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Weekly Digest (5 April, 2020 - 12 April, 2020) #39496

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weekly-digest bot opened this issue Apr 12, 2020 · 0 comments
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Weekly Digest (5 April, 2020 - 12 April, 2020) #39496

weekly-digest bot opened this issue Apr 12, 2020 · 0 comments

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weekly-digest bot commented Apr 12, 2020

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:

ISSUES

This week, 30 issues were created. Of these, 4 issues have been closed and 26 issues are still open.

OPEN ISSUES

💚 #39495 Blanket is not used to keep warm while sleeping, by l29ah
💚 #39494 Don't perform translations at initialization, by jbytheway
💚 #39493 Obsolete trigger happy trait, by ymber
💚 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💚 #39491 [WIP] Add unit tests for get_hit, get_dodge and related functions, by wapcaplet
💚 #39490 split advanced_inventory::display() into smaller functions, by KorGgenT
💚 #39489 Reloading containers in car trunks removes charges, but doesn't clear source container contents, by caitisgreat
💚 #39487 Converting Materials From Strings To Arrays, by klorpa
💚 #39486 [DinoMod]Add monster Pachycephalosaurus, by LyleSY
💚 #39485 Spaces Removal, by klorpa
💚 #39483 add nested basement maps, by curstwist
💚 #39482 Game crashes when using Advanced Inventory to steal faction items with "Thief" protection on, by SgtMustang
💚 #39481 Laser weapons light up the tile they are fired from, by Koalabog
💚 #39478 Create a GitHub workflow for running clang-tidy, by jbytheway
💚 #39477 Utilize translation class instead of using raw strings, by ZhilkinSerg
💚 #39476 [WIP] Test effective damage per second, by wapcaplet
💚 #39475 Game crashes in quest "Analyze Zombie Blood", by Arytian
💚 #39474 Helicopter rotor collides at twice the rotor diameter, by stiansel
💚 #39473 Bullets flying through car wreckage rip it to shreds, by GGgatherer
💚 #39472 Antennae mutation doesnt work properly in tiles mode., by Dacendeth
💚 #39471 Crafting GUI - Highlight "hidden recipe" info, by Pupsi-Mupsi
💚 #39470 Free-floating battery from destroyed batteries, by githubuser343
💚 #39469 Migrate extended description, faction manager, and faction camp job/worker assignment UI to ui_adaptor, by Qrox
💚 #39468 [Magiclysm] Frost Armor spell does nothing, by KorGgenT
💚 #39467 new char popup edit boxes, by KorGgenT
💚 #39466 Changes prices on all books (part 7 of reworking all prices), by Brian-Otten

CLOSED ISSUES

❤️ #39488 Fix rotor install/removal requirements, by anothersimulacrum
❤️ #39484 Slide Whistles, by klorpa
❤️ #39480 add wooden dog whistle & recipe, by Aluminumfoil
❤️ #39479 , by SgtMustang

LIKED ISSUE

The issue most liked this week has been:
👍 #39483 add nested basement maps, by curstwist
It received 👍 x4, 😄 x0, 🎉 x0 and ❤️ x0.

NOISY ISSUE

The issue most discussed this week has been:
🔈 #39487 Converting Materials From Strings To Arrays, by klorpa
It received 2 comments.

PULL REQUESTS

This week, 30 pull requests were proposed. Of these, 0 pull requests have been merged and 20 are still open.

OPEN PRs

💚 #39494 Don't perform translations at initialization, by jbytheway
💚 #39493 Obsolete trigger happy trait, by ymber
💚 #39492 Adds new barrel bombs. obsoletes old explosive charges., by Brian-Otten
💚 #39491 [WIP] Add unit tests for get_hit, get_dodge and related functions, by wapcaplet
💚 #39490 split advanced_inventory::display() into smaller functions, by KorGgenT
💚 #39487 Converting Materials From Strings To Arrays, by klorpa
💚 #39486 [DinoMod]Add monster Pachycephalosaurus, by LyleSY
💚 #39485 Spaces Removal, by klorpa
💚 #39483 add nested basement maps, by curstwist
💚 #39478 Create a GitHub workflow for running clang-tidy, by jbytheway
💚 #39477 Utilize translation class instead of using raw strings, by ZhilkinSerg
💚 #39476 [WIP] Test effective damage per second, by wapcaplet
💚 #39471 Crafting GUI - Highlight "hidden recipe" info, by Pupsi-Mupsi
💚 #39469 Migrate extended description, faction manager, and faction camp job/worker assignment UI to ui_adaptor, by Qrox
💚 #39467 new char popup edit boxes, by KorGgenT
💚 #39466 Changes prices on all books (part 7 of reworking all prices), by Brian-Otten
💚 #39463 Add option for aim window position, by Kilvoctu
💚 #39460 Added more plastic items to the plastic chunk recipe and consolidate recipes, by thickmilk
💚 #39454 Hacking stuff prerequisite - install software, by nphyx
💚 #39452 [WIP] Add clang-tidy header guard check, by jbytheway

CONTRIBUTORS

This week, 22 users have contributed to this repository.
They are l29ah, jbytheway, ymber, Brian-Otten, wapcaplet, KorGgenT, caitisgreat, anothersimulacrum, klorpa, LyleSY, curstwist, SgtMustang, Koalabog, Aluminumfoil, ZhilkinSerg, Arytian, stiansel, GGgatherer, Dacendeth, Pupsi-Mupsi, githubuser343, and Qrox.

STARGAZERS

This week, no user has starred this repository.

COMMITS

This week, there have been 30 commits in the repository.
These are:
🛠️ [Merge pull request #39480 from Aluminumfoil/myWhistleBranch

add wooden dog whistle & recipe](217f423) by Rivet-the-Zombie
🛠️ use correct xml escaping by kevingranade
🛠️ Add fitness band and heartrate function for character (#36233) by CountAlex
🛠️ [Fix rotor install/removal requirements

Rotors used 'difficulty' to set a skill requirement for interacting with
them.

Unfortunately, difficulty has no function outside of faction camps, and
shouldn't be used for anything else. This is an issue, but I feel out of
scope of this bugfix.](56ca067) by anothersimulacrum
🛠️ [sdf

asdf](2911ea9) by Aluminumfoil
🛠️ Update pets.json by Aluminumfoil
🛠️ [Adds a craftable dog whistle

Adds a craftable dog whistle made out of wood, heavier and more bulky than the uncraftable aluminum one.](9fd91ba) by Aluminumfoil
🛠️ [add wooden dog whistle & recipe

Adds a craftable dog whistle made out of wood, heavier and more bulky than the uncraftable aluminum one.](796a490) by Aluminumfoil
🛠️ [Update DinoMod CODEOWNERS

Relates to #39456 and #39455](f594632) by damien
🛠️ Only record map notes for map extras when they do something by ralreegorganon
🛠️ Add consume_drug use_action to adderall (#39458) by Pupsi-Mupsi
🛠️ eat mor chikin by KorGgenT
🛠️ [Merge pull request #39443 from Hirmuolio/rot-tests

Fix cold items rotting in freezer and add tests for item rot in preserving container and in freezer](4d279bd) by kevingranade
🛠️ [Fix magazine capacities for .357 Sig Sauer pistols + Clarify P320 model (#39421)

While not technically a dinosaur, the Dino Mod family discussed the Dimorphodon and believe it does fit the spirit of the mod. Restoring content exactly as before so no egg laying yet. Linted.

  • Change Dimorphodon name to string

Made one change, updating name format to string to match the others](002f4e2) by LyleSY
🛠️ [Unshadow many variables. (#39450)

Fix bionics menu hotkey](094059c) by ZhilkinSerg
🛠️ [Merge pull request #39459 from l29ah/electric-blanket-fix

Fixed electric blanket vanishing on expending its battery](49049a9) by Rivet-the-Zombie
🛠️ [Add missing maintainers to DinoMod

@ephemeralstoryteller provides a lot of good feedback and assistance.
@damien attempts to keep things organized.
@LyleSY has been providing pretty much all new content.](cbc74f0) by damien
🛠️ escape tag delimiters. by kevingranade
🛠️ [Merge pull request #39358 from johnstoecker/missing-tiles-debug-log

Missing tiles in debug.log separate from missing with looks_like](0201326) by kevingranade
🛠️ [Merge pull request #38975 from Pupsi-Mupsi/PN-S-Car

Add new vehicle - "Survivor Car"](1963ae3) by kevingranade
🛠️ [Merge pull request #38927 from Pupsi-Mupsi/PM-S-RV

Add new vehicle - "Survivor RV"](0692c0a) by kevingranade
🛠️ [Use damage objects for gun/ammo damage (#38882)

Damage objects provide a concise, consistent and clear way to specify
what already can be specified for guns and ammo, but with one member
instead of the multiple members that exist now.

As such, use these damage objects, and instead of different members for
damage, pierce, and prop_damage.](6789f45) by kevingranade
🛠️ Refrigerated 60L Tanks (#38835) by Maleclypse

RELEASES

This week, 29 releases were published. These are:
🚀 cdda-jenkins-b10518 Cataclysm-DDA experimental build #10518
These are the artifacts from build 10518 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10518/ for details.
🚀 cdda-jenkins-b10517 Cataclysm-DDA experimental build #10517
These are the artifacts from build 10517 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10517/ for details.
🚀 cdda-jenkins-b10516 Cataclysm-DDA experimental build #10516
These are the artifacts from build 10516 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10516/ for details.
🚀 cdda-jenkins-b10515 Cataclysm-DDA experimental build #10515
These are the artifacts from build 10515 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10515/ for details.
🚀 cdda-jenkins-b10514 Cataclysm-DDA experimental build #10514
These are the artifacts from build 10514 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10514/ for details.
🚀 cdda-jenkins-b10513 Cataclysm-DDA experimental build #10513
These are the artifacts from build 10513 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10513/ for details.
🚀 cdda-jenkins-b10512 Cataclysm-DDA experimental build #10512
These are the artifacts from build 10512 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10512/ for details.
🚀 cdda-jenkins-b10511 Cataclysm-DDA experimental build #10511
These are the artifacts from build 10511 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10511/ for details.
🚀 cdda-jenkins-b10510 Cataclysm-DDA experimental build #10510
These are the artifacts from build 10510 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10510/ for details.
🚀 cdda-jenkins-b10509 Cataclysm-DDA experimental build #10509
These are the artifacts from build 10509 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10509/ for details.
🚀 cdda-jenkins-b10508 Cataclysm-DDA experimental build #10508
These are the artifacts from build 10508 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10508/ for details.
🚀 cdda-jenkins-b10507 Cataclysm-DDA experimental build #10507
These are the artifacts from build 10507 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10507/ for details.
🚀 cdda-jenkins-b10506 Cataclysm-DDA experimental build #10506
These are the artifacts from build 10506 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10506/ for details.
🚀 cdda-jenkins-b10505 Cataclysm-DDA experimental build #10505
These are the artifacts from build 10505 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10505/ for details.
🚀 cdda-jenkins-b10504 Cataclysm-DDA experimental build #10504
These are the artifacts from build 10504 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10504/ for details.
🚀 cdda-jenkins-b10503 Cataclysm-DDA experimental build #10503
These are the artifacts from build 10503 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10503/ for details.
🚀 cdda-jenkins-b10502 Cataclysm-DDA experimental build #10502
These are the artifacts from build 10502 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10502/ for details.
🚀 cdda-jenkins-b10501 Cataclysm-DDA experimental build #10501
These are the artifacts from build 10501 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10501/ for details.
🚀 cdda-jenkins-b10500 Cataclysm-DDA experimental build #10500
These are the artifacts from build 10500 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10500/ for details.
🚀 cdda-jenkins-b10499 Cataclysm-DDA experimental build #10499
These are the artifacts from build 10499 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10499/ for details.
🚀 cdda-jenkins-b10498 Cataclysm-DDA experimental build #10498
These are the artifacts from build 10498 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10498/ for details.
🚀 cdda-jenkins-b10497 Cataclysm-DDA experimental build #10497
These are the artifacts from build 10497 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10497/ for details.
🚀 cdda-jenkins-b10496 Cataclysm-DDA experimental build #10496
These are the artifacts from build 10496 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10496/ for details.
🚀 cdda-jenkins-b10495 Cataclysm-DDA experimental build #10495
These are the artifacts from build 10495 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10495/ for details.
🚀 cdda-jenkins-b10494 Cataclysm-DDA experimental build #10494
These are the artifacts from build 10494 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10494/ for details.
🚀 cdda-jenkins-b10493 Cataclysm-DDA experimental build #10493
These are the artifacts from build 10493 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10493/ for details.
🚀 cdda-jenkins-b10492 Cataclysm-DDA experimental build #10492
These are the artifacts from build 10492 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10492/ for details.
🚀 cdda-jenkins-b10491 Cataclysm-DDA experimental build #10491
These are the artifacts from build 10491 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10491/ for details.
🚀 cdda-jenkins-b10490 Cataclysm-DDA experimental build #10490
These are the artifacts from build 10490 of Cataclysm: Dark Days Ahead experimentals.
Check https://ci.narc.ro/job/Cataclysm-Multijob/10490/ for details.

That's all for this week, please watch 👀 and star ⭐ CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

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