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* Added support for Knops Mini (3x2 macropad) keyboard. * Added better documentation, according to the QMK standards. * Fixed typo. * Changed names of files to comply with QMK standards. * Ignored makefile in keymap. * Removed makefiles and added my credentials in the copyrights.
…lity (#1948) * Add satan keymap: HHKB-alike based on dbroqua's, with mouse functionality and without LED functionality * move mouse layer to DOUBLE_HOLD, add UTIL layer for TRIPLE_HOLD - UTIL layer - currently has "RESET" key and nothing else. - functionality otherwise covered by bootmagic should go here - small bugfix: dispatch of [QTY]_HOLD should be based on range tap count falls in, not exact count.
* mitosis/datagrok: reduce features from rules.mk * mitosis/datagrok: make both layer keys neighbor shift * mitosis/datagrok: (no-op) tweak some comments * mitosis/datagrok: set baudrate to 250k This requires a corresponding change to the mitosis wireless firmware: reversebias/mitosis#10 * mitosis/datagrok: move design description from code comment to a readme * mitosis/datagrok: new layout, new shifted keys, efficient LED code This is experimental, but compiles and seems to work correctly. * mitosis/datagrok: whoops, move readme.md * mitosis/datagrok: a minor layout improvement simplifies custom-shifted code instead of [, .] [? !], using [, ?] [. !] greatly simplifies the code needed to perform the shifted-key switching. (And keeps , and . on the same keys that they are under qwerty.) also: layout improvements for symbols * mitosis/datagrok: make my code conform to QMK style guidelines * mitosis/datagrok: TODO note for layout table in README * mitosis/datagrok: remove led_set_user until i figure out other changes need to see if the corresponding changes needed in the keyboard-level code is okay. * mitosis/datagrok: simpler layer indicator * mitosis/datagrok: undo change to keyboard baud; make it in my layout dir. * mitosis/datagrok: apply same punctuation hack to qwerty layer * mitosis/datagrok: enable qwerty layer toggle * mitosis/datagrok: update readme
Shine layer indication
* Fix RGBLIGHT startup color While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code.... The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup. So the default layer color won't ever get set on startup. It needs to be called in the init function to be properly set. I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function. * Removed typo (pipe)
* importing 42 key dvorak layout * added comment for build instructions * adding atreus dvorak 42 key layout * added readme * add readme * build instructions * additional MEH shortcuts * added shifted symbols on symbols layer * working extra symbols on COMBINED layer * bring atreus layout inline with the ergodox one * add necessary macros * working ls macro * added more shell macros * added screen rename / screen number macros * add ctrl-a key in shell-nav to use screen more easily * added shell screen layer * assign screen switching macros to screen layer * define all screen switching macros * more screen-related shortcuts added on shell screen layer * change shell nav bottom right row to match base layer (backspace / delete) * remove some mappings on SHELL_NAV layer as they are now in the screen layer * added more screen macros
* Minor tweaks modified: users/drashna/drashna.c * Fix Workman ASCII art * Add OSM for shifts * Make Viterbi's 00 code consistant * Minor Cleanup off Userspace * Change Tapping Term on Ergodox * Re-add EEPROM code * Minor updates and tweaks * Use QMK_H variables to make keymaps more universal * Forgot 'break;' for covecube layer * Tweak Viterbi files now that I have hands on * Add secrets to Ergodox * RGB tweaks to Viterbi * Viterbi RGB layout tweeks * Minor tweaks * Add One Shot Mod tap toggle * Add Faux Clicky to Viterbi, and disable controller's LEDs * Minor tweaks * Move D3 keycode defines into userspace * Updated Userspace Readme
my layout for the Gherkin
* Removed residual Makefiles from keyboards directory * Removed reference to Makefile
…eymap (#2196) * Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Create aviator.txt * Add files via upload * Delete aviator.txt * Delete readme.md * Add files via upload * Update readme.md * Update readme.md * Delete keyboard-layout.png * Update readme.md * Update readme.md * Update readme.md
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
Signed-off-by: Stacy Devino <[email protected]>
- Single quote (') is the un-shifted key, not double quote (") - Fixed alignment
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state * Get a 60% keymap compiling, this might not be what the eagle/viper really supports * Update readme to point to correct GeekHack link * Get keymap working on a Duck Eagle * Add code submitted by profanum429 - Add HHKB style top row to v2.h - Modify read_rows function to take into accout the caps lock firmware key - Modify default keymap to match the new v2.h - Adjust readmes * Fix bug related to col 0 not working * Add keymap for mechmerlin * Add profanum429's viper hhkb layout * Add visual representation for mechmerlin layout Add navigation keys to keymap * Add a better visual representation to the mechmerlin keymap * Add profanum429's Viper layout! * Updated profanum429 keymap to match a full HHKB Enabled media keys in rules.mk * Revert "Updated profanum429 keymap to match a full HHKB" This reverts commit ed91416. * Fix default keymap for Eagle * Enable extra keys for audio control support * Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock Modified the backlight settings to not interfere with the default RGB underglow code from QMK Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order) * Cleaned up indicator code to remove unused functions as the RGB underglow uses the default driver provided by QMK Commented out backlighting code in v2.c * update readmes to reflect profanum's awesome contributions and fix typo in make instructions * Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
* info.json committed to support the qmk configurator project These are info.json for each of the keyboards I've contributed to during my time here at QMK * change LAYOUT to KEYMAP to adhere to matrix definitions
* Add info.json file for Chimera Ortho * Correct LAYOUT to KEYMAP Correct LAYOUT to KEYMAP in chimera ortho's json.info
* Added initial in-switch LED support for the Eagle/Viper V2. Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF * Revert keymap changes * Changed switch curly bracket to match style.
* Rooski15: Add Prime_R Keyboard * Rooski15: Added keymaps to xd60, xd75, planck, and prime_r * Rooski15: Updated prime_r keymap * Rooski15: Added Prime_R and Documentation * Rooski15: Added Prime_R and Documentation * Rooski15: Prime_R - Added futher documentation. * Update config.h Added device information * Update readme.md Updated Planck:EmilyH Readme * Update readme.md Updated XD75:EmilyH Readme
…pters (#2231) * Updated ACR60, Mechmini, ALU84 readme information and config.h descripters Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types. * Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech * Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h * Fixed folder naming for alu84/keymaps/turbomech * fixed error from compile removed double `return MACRO_NONE;` and `switch (id) {`
* Rooski15: Updated prime_r Keymaps * Rooski15: Updated Prime_R:Rooski * Rooski15: Updated Prime_R readme * Rooski15: Updated Prime_R readme * Rooski15: Updated Prime_R readme
* Default layout with RGB and in-switch LED controls This is a variation of the default keymap with added RGB underglow and in-switch LED controls. * Readme for default_rgb keymap * ISO keymap with RGB and in-switch LED controls This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls. * readme for iso_rgb keymap
* Update info.json * Update info.json * Update info.json * Update info.json
* gh80_3000 * Add files via upload
dotdash32
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Jul 19, 2019
Add keyboard: let's split BLE lets split ble向け設定ファイルの追加
dotdash32
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that referenced
this pull request
Jul 19, 2019
* add valid pin assigns and BLE related keys to nomu30_ble * fix nrfutil subcommand name. Because the version 7.0 of "click" library in "nrfutil" replaces dashes to underscores in subcommand name.
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