-
Notifications
You must be signed in to change notification settings - Fork 79
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Water Demo #393
Closed
Closed
Add Water Demo #393
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Added ARVR_Helpers script.
… shows up in the scene tree-view.
Add configuration setting for head height
Show Script-generated PlayerBody in scene tree-view
Make some improvements to the readme file
Added collision layer and mask exported properties Added setget to radius to update the collision view in the editor
…unnecessary NodePath exports in preference for ARVR_Helpers Modified PlayerBody and movement functions to use new ARVRHelpers script.
Modified PlayerBody and movement functions to use new ARVRHelpers
Added collision layer and mask exported properties
…Body velocity jumping Modified Jump Detection to support jumping with only the players jump Moved jumping into PlayerBody. Added function to detect player jump (body and arms).
Added code to detect player jump movements
Improved the responsiveness of snap-turning
Added Flight movement provider Removed flying from Direct movement provider Modified Glide movement provider default order to be after flight
…event. Added ALT button with many additional keys. Updated Viewport_2D_in_3D to pass keyboard events down to the contained viewport. Added VirtualKeyboard_2D, and Virtual_Keyboard which hosts it in a Viewport_2D_in_3D.
Added Virtual Keyboard
Added Flight movement provider
Modified PlayerBody to service active MovementProviders even when disabled so they can handle disabling activities Minor code cleanups based on gdlint warnings
Added stop_on_slope option to GroundPhysicsSettings. Modified PlayerBody to implement stop_on_slope by skewing gravity to the ground-contact slope.
Fix disabling movement providers with active states
Made sliding on slope an optional feature
…ity. Modified flight movement toggling to be done in _process, so flying can be disabled even if an exclusive movement (such as climbing) is being performed.
Modified jumping to use ground slope
…highlight changes. Added a highlighter object which reacts to highlight_updated by changing mesh materials. Added a highlighter object which reacts to highlight_updated by showing/hiding itself (and children). Added a highlighter object which reacts to highlight_updated by showing/hiding a billboard target ring.
… script, so the scene isn't necessary. Tuned JumpDetect default arm-jump threshold based on testing.
Enhanced pickable object highlighting
…ppling movement Modified grappling platform and tower to be on grappling-target layer (#426) gdlint fix Updated VERSIONS.md
* Added menu options to the editor to turn on OpenXR and set physics layers. gdlint cleanup * Added new grappling-target layer Updated VERSIONS.md with description of changes
Fixed bone group names for LeftHand and RightHand. Fixed bone group names for IndexFinger.
…This saves the main_menu_level having to load all scenes at startup. (#422) Minor cleanup
Updated scenes to remove new default movement speed.
Merged additional fixes for Grab Handles layer and usage.
Modify connect_scene_signal to match Godot 4 connect
Fixed demo splash-screen image reference in godot-xr-tools addon
Modify ToPointerDemo teleporter to go to the pointer_demo scene.
…d automatic controller switching. (#449)
…nactive beam visibility
feat(demo): make teleport "beam" visible only if teleport is active
Added BPTC support to Windows and Linux exports
Fixed project and export settings
Fixed WebXR input in all demo scenes
…cenes. Updated physics settings. Added check of environment property to scene_base.gd Renamed default_env.tres to demo_env.tres Fix spacing
Cleanup of environments and physics settings
I am gona be recreating repo |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Water demo with usage of flight movement - Water effect works best with Forward+
Folder swim_demo
Also I did not change settings other then disabling this
and re-enabling it later after seeing this
Related - #348