Skip to content

Releases: BEEmod/BEE2-items

BEE2 4.36.0 (Packages)

22 Nov 02:40
2a1cbe2
Compare
Choose a tag to compare

This version is out of date, download the latest version here.

  • Add "Disable Laser Collision" checkbox.

  • Add "no-recycle" signage.

  • Fix #3079: Add "15 Acres of Broken Glass" music

  • Add many new signage textures by @Wii2.

  • Add 4x4 P1 wall texture by @Konclan and new editor textures by @Luke18033.

  • Add an additional glow to fizzler models to help distinguish them from each other.

  • Fix a bunch of broken/missing signages.

  • Fix #610: "Special Marker" editor model was sideways.

  • Fix #3043: 1970s Indicator Panels not working.

  • Fix Blue Portalgun On/Off buttons being non-functional.

  • Fix Timed Pellet Emitters and Force Deflection Fields not being able to Start Disabled correctly.

BEE2 4.35.0 (Packages)

05 Jun 08:23
a1c1be4
Compare
Choose a tag to compare

This version is out of date, download the latest version here.

  • Rebuild Signage - allowing users to customise what icons are available.

    • Double the number of signs available.
  • Add new Covered Panel and Retractable Button palette icons, via @HugoBDesigner.

  • Fix Portal Magnet editor model orientations.

  • Rebuild Pellet Destroyer / Positron Orb, fixing appearance.

  • Fix Cube Painters not working in Clean.

  • Fix missing wake-trigger on Clean Faith Plate.

  • Fix broken Sendificator and Slim Sendificators in various styles.

  • Relax collision rules for Angled Panels to be the same as Glass Panels.

  • Fix Death Fizzlers not working in Portal 1 style.

  • Fix for antline routers gridding the wall behind it.

  • Fix #2967: NOT gates without inputs crashing.

BEE2 4.34.0 (Packages)

10 Mar 06:30
e3c501f
Compare
Choose a tag to compare
  • Remove duplicate Antline Router Strip item.

  • Make I'm Different turret defeat music work properly.

  • Portalgun On/Off player-only buttons now are an actual button, making them work better in some situations.

  • If Portalgun On/Off buttons are present, switch exits to use Absolute Fizzlers.

  • Add "Refresh Time" config for HEP emitters.

  • Add "Block Stair" config, allowing static stairs to be either panels or blocks.

  • Tweak heights of P1 Stair platforms.

  • #2397: Delay turning off of Reflection Cube targeting laser.

  • Fix #2880: Coop Exit Doors not working.

  • Fix #2897: Visible Nodraw on Retractable Floor Buttons.

  • Fix #2425: Cube Deflector not working in Clean.

  • Fix #2907: Old Aperture Catwalks not compiling.

  • Fix BEEmod/BEE2.4#1073: PeTI/Robot Room music not working properly.

BEE2 4.33.0 (Packages)

11 Jan 03:35
2a70f35
Compare
Choose a tag to compare
  • Add white/black panel types to Track Platforms.
  • Combine together the various Light Strip items.
  • Fix bug with Elevator Videos.

BEE2 4.32.2 (Packages)

09 Dec 08:14
Compare
Choose a tag to compare
  • Switched to a more sensible versioning scheme
  • New item: Retractable Floor Button.
  • New item: @Konclan's Logic Strips.
  • Rebuild Half Panels, adding inputs and reversability.
  • Add colourised Bomb Cube and Bumbleball models.
  • Add timer mode to Lifeform Sensor.
  • If Portalgun On/Off Buttons are present in the map, Absolute Fizzlers will be added into SP Chamberlocks.

v.4.32.1: Fix missing visgroup data causing crashes on load.
v.4.32.2: Fix invalid checkpoint template variable.

BEE2 4.32.1 (Packages)

09 Dec 06:18
Compare
Choose a tag to compare
  • Switched to a more sensible versioning scheme
  • New item: Retractable Floor Button.
  • New item: @Konclan's Logic Strips.
  • Rebuild Half Panels, adding inputs and reversability.
  • Add colourised Bomb Cube and Bumbleball models.
  • Add timer mode to Lifeform Sensor.
  • If Portalgun On/Off Buttons are present in the map, Absolute Fizzlers will be added into SP Chamberlocks.

v.4.32.1: Fix missing visgroup data causing crashes on load.

Pre - Release 31 (Packages)

10 Nov 07:49
Compare
Choose a tag to compare
  • Randomise direction of stairs and elevator direction in Clean style.

  • Make multiple Observation Grates degrade to obs rooms (closes #2583).

  • Fixes #2835: BEE NOT gates acting as OR gates

  • Fix compile failure with Clean/Overgrown Fizzlers/Laserfields

  • Fix #2826: gridded Physics Repulsion Field.

  • Fix #2842 and #2849: Flip Panels not working correctly.

  • Fix #2804: Physics objects falling through Overgrown Floor Observation Room.

  • Fix #2830: Missing Portal 1 corridor images.

  • Fix #2840: Clean (Glass) Angled Panels starting with fizzlers enabled.

  • Fix #2837: Funnels not working properly in non-Clean styles.

  • Fix #2847, fix #2823: missing materials on Unstationary Scaffold.

  • Fix #2841: Overgrown Angled Panel not working at all

Pre - Release 30 (Packages)

04 Oct 05:28
Compare
Choose a tag to compare
Pre-release
  • The compiler now handles item connections itself, massively simplifying item logic.

    • Dual IO items (SR latches, Death Fizzler) may connect to normal inputs as well.
    • The invisible logic gate items (Antline Router, BEE AND/OR, Input A/B) will collapse into each other wherever possible, making these items effectively free in many cases (such as when used to redirect antlines.)
    • Many items have massively decreased entity counts.
    • New feature for Laser Catchers and Relays - the items can be daisy-chained together, to elegantly require several to trigger the final output.
  • Compiler packing system has been rebuilt and upgraded - resources are automatically detected from the map file. This means packing errors should never occur in 90% of cases.

  • Music is now split into multiple "channels" which can be chosen independently (Base, Speed, Bounce, Funnel). Many tracks have been shuffled around as a result.

  • Redo Lifeform Sensor logic, so it behaves well under all but the most extreme conditions.

  • Fizzlers which do not block portal shots now use a grate-like texture to signify this.

  • Fix bug with Piston Platforms that start extended.

  • Delayers set to hide their output antlines will no longer play timer sounds.

  • Add Caroline voicelines (only 4 lines, that's all we have!)

Pre - Release 29 (Packages)

29 Mar 09:12
Compare
Choose a tag to compare
Pre-release
  • Totally redesigned Piston Platform logic, with correct movement in all situations, and new portalable/non-portalable panel variants.

  • New Trigger Button, a button which is pressed whenever a cube is inside the voxel.

  • Add Lifeform Sensor from Portal Pro, a fizzler-like field which toggles the output whenever a player walks through.

  • Allow changing Funnel speeds.

  • New Overgrown Floor Observation Room

  • Lots of new palette icons, by @htiago and @SCIENTIST2004.

  • Fixed change in Clean grating in last release.

  • Fixed #1855 Laserfield frames appearing as a blue error in Overgrown.

  • Fixed #2463: Working Coop Grates do not allow white walls behind to be portalled.

  • Fixed BEEmod/BEE2.4#826: "Preview Complete" not working in Overgrown.

  • Fixed #2467: P1 Fizzlers not turning off effects.

  • Fixed #2496: Clean On/Off button not packing.

  • Fixed #2503: Sendificator ignoring portals

  • Fixed #2465: Broken 80s Angled Panels

  • Remake Old Aperture door editor models.

  • Fixed #888: Getting trapped when funneling through Retro Exit.

  • Fixed #2542: Excessive Vactube flanges

  • Fixed BEEmod/BEE2.4#867: Neurotoxin Timer leak

  • Fixed cube addons behaving incorrectly in P1 style.

  • Fixed #345: Add ball/cube BTS signage

  • Fixed #2573: P1 Laser Emitters using wrong model with Sendifictors

  • Implement #952: Allow item placement in bottom 1/4 of Gel Droppers

  • Fixed #2566: Old Aperture Fizzlers not turning off

Pre - Release 28 (Packages)

23 Jan 05:19
Compare
Choose a tag to compare
Pre-release
  • Lautaro: Reclined Fizzler can be extended sideways.

  • Lautaro: Standing Fizzler can be extended upwards.

  • New item: Covered Panel. This is an angled panel which is covered by glass when retracted.

  • New item (by Konclan): Sendificator Slim. A smaller version of the Sendificator.

  • New item: Glass Holes. Place on top of glass or grating.

  • New feature: Cubes can now be pre-painted, by placing a Repulsion or Propulsion gel splat on top of the cube/dropper.

  • New 80s SP Entry Corridor 2.

  • Fix Overgrown trusses not packing.

  • Fix Portal Gun Buttons grabbing all cubes in the map.

  • Fix Clean Large Obs Room leak.

  • Randomly use different destruction in Overgrown exit.

  • Fix #1308: In preview mode, Overgrown Entry 2 doesn't open worldportal.

  • Konclan: Several upgrades and changes to Overgrown.

  • Fix #2410: Overgrown dots signage not working

  • Updates to Old Aperture Observation Rooms.

  • Fix carry angles for Clean Coloured Companion Cube.

  • Add border around Clean/Overgrown stairs, making them visible when retracted.

  • Fix P1 Laser Catchers not packing.

  • In Coop, Absolute Fizzlers fizzle portals with correct animations.