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Allow opting out of SpriteSheetBundle grid construction #161
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Trouv
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Feb 7, 2023
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Thanks for the contribution, I see now that it would be difficult to support these offset rectangles of tiles with grids.
Trouv
requested changes
Feb 8, 2023
Trouv
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Feb 9, 2023
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LGTM, thanks again
Trouv
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Mar 31, 2023
🤖 I have created a release *beep* *boop* --- ## [0.6.0](v0.5.0...v0.6.0) (2023-03-31) ### ⚠ BREAKING CHANGES * In addition to updating to bevy 0.10, users may need define order between `LdtkSystemSet::ProcessApi` and other 3rd party system sets, like [rapier](https://github.com/Trouv/bevy_ecs_ldtk/blob/5b8f17cc51f91ff9aedbed8afca560e750b557c8/examples/platformer/main.rs#L17). * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) * change #[from_entity_instance] to use references ([#149](#149)) ### Features * add `#[sprite_sheet_bundle(no_grid)]` attribute for generating a single-texture `TextureAtlas` instead of a grid ([#161](#161)) ([d6d3c9c](d6d3c9c)) * add `with` attribute for LdtkIntCell derive macro ([#157](#157)) ([d3fbd3c](d3fbd3c)) * add LevelSet::from_iid method ([#144](#144)) ([fb17ae1](fb17ae1)) * add render feature for headless mode (tilemaps only) ([#159](#159)) ([2f8000e](2f8000e)) * change #[from_entity_instance] to use references ([#149](#149)) ([246880f](246880f)) * change LdtkEntity's #[with] attribute to borrow EntityInstance ([#158](#158)) ([c052b31](c052b31)) * register TileMetadata and TileEnumTags types ([#153](#153)) ([26cae15](26cae15)) * register types `GridCoords` and `LayerMetadata` ([#146](#146)) ([ed4a0f9](ed4a0f9)) * upgrade to bevy 0.10 ([#168](#168)) ([5b8f17c](5b8f17c)) ### Bug Fixes * use normal sprite for background color instead of tile ([#171](#171)) ([b22b11d](b22b11d)) ### Example Changes * improve ground detection in platformer example ([#137](#137)) ([cafba57](cafba57)) * use rect_builder buffer instead of row-specific current_rects in spawn_wall_collisions ([#147](#147)) ([45303f3](45303f3)) ### Code Refactors * split `RegisterLdtkObjects` into two new traits with a different naming convention ([#155](#155)) ([156ae8c](156ae8c)) ### Documentation Changes * explain feature flags in crate-level documentation ([#164](#164)) ([a832da0](a832da0)) * explain that sprite_bundle should not be used with tilemap editor visuals ([#142](#142)) ([1a7a8a1](1a7a8a1)) * repair doc links to bevy in app module ([#154](#154)) ([0f928e8](0f928e8)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Trevor Lovell <[email protected]>
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This is an attempt to fix #105 and fix #151.
This adds an optional
no_grid
argument to the#[sprite_sheet_bundle]
attribute. Instead of usingTextureAtlas::from_grid
, aTextureAtlas
with a single sprite will be used.Instead of using
#[sprite_sheet_bundle(no_grid)]
, a field of typeNoGridSpriteSheetBundle
annotated with the#[ldtk_entity]
attribute can be used.