Changed some Brazil trade goods to improve historical accuracy and minor gfx fixes #83
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Tobacco plantations in the middle of the jungle have been removed. Reduced spread of coffee plantations to the south. Increase of cattle in the interior of the country. Some minor climate corrections. Small increase in cotton, timber and rubber producing provinces.
(Note about Brazil rubber exports: the first record is from 1832, when the United Kingdom imported 23 tons. Representing less than 1% of total Brazilian exports. Therefore, rubber market already existed in the game timeline, but with minimal production and low demand.)
These sprites are not used in any GUI so they are never loaded by game engine: budget_diplomatic_balance.dds, budget_overseas_maintenance.dds, terrain_woods.tga, icon_religion_small.dds, politics_bureaucracy.dds
icon_religion .dds now has proper style Ibadi icon and improved Druze icon.
movement_strip_social.dds now has updated teddy bear icon and Border Policy icon has been included (for future use, if needed).
Cleaned unnecessary Mipmaps from big sized background sprites to free ~2Mbytes.