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Terrain
The terrain in the provided example game uses tiles, placed orthogonally. The game includes functionality for creating terrains in different orientations, and converting from tile positions to world-space positions.
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TerrainComponent
: This component, when attached to an entity, can be used to create and render a terrain. This is generally done through theTerrainFactory
rather than directly instantiating it. -
TerrainFactory
: Where terrains get created, by choosing the orientation and filling in the tiles. When creating the factory, the desired tile orientation can be chosen. TheTerrainFactory
can then be used to create all the terrains in your game. -
TerrainTile
: Represents a single tile in the terrain. This can be modified to add features like walking speed, particle effects, and sound effects.
To change the orientation, you need to:
- Change the
TerrainOrientation
in the constructor ofTerrainFactory
. This will likely be somewhere in theGameArea
. - Update
TerrainFactory.createTerrain()
to use the tile textures you've created for your orientation. In the example game, one terrain of each type is given. Orthogonal tile textures should be square, isometric tile textures should be a 'diamond' shape, and hexagonal tiles should be... hexagonal.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)