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Implement an intelligent system to prevent Retro Mandatory Observations from showing nodraw when duplicated #2583
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Nvm. Had to change styles. Sorry for wasting time |
The changing of styles doesn't really stop the bug from happening. |
If i'm not mistaken, using multiple of those grated observation rooms causes issues because they use worldportals to show the enrichment sphere. There's a stylevar that changes them to normal observation rooms, or you could use regular rooms instead. |
@King0191 Yes do not use multiple large observation rooms in underground since they all use world portals and multiple of them can cause leaks perhaps switch to the other ones like @villager103 said. |
That wouldn't cause any leaks, although it would cause nodraw to appear behind the grating. |
There should be an alert on BEE2, if it does not exists already. |
Perhaps, instead, it'd be better to have the compiler detect those and only make one (or none) of the worldportals actually work. Or perhaps replace them with a skybox? |
The duplicated Mandatory Observations should still be included in the builded map, but with an intelligent system to prevent them from leaking by using another skybox as HugoBDesigner suggested, or other type of geometry design inside them. Respect to other mandatory duplicated items in the map such as entry and exit doors i am totally agree that these should be excluded from appearing since otherwise would not make any sense asides from look messy. I will open an issue containing the first exposed on the mandatory observation. |
I think its perfectly fine to merge the idea directly here. |
Nice, this has been implemented. |
The duplicated Mandatory Observations should still be included in the builded map, but with an intelligent system to prevent them from showing nodraw by using another skybox as HugoBDesigner suggested, or other type of geometry design inside them.
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