-
Notifications
You must be signed in to change notification settings - Fork 112
Selected tile object class
Command format:
ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
-
ReturnType - the return value of the function (void - the function returns nothing);
-
NameSpace - the scope of the function;
-
name - the name of the function;
-
requiredParameters - required parameters;
-
optionalParameters - optional parameters, the default value is indicated after the = sign
Returns serial of selected tile ( if it's an in-game item, not land art ).
Returns graphic id/type of selected tile.
Returns color of selected tile.
Returns x coordinate value of selected tile.
Returns y coordinate value of selected tile.
Returns z coordinate value of selected tile.
Returns graphics id/type of land art of selected tile.
Returns land x coordinate ( will be same as SelectedTile.X() )
Returns land y coordinate ( will be same as SelectedTile.Y() )
Returns land z coordinate ( CAN BE different from SelectedTile.Z() )
Returns true if this is a land tile.
Returns true if this is a static/multi tile.
Returns true if this is a game object.