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improve ground detection #137
improve ground detection #137
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Thanks for the contribution!
That would be #136 This seems pretty reasonable to me, but I'd prefer not to merge that |
Sorry, I was hoping it would get there before the big fix. I took it out, hope its fine now. |
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LGTM
🤖 I have created a release *beep* *boop* --- ## [0.6.0](v0.5.0...v0.6.0) (2023-03-31) ### ⚠ BREAKING CHANGES * In addition to updating to bevy 0.10, users may need define order between `LdtkSystemSet::ProcessApi` and other 3rd party system sets, like [rapier](https://github.com/Trouv/bevy_ecs_ldtk/blob/5b8f17cc51f91ff9aedbed8afca560e750b557c8/examples/platformer/main.rs#L17). * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) * change #[from_entity_instance] to use references ([#149](#149)) ### Features * add `#[sprite_sheet_bundle(no_grid)]` attribute for generating a single-texture `TextureAtlas` instead of a grid ([#161](#161)) ([d6d3c9c](d6d3c9c)) * add `with` attribute for LdtkIntCell derive macro ([#157](#157)) ([d3fbd3c](d3fbd3c)) * add LevelSet::from_iid method ([#144](#144)) ([fb17ae1](fb17ae1)) * add render feature for headless mode (tilemaps only) ([#159](#159)) ([2f8000e](2f8000e)) * change #[from_entity_instance] to use references ([#149](#149)) ([246880f](246880f)) * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) ([c052b31](c052b31)) * register TileMetadata and TileEnumTags types ([#153](#153)) ([26cae15](26cae15)) * register types `GridCoords` and `LayerMetadata` ([#146](#146)) ([ed4a0f9](ed4a0f9)) * upgrade to bevy 0.10 ([#168](#168)) ([5b8f17c](5b8f17c)) ### Bug Fixes * use normal sprite for background color instead of tile ([#171](#171)) ([b22b11d](b22b11d)) ### Example Changes * improve ground detection in platformer example ([#137](#137)) ([cafba57](cafba57)) * use rect_builder buffer instead of row-specific current_rects in spawn_wall_collisions ([#147](#147)) ([45303f3](45303f3)) ### Code Refactors * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) ([156ae8c](156ae8c)) ### Documentation Changes * explain feature flags in crate-level documentation ([#164](#164)) ([a832da0](a832da0)) * explain that sprite_bundle should not be used with tilemap editor visuals ([#142](#142)) ([1a7a8a1](1a7a8a1)) * repair doc links to bevy in app module ([#154](#154)) ([0f928e8](0f928e8)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Trevor Lovell <[email protected]>
The ground detection was checked every tick,
and the collision event system was always iterating the sensor before the collision events. I'm not sure, but it feels like bad practice.
This PR might be just a personal preference. But it feels to me more readable and better practice/performance.
Thank you for the consideration and any response.
PS: I left the DebugRender in, as recently the grid update shifted the colliders (nicely visible with this plugin). I'm sure somebody is already considering a fix for this.