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5. AI Considerations
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Make sure that vehicles have their own separate group for Crew. It must not contain any extra units. RHS IFV and APC do not event support having the commander in the crew squad, since that slot is actually not configured properly. RHS IFV/APC can only have driver and the gunner in the group.
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All Units a Blindzeus is assigned should never be local to him. Always to Server or HC. In SP disable unit hiding from CBA Settings.
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Settings of the AI are going to affect you. Make sure the server ViewDistance is good enough. It affects AI. Check AI skills and etc. settings for the mission.
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If AI unit runs out of ammunition, it will try and replenish from nearby sources. These sources are vehicles, bodies etc. This can cause issues. While looking for ammo, the unit pretty much ignores orders. If the ammo is in a friendly vehicle, the friendly vehicle and AI unit will both try and meet up. They dont even need to be in same group. This can lead to roadkills and makes both the vehicle and unit ignore orders. Make sure vehicle inventories are empty for non resupply vehicles. Make sure AI units have enough ammo.
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If you have AI UNCONSCIOUSNESS and MEDICAL AI on @ACE Medical, AI will rush to rescue downed units in enemy fire. If you disable the MEDICAL AI, AI will slowly bleed to death and not pack wounds. So leave MEDICAL AI on and put AI UNCONSCIOUSNESS off.
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Squads can sometimes wonder very long distances to get back to their old vehicles, like trucks to execute a move order.