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Development - Hotfix 2 #94
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Development
Development
Tobacco plantations in the middle of the jungle have been removed. Reduced spread of coffee plantations to the south. Increase of cattle in the interior of the country. Some minor climate corrections. Small increase in cotton, timber and rubber producing provinces. Note about Brazil rubber exports: the first record is from 1832, when the United Kingdom imported 23 tons. Representing less than 1% of total Brazilian exports. Therefore, rubber market already existed in the game timeline, but with minimal production and low demand.
-Changed the UK's Liberal party economic policy to laissez-faire and added a new liberal party to the UK that gets created in 1900 and has interventionism and populist welfare
-Fixed reactionary_demands_desc as it was missing the "_desc" part causing the description not appearing in game
…d unnecessary Mipmaps from bg sprites. These sprites are not used in GUI so they are never loaded by game engine: budget_diplomatic_balance.dds, budget_overseas_maintenance.dds, terrain_woods.tga, icon_religion_small.dds, politics_bureaucracy.dds icon_religion .dds now has proper style Ibadi icon and improved Druze icon. movement_strip_social.dds now has updated teddy bear icon and Border Policy icon has been included (for future use, if needed). Cleaned unnecessary Mipmaps from big sized background sprites to free ~2Mbytes.
UK Liberal Party
Minor localisation fix
* Separated Finnish and Sami from Scandinavian culture group and Ugric from the East Slavic and joined them in the Finno-Ugric culture group. Adapted the Russian decision to integrate Finland to include Scandinavia as one of the potential countries that can integrate Finland. Closes #87 * Small localization fixes. * Slight increased the effects of the Dissolving the upper house decisions. * Made the Propaganda decision money requirement scale with population. * Removed duplicate decisions to release Galicia-Lodomeria for AI Austria. Improved the Bukovina decision that does the same. * Fix uncivs not being able to build infantry after westernization due to a fix for the vanilla bug that locks created ships in ports. Closes #92 * Adapted one of the Muslim decisions to apply the jizya tax modifier if the country is missing the modifier. Fixed the decision so it only applies to Muslims. Closes #91 * Changed to the UK Liberal party by @uk Liberal Party by @Libeccio-DD - #85 * Added missing localization to reactionary rebels. By @Libeccio-DD - #90 * Made propaganda costs scale with population.
Changed some Brazil trade goods to improve historical accuracy and minor gfx fixes
-Countries with the umar_pact flag and non-muslim pops and not the jizya modifier, now get the modifier with the pearl_hunting decision
Pact of Umar Fix Mk II
* Added another condition for the Megali Idea: If Russia spheres the Ottomans. * Made the OR and AND conditions show red in decisions, to improve readability of decisions. Remember this as this doesn't mean the decisions were not fulfilled, it's just to make reading conditions easier for the player. * Since the game doesn't seem to handle losing a lump sum amount of more than 2 million very well (resulting in bugs where you get the money instead of losing it), the payments for the canals that cost more than 2 million will be dealt with using the debt system all times. * Added Friuli to the "Italian Diaspora" decision. * If Egypt refuses the "hegemony over the nile" event, Egypt's sphere-lord will get a CB to sphere them and a war will start. If they do enforce the CB, they get direct control over Egyptian Sudan/Ethiopia.
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