Releases: LostArtefacts/TRX
Releases · LostArtefacts/TRX
TR1X 4.0.1
- fixed trying to pick up a lead bar crashing the game (#1293, regression from 4.0)
TR1X 4.0
Video preview:
Changes:
- added experimental support for 60 FPS, available from the in-game graphics menu
- added ability to slow the game down using the turbo cheat (#1215)
- added /speed command to control the turbo cheat (#1215)
- added the option to change weapon targets by tapping the look key like in TR4+ (#1145)
- added three targeting options: full lock always keeps target lock (OG), semi lock loses target lock if the enemy dies, and no lock loses target lock if the enemy goes out of sight or dies (TR4+) (#1146)
- added an option to the installer to install from a CD drive (#1144)
- added stack traces to logs for better crash debugging (#1165)
- added an option to use PS1 loading screens (#358)
- added high quality images for the Eidos, Unfinished Business title, Unfinished Business credit, and final statistics screens
- added support for macOS builds (for both Apple Silicon and Intel)
- added optional support for OpenGL 3.3 Core Profile
- added Italian localization to the config tool
- added the ability to move the look camera while targeting an enemy in combat (#1187)
- added the ability to skip fade-out in stats screens
- added support for animated room sprites in custom levels and an option to animate plant sprites in The Cistern and Tomb of Tihocan (#449)
- added on-screen messages for certain actions (#1220)
- changed stats no longer disappear during fade-out (#1211)
- changed the way music timestamps are internally handled – resets music position in existing saves
- changed vertex and fragment shaders into unified files that are runtime pre-processed for OpenGL versions 2.1 or 3.3
- changed the
/kill
command to use Lara as a reference point, and kill all creatures that are within a single tile first (#1256) - changed the config not to save key mappings if they do not deviate from the current version's defaults (#1218)
- changed the item cheat keybind to also work in Gym
- changed the item cheat command to display a relevant message if Lara object is not loaded
- fixed a missing translation for the Spanish config tool for the Eidos logo skip option (#1151)
- fixed a flipmap issue in Natla's Mines that could make the cabin appear stacked and prevent normal gameplay (#1052)
- fixed several texture issues across the majority of levels (#1231)
- fixed broken gorilla animations (#1244, regression since 2.15.3)
- fixed saving and loading the music timestamp when the load current music option is enabled and game sounds in inventory are disabled (#1237)
- fixed the remember played music option always being enabled (#1249, regression since 2.16)
- fixed the underwater SFX playing for one frame at the start of Palace Midas (#1251)
- fixed an incorrect frame in Lara's underwater twist animation (OG bug in TR2 onwards) (#1242)
- fixed Lara saying "no" when taking valid actions in front of a key item receptacle (#1268)
- fixed Lara not saying "no" when using the Scion incorrectly (#1278)
- fixed flickering in bats' death animations and rapid shooting if Lara continues to fire when they are killed (#992)
- fixed an incorrect animation in the door used at the beginning of Colosseum (#1287)
TR1X 3.1.1
- changed quick load to show empty passport instead of opening the save game menu when there are no saves (#1141)
- fixed a game crash when the quick load passport is deselected (#1136, regression from 3.1)
- fixed not being able to save in an empty slot using quick save if the load game menu was opened before (#1140, regression from 3.1)
- fixed the passport briefly flashing inaccessible page text (#1137, regression from 3.1)
TR1X 3.1
- added the option to use "shell(s)" to give shotgun ammo in the developer console (#1096)
- added the restart level option to the passport in save crystal mode (#1099)
- added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (#1104)
- changed
force_enable_save_crystals
toforce_save_crystals
for custom level authors to force enable or disable the save crystals setting (#1102) - changed
force_disable_game_modes
toforce_game_modes
for custom level authors to force enable or disable the game modes setting (#1102) - changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (#1121)
- changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (#1104)
- changed the number of visible enemies from 8 to 32 (#1122)
- fixed FMVs always playing at 100% volume – now they'll play at the game sound volume (#1110)
- fixed bugs when trying to stack multiple movable blocks (#1079)
- fixed Lara's meshes being swapped in the gym level when using the console to give guns (#1092)
- fixed Midas's touch having unrestricted vertical range (#1094)
- fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire (#1106)
- fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes (#1108)
- fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals (#1102)
- fixed items not being added to inventory if the sprite is missing from the level file (#1130)
- fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled (#1026)
TR1X 3.0.5
TR1X 3.0.4
TR1X 3.0.3
- fixed underwater shadow effects rendering always in the same way rather than at random (#1081)
TR1X 3.0.2
TR1X 3.0.1
- fixed installer not detecting old Tomb1Main installations (#1071)
TR1X 3.0
Video preview:
Changes:
- renamed the project from Tomb1Main to TR1X in an effort to establish our own unique identity, while respectfully disassociating from TR2Main.
- added developer console (accessible with
/
, see [COMMANDS.md] for details) - added Linux builds and toolchain
- added an option to allow Lara to roll while underwater, similar to TR2+ (#993)
- added an option to turn off Eidos logo entirely through config (#1044)
- added the bonus level type for custom levels that unlocks if all main game secrets are found (#645)
- added detection for animation commands to play SFX on land, water or both (#999)
- added support for customizable enemy item drops via the gameflow (#967)
- added an option to enable F-key and inventory frame buffering (#591)
- added a pickup overlay for the Midas gold bar when it changes from lead (#1010)
- added an option to allow Lara to creep forwards or backwards further when performing neutral jumps, in line with TR2+ (#998)
- added an option to the installer to choose between the original and fan-made Unfinished Business level sets (#1019)
- fixed baddies dropping duplicate guns (only affects mods) (#1000)
- fixed Lara never using the step back down right animation (#1014)
- fixed dead crocodiles floating in drained rooms (#1031)
- fixed 3d pickups sometimes triggering z-buffer issues (#1015)
- fixed oversized passport in cinematic camera mode (eg when Lara steps on the Midas Hand) (#1009)
- fixed braid being disabled by default unless the player runs the config tool first (#1043)
- fixed various bugs with falling movable blocks (#723)
- fixed the incorrect positioning of door 12 in Tomb of Tihocan (#1063)
- fixed a potential softlock in The Cistern by restoring a missing trigger in room 56 (#1066)
- improved frame scheduling to use less CPU (#985)
- improved and expanded gameflow documentation (#1018)
- rotated the Scion in Tomb of Qualopec to face the the main gate and Qualopec (#1007)