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Map design level 1

jessie-707 edited this page Oct 13, 2021 · 16 revisions

Introduction

The document is mainly focused on the assets added to the game by Team 2, and it will show the aspiration and design process on the textures and map design in level 1.

Concept

The concept of this background was designed by Group 5, and it is incorporated with Windows 98. In order to consider the integrity of the game interface, we also considered the relevant colors of the background board when designing textures. The figure below is some inspiration for this concept.

1 2 3

Key Design Considerations

There are two key design considerations when we are designing in level 1, including the color style and game difficulty. When we choose the color style, we hope to give users a good visual experience in the game interface. For the difficulty of the game, because it is the first level, we do not want to cause a lot of confusion to users but hope that users can easily pass level 1.

Texture Design

Draft 1

When we design for the textures, it is important to consider the platform design and background color in this level interface. Maps and obstacles play a very important role in escape games. In the process of designing these obstacles, we hope to better fit the theme of the game and give players a unique visual enjoyment. In the choice of platform color, we chose a brighter color, so as not to make game players too depressed. In the design of obstacles, we chose to design doors, buttons, bridges, and jump pads. Therefore, players can feel the difficulty of the game and stimulate their enthusiasm for the game by interacting with obstacles. Besides, in order to enhance the connection between levels, we also designed the end portal at the end of the level. When designing this end portal, we combined the concept of an Ethernet jack to make it look more electronic. These graphic designs are created using Adobe Illustrator, then exported to a separate .png file.

All textures as seen in Adobe Illustrator

end

Final Texture

With the infomation from the user testing (https://github.com/UQdeco2800/2021-studio-4/wiki/Map-Design-User-Testing), team 5 decided to keep the same sort of layout of the textures but change the colours to align more with level 1. See the user testing plan to understand how the data was collected (https://github.com/UQdeco2800/2021-studio-4/wiki/Team-5-Testing-Plan-Sprint-3). We did this because the participants didn't dislike the draft 1 textures but also thought that they should align more with the level 1 theme. The team also tried to still have the textures "stand out" so that the game is easy to play through darkening the colours from level 1s background. The following was created:

While still keeping the same layout as draft 1, these designs are more unique to level 1, creating the feeling of a more completed and connected level that has an obvious theme. In the basic textures (first image), there are 6 forms of "flooring" that can be used in the game. Furthermore, the second image gives an idea of the interactables. There are two images for the jumping pad and two forms of buttons.

Table of Contents

Home


Game Design

Game Design Document

Void/Antivirus

Loading Screen

Game Sound

Menu Assets

Player Design

     Original Design

     Final Design


Gameplay

Movement

Jumping & Sliding

Jump Pads

Portals & Bridges

Buttons

Pick-Ups

Physics

    Momentum & Physics

    Gravity

    Collision


Level Design

Level 1

     Background

     Textures

     Map Design

Level 2

     Background

     Textures

     Map Design

Level 3

     Background

     Textures

     Map Design

Level 4

     Background

     Textures

     Map Design


Sprint Round-Up

Sprint 1 Summary

Sprint 2 Summary

Sprint 3 Summary

Sprint 4 Summary


User Testing

Testing Plans

Sprint 1

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 2

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 3

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

Sprint 4

     Team 1
     Team 2
     Team 3
     Team 4
     Team 5

User Testing

Sprint 1

     Sprint 1 - Game Audio
     Sprint 1 - Character Design
     Sprint 1 - Menu Assets
     Sprint 1 - Map Design
     Sprint 1 - Void

Sprint 2

     Sprint 2 - Game Audio
     Sprint 2 - Character Design
     Sprint 2 - Menu Assets
     Sprint 2 - Interactable Design Animation
     Sprint 2 - Levels 1 & 4, and Level Editor
     Sprint 2 - Proposed Level 2 & 3 Designs
     Sprint 2 - Current Game State

Sprint 3

     Sprint 3 - Menu Assets
     Sprint 3 - Map Design
     Sprint 3 - Score Display
     Sprint 3 - Player Death and Spawn Animations
     Sprint 3 - Pick Ups and Pause Screen

Sprint 4

     Sprint 4 - Gameplay
     Sprint 4 - Game UI and Animation
     Sprint 4 - Level Background and Music
     Sprint 4 - Game User Testing
     Sprint 4 - Final Game State Testing


Game Engine

Entities and Components

     Status Components
     Event System
     Player Animations Implementation

Level Editor

Level Saving and Loading

Status Effect


Defunct

Development Resources

    Getting Started

Entities and Components

    Level Editor (Saving and Loading
         Multiple Levels)

    Service Locator

    Loading Resources

    Logging

    Unit Testing

    Debug Terminal

Input Handling

    UI

    Level Saving/Loading

    Status Effects

    Animations

    Audio

    AI

    Physics

Game Screens and Areas

    Terrain

    Concurrency & Threading

    Settings


Troubleshooting

MacOS Setup Guide

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