Red Alert: Unplugged v0.34 Alpha
Added Upgrade Tech Tree (details at the bottom of the page):
Allies/Soviet veterancy upgrades available for basic units.
Unit unlocks for newly added Allies units:
Sniper (Britain)
Machine Gunner (Germany)
Grenade Launcher (France)
Tank Destroyer (Germany)
Tweaked Veterancy Bonuses:
Lvl 1: Health +10%, Firepower +10%
Lvl 2: Health +20%, Firepower +20%
Lvl 3: Health +30%, Firepower +30%, Range +15%, Speed +15%, Self-heal 50%
LvL 4: Health +40%, Firepower +40%, Range +15%, Speed +30%, Self-heal 100%, Reload Delay -20%
Medium Tank/German Medium Tank:
Damage vs Heavy: 130/170, down from 140/180
MRJ/MGG:
Can crush infantry.
Medics/Mechanics:
Speed: 50, down from 56
UPGRADE CLASSES
This version is a draft for the basic upgrade tech tree. It's purpose is to test the stability of the new feature and aims to enable more specific and refined changes with future updates. Its introduction will inevitably upset balancing between factions/countries but is a necessary first step towards a fully featured tech structure.
Upgrade production time/cost at 2,5x slower than default. $1000 worth of production represents 1 minute at Normal game speed.
Upgrades corresponds with Allies' Spy infiltration bonuses.
Infantry Veterancy (Barracks)
Lvl 1: Cost $1500
Lvl 2: Cost $2000 (Requires Tech Center)
Light Vehicle Veterancy, Allies (War Factory) - Ranger, Light Tank
Lvl 1: Cost: $500
Lvl 2: Cost: $750 (Requires Service Depot)
Lvl 3: Cost $1000 (Requires SD + Tech Center)
Light Vehicle Veterancy, Soviet (War Factory) - Flak Track, APC
Lvl 1: Cost: $500
Lvl 2: Cost: $750 (Requires Service Depot)
Lvl 3: Cost $1000 (Requires SD + Tech Center)
Medium/Heavy Tank Veterancy (WF + Service Depot)
Lvl 1: Cost $750
Lvl 2: Cost $1000 (Requires Tech Center)
Artillery/V2 (WF + Radar Dome)
Lvl 1: Cost $750
Lvl 2: Cost $1000
Unit Unlocks
Sniper (BRT), MachineGunner (GER), Grenade Launcher (FRA): Cost $750 (Requires Radar Dome)
Tank Destroyer (GER): Cost $1000 (Requires Service Depot)