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Collections Orion Assistant
Command format:
ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
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ReturnType - the return value of the function (void - the function returns nothing);
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NameSpace - the scope of the function;
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name - the name of the function;
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requiredParameters - required parameters;
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optionalParameters - optional parameters, the default value is indicated after the = sign
Add type or select type (if typeValue isn't suggested).
Delete type.
Add object or select object (if objectValue isn't suggested)
Delete object.
Add object properties or select to add object properties to Find list.
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- listName - list name. If not suggested - target selection appears to add properties to the currently selected element from the list(on the list tab), without auto-save.
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- graphic - object type.
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- color- object color.
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- comment - a comment, which will be displayed in the list.
Delete search list with all it's content.
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- listName - list name.
Add object to ignore list.
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- listName - list name.
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- serial - serial of the object..
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- comment - a comment, which will be displayed in the list.
Add object properties or target selection appears to add object properties to the ignore list.
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- listName - list name. If not suggested - target selection appears to add properties to the currently selected element from the list(on the list tab), without auto-save
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- graphic - Тип объекта.
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- color- object color.
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- comment - a comment, which will be displayed in the list.
Delete search list with all it's content.
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- listName - list name.
Return string list with friends id's.
Return string list with enemies id's.
Add a friend or select one to add by a target if there's no 'serial' argument.
Remove a friend from friends list.
Clear friends list.
Add an enemy or select one to add by a target if there's no 'serial' argument.
Remove an enemy from enemies list.
Clear enemies list.
Set a global variable. Value data type is always a string.
Retrieve value ( string data type ) of a global variable
Returns value of the variable or an empty string is no variable is found with such name.
Clear global variables list.
Unloading the friends list as a string using a separator between separator series.
Result: A string, a list of serial numbers of all friends (example: '0x12345678|0x43526171|0xD163DEF0').
Unloading the list of enemies as a string using a separator between separator serial numbers.
Result: A string, a list of serial numbers of all enemies (example: '0x12345678|0x43526171|0xD163DEF0').
Get the FindList object.
Result: An object of type FindListObject, even if the list with the specified name does not exist.
Save findListObject in the assistant list.
If a list with the same name already exists will overwrite it; if it does not exist, it will create a new one.
Get the IgnoreList object.
Result: An object of type IgnoreListObject, even if the list with the specified name does not exist.
Save ignoreListObject in the assistant list.
If a list with the same name already exists will overwrite it; if it does not exist, it will create a new one.
Calling the target to select the type with automatic blocking until the target is selected/reset, or the timeout expires.
Result: 0 - cancel/timeout; 1 - selection of a game object; 2 - selection of a static object; 3 - land selection
Call a target to select an object with automatic blocking until a target is selected/reset, or a timeout expires.
Result: 0 - cancel/timeout; 1 - selection of a game object; 2 - selection of a static object; 3 - land selection