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1. Basic Mission Setup
By following these steps you are able to make a basic mission utilizing Blindzeus and some units in his control.
Set a variable name for the unit. In this example it is Z1. This unit will be the blindzeus. Make the unit the player or playable. You can also add a Role Description telling the players in slotting that what slots are BlindZeus slots.
Set variable name for the module. In this example it is ZM1. Define the unit from step 1, Z1 as the "Owner" of the "Game Master"-module. Set "Default Addons" as "All Addons (including unofficial ones)".
Define the unit from step 1, Z1 as the "Blindzeus Unit". Do not sync this module. Select the sides that will be hidden from the blindzeus unit. Tick the check boxes for sides that you want hidden.
Define the "Game Master"-module from step 2, ZM1 as the "Assigned Zeus". Sync units to the module. These units will be controllable for the curator. Enable the "Add Crew"- setting.