Create type and structs to abstract dynamics and costs beyond LQ assumptions. #35
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Introduces a number of new types and structs to allow for loosening of LQ assumptions in future code.
Cost
,QuadraticCost
,NonQuadraticCost
Dynamics
,LinearDynamics
,NonlinearDynamics
Implements expected interfaces for the
Cost
andDynamics
classes and abstracts the unrolling functions to use them. Also adjust calls to these types/structs elsewhere in the code and passes all tests.This will be needed for future work that takes in games with non-LQ dynamics and costing.
This helps implement #16.
I should probably implement better tests for this, but have only included a todo for now. An issue is made here: