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Fix sliding player clipping through floor #2838

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Apr 1, 2024
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9 changes: 2 additions & 7 deletions src/object/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -793,13 +793,8 @@ Player::update(float dt_sec)

//if you stop holding down when sliding, then it stops.
//or, stop sliding if you come to a stop and are not on a slope.
if (!m_controller->hold(Control::DOWN))
{
m_sliding = false;
m_was_crawling_before_slide = false;
m_slidejumping = false;
}
else if (m_floor_normal.y == 0.f && std::abs(m_physic.get_velocity_x()) <= 1.f)

if (!m_controller->hold(Control::DOWN) || (m_floor_normal.y == 0.f && std::abs(m_physic.get_velocity_x()) <= 1.f))
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{
if (is_big())
{
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