `Context::repaint_causes` returning no causes
[#4248](emilk/egui#4248)
* Fix touch-and-hold to open context menu
[#4249](emilk/egui#4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[#4262](emilk/egui#4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[#4258](emilk/egui#4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[#4261](emilk/egui#4261)
* Add web support for `zoom_factor`
[#4260](emilk/egui#4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <[email protected]>
hacknus pushed a commit to hacknus/egui that referenced this pull request Oct 30, 2024
* Closes emilk#4238

The comment in the code explains it well, but the short of it is this:
we can't handle a shadow blur width larger than the shadow rectangle, so
we need to clamp the blur. This means smaller things will cast shadows
with a smaller blur width, but that's better than having visual
glitches.
hacknus pushed a commit to hacknus/egui that referenced this pull request Oct 30, 2024
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[emilk#4244](emilk#4244)
* Prevent visual glitch when shadow blur width is very high
[emilk#4245](emilk#4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[emilk#4247](emilk#4247)
* Fix `Context::repaint_causes` returning no causes
[emilk#4248](emilk#4248)
* Fix touch-and-hold to open context menu
[emilk#4249](emilk#4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[emilk#4262](emilk#4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[emilk#4258](emilk#4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[emilk#4261](emilk#4261)
* Add web support for `zoom_factor`
[emilk#4260](emilk#4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <[email protected]>
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Visual glitches with shadows with large blur radius
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