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Reverting some changes (other than Camouflage upgrade). #425

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merged 12 commits into from
Sep 29, 2021

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Jundiyy
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@Jundiyy Jundiyy commented Sep 29, 2021

Reverting some changes

Scud Storm revert to 5 mins:
Nerf was unnecessary. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force Chinook e.g.). With the Build Time included the balance is now like so:
Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes.

Air/USA Patriots slight change to $750/25s:
BT reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user.

Inf Bunker revert build time and price ($700/8s):
Nerf was unnecessary (see Scud Storm motivation).

All Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

All Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

Crusader Tank price revert to 1.04 ($900):
Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations.

Paladin build time revert to 1.04 (12s):
Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained.

Laser Crusader revert price ($900):
Same scenario as Vanilla Crusader.

China BM slight change to $700:
Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master.

Camouflage Upgrade to $800:
$1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient.

Scud Storm revert to 5 mins:
Nerf was unnecesarry. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force chinook e.g.). With the BT included the balance is now like so:
Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes.
Air/USA Patriots slight change to $750/25s:
Build Time reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user.
Inf Bunker revert build time and price ($700/8s):
Nerf was not necessary (see Scud Storm motivation).
USA Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

USA Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
Laser Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Laser Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
Super Weapon Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Super Weapon Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
Crusader Tank price revert to 1.04 ($900):
Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations.

Paladin build time revert to 1.04 (12s):
Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained.
Laser Crusader price change ($900):
Same scenario as Vanilla Crusader.
China BM slight change to $700:
Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master.
Camouflage Upgrade to $800:
$1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient.
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Please reflect these changes also in the text document:

Patch104pZH/Design/Changes/game_balance.md

Added all the changes, removed any units/buildings which were completely reverted.
Air Force Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
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Jundiyy commented Sep 29, 2021

Done. I forgot to add in the Air Force Stealth Fighter, so have done so now.

@xezon xezon merged commit 56d3f20 into TheSuperHackers:main Sep 29, 2021
commy2 pushed a commit that referenced this pull request Oct 1, 2021
…iot, Paladin, Nighthawk, Raptor, Camouflage, SCUD Storm (#425)

* Update SpecialPower.ini

Scud Storm revert to 5 mins:
Nerf was unnecesarry. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force chinook e.g.). With the BT included the balance is now like so:
Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes.

* Patriot Defence for Air/USA

Air/USA Patriots slight change to $750/25s:
Build Time reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user.

* Update InfantryGeneral.ini

Inf Bunker revert build time and price ($700/8s):
Nerf was not necessary (see Scud Storm motivation).

* Update AmericaAir.ini

USA Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

USA Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update LaserGeneral.ini

Laser Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Laser Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update SuperWeaponGeneral.ini

Super Weapon Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Super Weapon Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Crusader and Paladin price/build time changes

Crusader Tank price revert to 1.04 ($900):
Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations.

Paladin build time revert to 1.04 (12s):
Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained.

* Laser Crusader price change

Laser Crusader price change ($900):
Same scenario as Vanilla Crusader.

* China Battlemaster price change

China BM slight change to $700:
Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master.

* Camouflage upgrade price change

Camouflage Upgrade to $800:
$1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient.

* Update game_balance.md

Added all the changes, removed any units/buildings which were completely reverted.

* Stealth Fighter revert

Air Force Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
xezon pushed a commit that referenced this pull request Aug 28, 2022
…iot, Paladin, Nighthawk, Raptor, Camouflage, SCUD Storm (#425)

* Update SpecialPower.ini

Scud Storm revert to 5 mins:
Nerf was unnecesarry. The main approach of 1.04p is to buff the weaknesses. A nerf is only used in cases where an unfair advantage is present relative to other factions (Air Force chinook e.g.). With the BT included the balance is now like so:
Particle Cannon 4+1 minutes, Nuclear Missile 5+1 minutes, Scud Storm 5+2 minutes.

* Patriot Defence for Air/USA

Air/USA Patriots slight change to $750/25s:
Build Time reverted, the trade is a slight price increase again to make the overall change more minimalistic and more predictable for the user.

* Update InfantryGeneral.ini

Inf Bunker revert build time and price ($700/8s):
Nerf was not necessary (see Scud Storm motivation).

* Update AmericaAir.ini

USA Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

USA Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update LaserGeneral.ini

Laser Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Laser Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Update SuperWeaponGeneral.ini

Super Weapon Raptors to $1100:
To prevent unpredictable scenarios (potential over-buff), the Vanilla Raptor price reduction has been reverted to match the King Raptor. There should no reason why this inferior unit should be more expensive than the King Raptor.

Super Weapon Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.

* Crusader and Paladin price/build time changes

Crusader Tank price revert to 1.04 ($900):
Unnecessary buff that potentially can harm balance. Already an effective unit in specific situations.

Paladin build time revert to 1.04 (12s):
Paladin drops have proved to be quite effective vs GLA's, a build time buff was not necessary. To see better quantities on the field in later game scenarios (relative to Crusader tank), the price reduction to $1000 is maintained.

* Laser Crusader price change

Laser Crusader price change ($900):
Same scenario as Vanilla Crusader.

* China Battlemaster price change

China BM slight change to $700:
Same scenario as the Vanilla Raptor/Stealth Fighter. Price has been matched with Tank's Vetted Battle Master.

* Camouflage upgrade price change

Camouflage Upgrade to $800:
$1000 still seemed like an expensive upgrade for rebels in late game scenarios. Typically the ambush was most useful to capture sniped units like Overlords, killing Hackers or base scouting (to initiate Sneak Attacks), for which level 1 was sufficient without the upgrade. With the upgrade, it might now be viable in certain situations to pick higher level Ambushes and/or use them for different tactical purposes, like 'permanent' base scouting, or making base captures more efficient.

* Update game_balance.md

Added all the changes, removed any units/buildings which were completely reverted.

* Stealth Fighter revert

Air Force Stealth Fighters to $1250:
Same scenario, all Stealth Fighters have been matched to the Airforce price.
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