Releases: RAunplugged/uRA
Red Alert: Unplugged v0.36 Alpha
Properly Split unit experience(veterancy) classes:
Infantry
Lvl 1: Firepower +10%
Lvl 2: Firepower +20%
Lvl 3: Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
Vehicles, Ships (+100% rate)
Lvl 1: Health +10%, Firepower +10%
Lvl 2: Health +20%, Firepower +20%
Lvl 3: Health +30%, Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Health +40%, Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
Aircraft (+50% rate)
Lvl 1: Speed +10%, Firepower +10%
Lvl 2: Speed +20%, Firepower +20%
Lvl 3: Speed +30%, Firepower +30%, Range +15%, Self-heal 50%
LvL 4: Speed +40%, Firepower +40%, Range +15%, Self-heal 100%, Reload Delay -20%
Added new unit/unit classes to veterancy
Tier 3 Soviet vehicles: Mammoth Tank/KV-8/Tesla Tank (Requires Tech Center)
Level 1 - $1000
Level 2 - $1500
Submarines, Destroyers
Lvl 1: $1000 (Requires Radar Dome)
Lvl 2: $1500 (Requires Tech Center)
Misc. Tier 3 Vehicle Upgrades ($1000, Requires Tech Center):
Phase Transport: +15% speed
Tank Destroyer: -50% inaccuracy
Chrono Tank: Heavy Armor, 300HP
Parabombs - 15% Badger speed
Aditional balance changes
-
MAD Tank
Added weapons' range circle. -
Tank Destroyer
Unlock cost reduced to $750 from $1000 -
Sniper/MachineGunner/GrenadeLauncher:
Unlock cost reduced to $500 from $750 -
Mammoth KV-8
Damage: 9, up from 8
Red Alert: Unplugged v0.35 Alpha
Misc. fixes.
Added 'Toney7' as global audio announcement to building of the Allies Tech Center
Removed crazy aircraft production bonuses for the AI (soon about to inherit the upgrade tech).
Tweaked inconsistencies related to the Upgrade Tech Tree and Veterancy.
Polished Upgrade icons and voice related to the Upgrade Tech Tree.
Altered Spectator UI to account for visible upgrade icons.
Fixed Upgrade hotkey being assigned to 'R' (same as defense) by default - now 'O'
UPGRADE TECH CHANGES
Check out previous version for more detailed description of the feature: https://github.com/RAunplugged/uRA/releases/tag/v0.34
Unit Unlocks - all cost $750
Sniper (Britain), MachineGunner (Germany), Grenade Launcher (France) - Requires Radar Dome
Tank Destroyer (Germany) - Requires Service Depot
Yak/Hind Veterancy (Airfield/Helipad)
Lvl 1: $1000
Lvl 2: $1500 (Requires Tech Center)
MiG/Longbow Veterancy (Airfield/Helipad + Tech Center)
Lvl 1: $1000
Lvl 2: $1500
Lvl 3: $2000
Red Alert: Unplugged v0.34 Alpha
Added Upgrade Tech Tree (details at the bottom of the page):
Allies/Soviet veterancy upgrades available for basic units.
Unit unlocks for newly added Allies units:
Sniper (Britain)
Machine Gunner (Germany)
Grenade Launcher (France)
Tank Destroyer (Germany)
Tweaked Veterancy Bonuses:
Lvl 1: Health +10%, Firepower +10%
Lvl 2: Health +20%, Firepower +20%
Lvl 3: Health +30%, Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Health +40%, Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
Medium Tank/German Medium Tank:
Damage vs Heavy: 130/170, down from 140/180
MRJ/MGG:
Can crush infantry.
Medics/Mechanics:
Speed: 50, down from 56
UPGRADE CLASSES
This version is a draft for the basic upgrade tech tree. It's purpose is to test the stability of the new feature and aims to enable more specific and refined changes with future updates. Its introduction will inevitably upset balancing between factions/countries but is a necessary first step towards a fully featured tech structure.
Upgrade production time/cost at 2,5x slower than default. $1000 worth of production represents 1 minute at Normal game speed.
Upgrades corresponds with Allies' Spy infiltration bonuses.
Infantry Veterancy (Barracks)
Lvl 1: Cost $1500
Lvl 2: Cost $2000 (Requires Tech Center)
Light Vehicle Veterancy, Allies (War Factory) - Ranger, Light Tank
Lvl 1: Cost: $500
Lvl 2: Cost: $750 (Requires Service Depot)
Lvl 3: Cost $1000 (Requires SD + Tech Center)
Light Vehicle Veterancy, Soviet (War Factory) - Flak Track, APC
Lvl 1: Cost: $500
Lvl 2: Cost: $750 (Requires Service Depot)
Lvl 3: Cost $1000 (Requires SD + Tech Center)
Medium/Heavy Tank Veterancy (WF + Service Depot)
Lvl 1: Cost $750
Lvl 2: Cost $1000 (Requires Tech Center)
Artillery/V2 (WF + Radar Dome)
Lvl 1: Cost $750
Lvl 2: Cost $1000
Unit Unlocks
Sniper (BRT), MachineGunner (GER), Grenade Launcher (FRA): Cost $750 (Requires Radar Dome)
Tank Destroyer (GER): Cost $1000 (Requires Service Depot)
Red Alert: Unplugged v0.33 Alpha
-
Updated engine fork (bots in team games fixed).
-
Tank Destroyer (Germany):
Available with Tech Center
Cost: 1350
Speed: 71
Turn Speed: 3
Damage: 120 (vs None: 10%, Wood: 30%, Light: 200%, Heavy: 200%)
Range: 8c0 (same as Gun Turret)
Inaccuracy: 1c0
Reload Delay: 100 -
Phase Transport (Britain):
Changed armor from Light to Heavy
Health: 250HP, down from 300HP -
Mobile Gap Generator (France):
Health: 250HP, up from 220HP -
Mobile Radar Jammer:
Health: 250HP, up from 220HP -
Chrono Tank:
Available with all Allies factions -
British Intel Drop:
Delivers 2 spies + 1 sniper anywhere on the map.
Time interval: 5 minutes, up from 4.
Red Alert: Unplugged v0.32 Alpha
- Updated mod and engine fork with OpenRA bleed.
- Sniper, Machine Gunner, Grenade Launcher:
Available with Spy infiltration with enemy Barracks. - Introducing German Tank Destroyer (by Nooze/MustaphaTR):
Available with Spy infiltration of Service Depot. - German Medium Tank:
Health: 450HP, down from 500HP (same as Medium Tank)
Damage vs None: 40, down from 50 (originally 30) - Medics:
Selfheal up to 75%, same rate as with Hospital Heal. - Mammoth KV-8
Health: 900HP, up from 800HP (Same as Mammoth Tank) - AAGun:
Turnspeed: 13, down 15 - MGG Shroud Generation deployed by default.
- 50% experience gain bonus for aircraft.
- Fixed misplacement of V2 palette position.
- Misc. fixes.
Red Alert: Unplugged v0.31 Alpha
- Added engineer crash fix to engine fork.
- Polished Map Preview Rendering.
Red Alert: Unplugged v0.30 Alpha
- Updated Engine Fork.
- Added MustaphaTR's RenderMapPreview Trait.
- Altered Veterancy levels (see Wiki, changelog).
- Tanks/Ships gain experience twice as fast.
- Unit veterancy globally visible.
- Increased German Medium Tank Damage vs None (+20%), Light (+10%), Concrete (+50%)
Red Alert: Unplugged v0.29 Alpha
- Polished Menus/In-game UI.
- Released Allies infiltration tech vs Soviets.
- Added 'upgraded' tag to infiltration tech/production buildings.
Red Alert: Unplugged v0.28 Alpha
- Complete UI menu rework, excluding in-game UI.
- Polished AI Bots, including extended late-game expansion/production for Easy, Normal AI.
- AI do more damage to walls, Aircraft ignore walls.
- Added invalid targets for AI aircraft types: Longbow/MiG vs Infantry, Yak/Hind vs Heavy Armor, all aircraft vs stealth (temp. workaround of AI vs stealth targeting bug).
- AI puts out up to 2x Spy, 2x Dog, posted in base for Spy detection.
- Machine Gunner(GER), Grenade Launcher(FRA), Sniper(ENG) buildable with Spy infiltration of Barracks + Allies Tech Center.
- Ranger, Light Tank available with Veterancy II, Medium Tank/German Medium Tank available with Veterancy I with Spy infiltration of War Factory + Service Depot.
- Ranger, Light Tank available with Veterancy III, Medium Tank/German Medium Tank available with Veterancy II with Spy infiltration of War Factory, Service Depot + Allies Tech Center.
- Misc. fixes.
Red Alert: Unplugged v0.27 Alpha
-
Began rework of the game's default UI
-
Misc fixes