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MacOS Setup Guide
There’s a few quirks that you’ll run into with the game engine if you are working on a Mac. Hopefully this wiki will help resolve some of the most likely issues you could run into while working during the sprints.
You’ll probably see that the game is running, but no window has actually opened up. This is a strange issue with the latest versions of LibGDX on MacOS.
To fix this issue, open up the source/desktop/build.gradle
file ([build.gradle]) in your IDE of choice. Under the run
task (line 7), add the following argument to the jvmArgs
list: "-XstartOnFirstThread"
.
It should look something like this now: jvmArgs = ["-Djava.util.logging.config.file=../../logging.properties", "-XstartOnFirstThread"]
.
Running the game again should show the application window properly.
Guess what? Same issue. Add the JVM argument. Once you’ve installed it, run the following: java -jar -XstartOnFirstThread /Applications/GDX\ Texture\ Packer.app/Contents/java/desktop.jar
. This will launch the application with the additional JVM argument, and the interface should appear now.
If you are still struggling to use it, I would encourage you to try using the runnable-texturepacker.jar
application from (LibGDX)[https://libgdx.badlogicgames.com/ci/nightlies/runnables/] via the Terminal. This is the official LibGDX tool. You can run it using the following command: java -cp [location of runnable-texturepacker.jar] com.badlogic.gdx.tools.texturepacker.TexturePacker [source directory of sprites] [desired output directory of atlas] [atlas name]
, replacing the arguments as required.
Testing Plans
Team 1
Team 2
Team 3
Team 4
Team 5
Team 1
Team 2
Team 3
Team 4
Team 5
User Testing
Sprint 1 - Game Audio
Sprint 1 - Character Design
Sprint 1 - Menu Assets
Sprint 1 - Map Design
Sprint 1 - Void
Sprint 2 - Game Audio
Sprint 2 - Character Design
Sprint 2 - Menu Assets
Sprint 2 - Interactable Design Animation
Sprint 2 - Levels 1 & 4, and Level Editor
Sprint 2 - Proposed Level 2 & 3 Designs
Sprint 2 - Current Game State
Sprint 3 - Menu Assets
Sprint 3 - Map Design
Sprint 3 - Score Display
Sprint 3 - Player Death and Spawn Animations
Sprint 3 - Pick Ups and Pause Screen
Sprint 4 - Gameplay
Sprint 4 - Game UI and Animation
Sprint 4 - Level Background and Music
Sprint 4 - Game User Testing
Sprint 4 - Final Game State Testing
Entities and Components
Status Components
Event System
Player Animations Implementation
Development Resources
Entities and Components
Level Editor (Saving and Loading
Multiple Levels)