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Default PeTI Items
This is a list of items in the default PeTI, which link to their respective pages on the Valve Developer Wiki. Bold items have been functionally modified from their original versions (see Modified Items section).
- Buttons
- Cubes
- Tractor Beam
- Faith Plate
- Light Bridge
- Stairs
- Fizzler/Laserfield
- Glass/Grating
- Piston Platform
- Laser Emitter
- Laser Catcher
- Laser Relay
- Reflection Cube
- Glass Panel
- Angled Panel
- Flip Panel
- Observation Room
- Turret
- Deadly Goo
- Light Strip
- Gel
These items cannot be deleted or duplicated by default. The "Unlock Default Items" stylevar can be enabled to allow this, but this can have weird results and is not recommended unless one of them disappeared and you are replacing it.
- Large Observation Room
- Entry Door - The entrance to the chamber. The entry corridor chosen in the BEE2 app will be used here.
- Exit Door - The exit to the chamber. The exit corridor chosen in the BEE2 app will be used here.
These items are modified by the BEE2.4.
Several changes have been made to these panels. If no connections are provided, in many styles alternate static versions are used without the extra motor mechanisms. Since a static undeployed panel would be useless, this now produces a surface extending slightly outward (the same thickness as button platforms). This can be used to highligh important surfaces, or slightly raise a cube. For glass, this produces a flush glass surface.
Flip Panels have a few changes to accommodate BEE's ability to have individual colours for each quarter tile. Items such as the Half Wall or Quarter Tile placed on top of the flip panel directly modify the initially-white side of the panel. If the new Start Reversed option is checked, the other side will remain entirely black. If it is unchecked, that side will be set so that flipping the panel inverts each quarter tile position.
Small Observation Rooms can now be placed on the floor or ceiling. If this is done, they will switch to an alternate layout to accommodate. On the floor the glass is placed in the roof of the observation room. On the ceiling the room is replaced by a set of lights behind glass. The furniture inside the room is also now randomly chosen.
To allow for nicer antline routing, both laser receivers now have inputs intended to allow chaining multiple items together. Both the input and the catcher/relay must be active for the output to be active.
Piston Platforms now have a Cube Type property, which adds a portalable/non-portalable surface. "Reflect" and "Frankenturret" are currently unused options, reserved for future use. It also has a new Auto-Drop property, and different operation logic:
Auto-Drop | No Auto-Drop | |
---|---|---|
Inputs On | Player toggles | Moves |
Inputs Off | No effect | No effect |
No Inputs | Player toggles | Never moves |
Platforms set to never move switch to a much cheaper version. Similar to Angled Panels, if a non-moving platform is placed fully retracted it instead extends ¼ of a voxel outward. This allows replicating Portal 1's fling location cue, among many other uses.
Like Piston Platforms, Track Platforms have a Cube Type option allowing converting the top surface to be a white or black panel.
Stairs now respect the portalability status of the surface, instead of forcing it to always black. A border has been added around each section in a similar way to Flip Panels, allowing users to identify retracted stairs as such. If no connections are made, the stairs are replaced with a simpler version made of solid tiles. If this is undesirable, this can be disabled in the Item Properties section of the BEE application.
Glass and Grating are able to be placed onto other Glass and Grating.
A number of additional functionality is available on cubes and especially their droppers. Firstly, cubes may be spawned pre-painted by placing Repulsion or Propulsion gel splats (without their dropper) underneath the cube or on top of the dropper. Repulsion Gel cubes will be painted as they fall out of the dropper in most styles, to prevent them from bouncing around inside. This is a visual effect only, it will not affect any nearby surfaces or other cubes. The gel splat will be deleted automatically; if you still want to paint the tile, place two or more splats on the tile.
Secondly, a dropperless cube and a dropper can be linked together, allowing the dropper to start with an already placed cube (potentially not beneath the dropper itself). To do so, set the Timer Delay option on the dropperless cube and dropper to use a unique number above 3. When this is done, the Auto Drop On Entrance option is disabled. Auto Respawn functions as normal, including if the dropperless cube is destroyed.
For custom cube items, place them underneath the standard dropper to get a dropper producing that cube (or use the timer).
Light strips now have a Cube Type option, allowing you to select between different light colours: cool (the original slightly blue), warm (slightly orange) and cold (intense blue). "Reflection Cube" is currently unused, and is reserved for a future use. "Frankenturret" places an invisible item which can be used to obstruct antline paths.
Excursion Funnels emit a small amount of light, and can have their speed adjusted through the Item Properties window. Reversed Funnels switch the interior to have an orange colour, allowing disabled funnels to still be identified.
Gel Droppers have had their editor collisions modified, allowing items to be placed on the bottom 1/4.
Faith Plates can be toggled on/off. When off, their light will blink and objects/players will be ignored. The target is now visible on Angled/Flip Panels, as well as Track/Piston Platforms (if set to use black/white tiles). If aimed at these, the trajectory will be shifted to hit the center of the surface.