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Fix sliding player clipping through floor #2838
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It was definitely not my intention to introduce bugs, if that happened, I am really sorry.
The original behavior - that your PR now restores - is that Tux sets the "duck" action. If you then press left or right, the action will switch from duck to crawling animation which looks a bit weird. In my opinion remaining in the crawl action looks much better than switching to duck action. |
At least that was my intention that Tux does not go to duck when it stops after sliding, but it seems that it is not working like that (I was pretty sure I tested this several times), so at this part your PR does not seem to change the behavior. |
I remember now, why I was so sure that the described behavior is working: Please check out also my changes in #2810 . With these changes, the described behavior should work. Looks like you're in a flow right now, so maybe you could take all these information into account and do the ultimate fix. :-) |
Can you be a little more verbose regarding this message, please? I'm afraid I don't understand what you mean. And also sorry for coming across as mean in the original PR message. |
Sure, sorry for the confusion. I thought that Tux would already remain in the crawl action when he was sliding before and comes to a stop while the down key is still pressed (but without left or right being pressed). I forgot that I added/fixed this in #2810 (among the other things that are mentionened in the PR description), so I thought your PR here would break this behavior. Maybe you want to have a look at #2810 and check if it either makes things better or maybe you have a better idea how to improve it otherwise. Also I mixed this discussion here a bit up with the behaviour regrading m_was_crawling_before_slide, which is supposed to skip the first frames of the slide action when Tux is crawling and directly goes into the slide action. The first frames of the slide actions show Tux changing from standing to sliding, but this leads to animation glitches if Tux is already crawling. I hope this makes it a bit clearer. Please let me know if it is still too confusing. :-) |
I just tested both PRs together and they seem to work pretty independently of each other and both of them together seem to fix the bugs they set out to, so I think both are fine right now. |
Perfect, thanks! |
For whatever reason that is beyond me, the PR #2795 appears to have intentionally introduced a bug where Tux would clip through the floor if he stopped sliding but was still moving (meaning, the player stopped pressing the down key). In areas where Tux ended sliding in a 1-block hole, he would clip into the floor. This clipping was also noticeable under normally-tall terrain gaps, but it resolves itself immediately. However, this PR fixes it. Let me know if there are any issues or side effects with it.