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Fix: Laser Texture #977
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Fix: Laser Texture #977
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* Add Window reference images for Zero Hour 104 * Add Window reference images for various Zero Hour mods
Co-authored-by: xezon <[email protected]>
…iot, Paladin, Nighthawk, Raptor, Camouflage, SCUD Storm (#425) * Update SpecialPower.ini Scud Storm revert to 5 mins: Nerf was unnecesarry. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force chinook e.g.). With the BT included the balance is now like so: Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes. * Patriot Defence for Air/USA Air/USA Patriots slight change to $750/25s: Build Time reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user. * Update InfantryGeneral.ini Inf Bunker revert build time and price ($700/8s): Nerf was not necessary (see Scud Storm motivation). * Update AmericaAir.ini USA Raptors to $1100: To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor. USA Stealth Fighters to $1250: Same scenario, all Stealth Fighters have been matched to the Airforce price. * Update LaserGeneral.ini Laser Raptors to $1100: To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor. Laser Stealth Fighters to $1250: Same scenario, all Stealth Fighters have been matched to the Airforce price. * Update SuperWeaponGeneral.ini Super Weapon Raptors to $1100: To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor. Super Weapon Stealth Fighters to $1250: Same scenario, all Stealth Fighters have been matched to the Airforce price. * Crusader and Paladin price/build time changes Crusader Tank price revert to 1.04 ($900): Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations. Paladin build time revert to 1.04 (12s): Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained. * Laser Crusader price change Laser Crusader price change ($900): Same scenario as Vanilla Crusader. * China Battlemaster price change China BM slight change to $700: Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master. * Camouflage upgrade price change Camouflage Upgrade to $800: $1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient. * Update game_balance.md Added all the changes, removed any units/buildings which were completely reverted. * Stealth Fighter revert Air Force Stealth Fighters to $1250: Same scenario, all Stealth Fighters have been matched to the Airforce price.
…NI files so it is consistent with the Zero Hour INI files
Add Generals 1.08 INI files for reference
…uring Buildings; Same For Non-Infantry General Hackers Disabling Buildings (#276)
…ize of repository (#444)
* Add latest and missing changes to game fixes document * Add pull request links to game fixes document
commy2
added
Bug
Something is not working right
Major
Severity: Minor < Major < Critical < Blocker
Patch104p
Is specific to this project
labels
Aug 26, 2022
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fixes:
introdued in #967
No idea how I missed this on my Laptop.