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Merge upstream #6
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Commits on Dec 22, 2018
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- initial "frack you google monopholy" version of RockDroid
- remove weapons menu (@todo) - remove intro scene - remove stage selection - remove google play services - change names to RockDroid
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- initial "frack you google monopholy" version of RockDroid
- remove weapons menu (@todo) - remove intro scene - remove stage selection - remove google play services - change names to RockDroid
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Commits on Dec 24, 2018
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Commits on Dec 27, 2018
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Commits on Feb 19, 2019
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Commits on Feb 20, 2019
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Commits on Apr 23, 2019
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Commits on May 27, 2019
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- new weapons election - new font - other improvements
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Commits on Jun 18, 2019
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- change compiler from gcc to clang
- fix methods not returning values that crashes during execution on clang - change android build system to Pelya's - remove changes in Android for trophies and play services - several updates in project graphics
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Commits on Jun 19, 2019
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- restore breakeable blocks in mage and dynamite stages
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Commits on Oct 14, 2019
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Commits on Mar 11, 2020
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- 1 e 2: às vezes, o diálogo de mudança de arma fica abaixo dos tiles…
… (deve estar debaixo do nível 2 de tiles) - bug: phantom se teleportou para fora da sala no castelo5 (não deve estar verificando portas) - melhoria sprites de caminhada - não usar mais sprites de teleporte - refeitos sprites de rockbot - readicionada seleção de personagem - readicionada seleção de armas no menu de jogo
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- add player selection/menu images to Rockbot2. - change 1up icon to be "1up"
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Commits on Mar 19, 2020
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- fix getting stuck in invalid place after dying and returning to che…
…ckpoint (thanks to Pix-el 64) - try to fix crash that happens sometimes when you open leave game outside the game (like save selection) and pick no - update the SDL version to check if it will fix the audio issue some users reported - change weapon menu to use directional icon to show how to change weapons - add music for walking player in the ending - bosses/sub-bosses need a greater invulnerability time after being hit - change android app icons - finished tileset change in Kurupira stage - [PC] change window icon
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Commits on Mar 25, 2020
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- revert nullptr to NULL to build with older compilers - increaze button distance in android touch controls
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Commits on Mar 28, 2020
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Commits on Mar 29, 2020
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Commits on Mar 31, 2020
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- change prision graphics (it is original, but too close, people might mistake) - remove background graphics in NPC that is not used anymore - fix for crash in config menu number picker - start changes in stage selection to show boss
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Commits on Apr 7, 2020
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- fix crash in number picker (really this time)
- remove demo from android build script - add JMD to intro - update copyright year to 2020 - fix for crash in reset-timers due to graphics properties not found
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Commits on Apr 8, 2020
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Commits on Apr 9, 2020
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- Add frameskip option for slow systems such as Dingoo/PS2 (will late…
…r make it an option for the user to set it for slow Android devices also)
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Commits on Apr 11, 2020
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- merge back frixes from old rockbot branch
- use shared-data classe to store game_config - create new version format for file-config and use auto-convert from old one (added android button spacing and android audio buffer configs, plus a few placeholders for future use)
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Commits on Apr 20, 2020
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Commits on May 4, 2020
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Commits on May 24, 2020
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- use ogg files for Android version to fix audio issue with mikmod
- fix ghost flag not working due to being unset - ghost enemies will show under the tileset - fix boss music not playing - increase default button spacing in Android
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Commits on Jun 16, 2020
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- add music in mod format to fix Android issues with mikmod player
- add jmd logo for intro - add new enemy types: wallshooter, gluer
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Commits on Jun 19, 2020
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- add support for PocketGo build
- add ogg files for Rockbot2 for both Android and PocketGo devices
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Commits on Jun 21, 2020
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# NPC preso parede fase das pilhas castelo # Sem solid no teto da sala de itens do mummy
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- left vertical wallshooter not moving up/down when facing right - use method set_direction everywhere, so we can track easily with debug tool - when resetting direction due to not-found sprite, sue facing if direction is not left/right - remove most of cout that are not needed to improve performance
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- fix ending stopping stars animation while waits for keypress
- show "new characters" on ending
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Commits on Jun 25, 2020
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- move the language to the get-string method itself, so we don't need to pass the same parameter in hundreds of calls - move a few new hardcoded strings into i18n
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Commits on Jul 8, 2020
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- fix coil teleporting on roof
- improved wallshooter AI - improvements in stages in #2 - better handling of language - more translated strings
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Commits on Jul 13, 2020
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- improvements in character/map collision code
- improvements in #2 stages
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Commits on Jul 14, 2020
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Commits on Jul 15, 2020
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- move ogg files to its own folder
- if there is no old or ogg file, use the regular/mod one.
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Commits on Jul 21, 2020
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- add parallax scene type - start "about" screen to replace credits in intro menu - re-add faces into stage selection
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Commits on Jul 22, 2020
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- return to press2p font for the game - update bosses images/faces for chibi style - remove ogg files
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Commits on Jul 23, 2020
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Commits on Jul 26, 2020
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- add a placeholder in sprites/enemies/background folder, so we don't…
… have to manually create it when checking out from git - update mp3 files to 22Khz - more translation strings - [ANDROID] better adjust for A and X buttons - add option to use MOD instead of mp3 for devices that support it - fix weapon-menu armor pieces text position
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Commits on Aug 2, 2020
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- try to fix a crash in option-picker in some Android devices.
- update stage selection faces and artwork - more translations of menu items - experimental resizeable window in PC - do not set mixer volume every time you play a sound-effect
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Commits on Sep 1, 2020
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- add boss intro image for intro-stage
- update start-screen image - update some bosses intro image and face icon - allow resizing the window in PC port - new stag-selection screen
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Commits on Sep 3, 2020
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- option to auto-detect language
- fix dash not being stopped when there is a block above player - you can battle bosses again when replaying the stage - record window scale in the config file to restore it when reopening the game - remove deprecated config items from menu
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Commits on Sep 4, 2020
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add log class to better handle android logging, add missing boss-intr…
…o bg files for castle stages (placeholder), new music for horror stage, fix boss intro bg crash for castle stages
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Commits on Nov 15, 2020
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- start of code cleanup - show selected character and difficulty on save picker - was not able to leave in-game menu if crystal was selected - checkpoint not falling into ground when player returns from death - added back boss dialogs - new images for faces and boss-intro
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- fix issue that was making terrain move-left/right not block player movement
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Commits on Nov 17, 2020
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Commits on Nov 19, 2020
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Commits on Nov 20, 2020
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- fix vertical wall-walking that was checking position with the wrong…
… variable (real, instead of position)
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Commits on Nov 22, 2020
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- Rockbot2: improve last stage
- add boberatu to "presents" screen and increase time it appears - improve karot AI - fix usse of sub-bosses showing dialog (use stage-boss flag) - AI: add option to jump once to player direction
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Commits on Nov 26, 2020
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- more new art - fix boss missing background in ending
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- some code-cleanup and removal of warnings - fix weapon menu not showing the d-pad to indicate how to change weapons
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Commits on Nov 27, 2020
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- fix easy/hard blocks not allowing player to move over it when the d…
…ifficult is not the same as the block requires.
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Commits on Nov 28, 2020
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- add anbimated tiles for Daisie stage
- re-add character endings - create endings for Candy and Kitty - adjusts in text position for in-game menu - add option to leave stage directly from in-game menu - EDITOR: remove terrain-checkpoin when saving (deprecated)
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- remove sub-boss wasp from castole #1, it is a boss on castle #4, no…
… sense to use twice - remove 1up itens from stages - fix position on "new charaters unlocked" in ending
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Commits on Nov 29, 2020
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Commits on Dec 1, 2020
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- fix for ai getting stuck - remove non-standard C++ to_string() method - update package scripts
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- fix enemies not being able to return to water when top part of it is out, use middle instead to test
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Commits on Dec 2, 2020
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Commits on Dec 3, 2020
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Commits on Dec 4, 2020
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Commits on Dec 17, 2020
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- improve lighting attack (fix vertical position, show animation indi…
…cation where will land) - add new enemies, shinobi mech turtles, dino boss - improve images - differente icons for v1 and v2 in dingoo and pocketgo - new AI action, play sfx - start spanish translation (thanks to Double Jay Green)
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Commits on Feb 28, 2021
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- #2: improve lighting attack, show where it will land before, fix ve…
…rtical position - #2: new boss order in castle stages - improved backgrounds and tilesets in stages - (partial) spanish translation from DOUBLE JAY GREEN - remove debug in input for Android port, could improve performance
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Commits on Apr 23, 2021
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- add missing translations and dialog cleanup
- allow for the editor to run the game in the current selected stage
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Commits on Apr 24, 2021
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- EDITOR: set default zoom to 2 and show overlay tiles as translucent…
… when background is selected.
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- add option in view to hide the overlay tiles if they are in the way…
… for editting the background ones.
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- fix sprites not updating when changing weapon or color. - use a regular colorpicker to allow using any color user wants. - make replace-colors work with rgb no-indexed images. - add painted preview of the sprites as well as an unmodified one.
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Commits on May 3, 2021
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Commits on Jun 12, 2021
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- fix collision on water when there is a single block ahead
- fixes for small icons - EDITOR: fix for anim tiles area that does not show scrollbars - EDITOR: add option to use vintage or modern game styles that allows you to make your game more like mm
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Commits on Jun 13, 2021
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- change 1up animation graphic style
- add credits for dark gamerDub
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Commits on Jun 19, 2021
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- do not change to default weapon after calling coil or jet
- correct jet/coil colors on teleport - remove jet/coil once player dies
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- jet item should only start moving once player set foot on it
- do not show boss HP is he is dead or out of extended-screen
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#62 - Non player character must consider terrain-stair as solid for h…
…it-ground check.
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Commits on Jun 20, 2021
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Fix #117 - show nice dialog and create directory if one is missing fo…
…r files combobox.
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Fix #60 - when activated, checkpoint must continue to other objects i…
…nstead of leaving loop.
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Commits on Jul 11, 2021
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Fix #120 set parabola when no target is defined.
Use actual player hitbox instead of hardcoded values for w/h.
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Fix #119 - adjust so all projectiles from bomb rain fall into the scr…
…een width and do not change new bombs dropping position if scroll changes.
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Commits on Jul 20, 2021
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EDITOR: fix layer number in parallax tab in movie editor to be filled…
… again with 0-10 values. Improve UI for scenes editor.
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Commits on Jul 21, 2021
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EDITOR: fix issue with tileset selection when using zoom and save/loa…
…d selected theme.
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Commits on Jul 30, 2021
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Commits on Aug 30, 2021
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Commits on Aug 31, 2021
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Commits on Sep 4, 2021
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Cleanup code for .050 release. Remove some unecessary methods in Adnd…
…roid port.
Iuri Fiedoruk authored and Iuri Fiedoruk committedSep 4, 2021 Configuration menu - View commit details
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Commits on Sep 7, 2021
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- use background to clear player name in player selection screen
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Commits on Oct 22, 2021
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Commits on Oct 27, 2021
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Fix crash with old-style energy bar.
Start fixes for drill-down AI.
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Commits on Nov 2, 2021
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Iuri Fiedoruk authored and Iuri Fiedoruk committed
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Iuri Fiedoruk authored and Iuri Fiedoruk committed
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Commits on Dec 17, 2021
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- set correct music for stages like Dragon Bot's.
- add presenting images for Dragon and Zodiac.
Iuri Fiedoruk authored and Iuri Fiedoruk committedDec 17, 2021 Configuration menu - View commit details
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Commits on Dec 20, 2021
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- revert player selection screen to use background-color to erase bet…
…ween changes (sorry, can't just do everything you need, @rikifandubs)
Iuri Fiedoruk authored and Iuri Fiedoruk committedDec 20, 2021 Configuration menu - View commit details
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Commits on Dec 24, 2021
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Commits on Aug 9, 2022
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- code cleanup and fixes for PSP build
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Commits on Dec 18, 2022
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Commits on Jul 12, 2023
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Iuri Fiedoruk committed
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Commits on Jul 13, 2023
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Iuri Fiedoruk committed
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Commits on Jul 17, 2023
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Adjusts to use Pelya's SDL latest version.
Fix for a crash that happened in some Android devices due to incorrect size of array and std::copy.
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Commits on Jul 18, 2023
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Fix for issue #138, do not reflect certain types of projectiles.
Adjusts for Android build with newer SDL from Pelya. Update images in Rockbot 2 uswing chibi style.
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Commits on Jul 19, 2023
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- Fix hitboxes when facing left.
- Adjust hitbox for Kurupira so player can jump over him.
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Commits on Jul 20, 2023
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- start a new in-game menu, move the code fromg raphLib to draw class.
- some sfx play even with audio disabled.
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Commits on Jul 21, 2023
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- bring back lifes and game-over.
- bring back weapon list into in-game menu.
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Commits on Jul 24, 2023
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- fix vulnerable-area like was done in hit-area.
- new object type crusher. - stages adjusts and improvements. - add missing reaction near-player. - AI iumprovements for Beast Bot.
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Commits on Jul 26, 2023
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- #2: add Destrin Ship after beating Destrin Machine.
- Fixes for morph-into and replace-itself. - Improve sfx delay by lowering buffer size.
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Commits on Jul 27, 2023
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- add music from SIMONE "JMD" BERNACCHIA - add intro
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- fix one music that had issues in amiga-mod file format.
- update text and translations for intro.
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Commits on Jul 29, 2023
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Changer back Android app name to RockBot.
Update credits. Remove projectile that hits enemy that is intangible. Onbly show warning about new players on first time finishing the game.
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Commits on Jul 31, 2023
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- Fix boss HP text position in HUD.
- Small fixes in enemies. - Improvements in package scripts.
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Commits on Aug 29, 2023
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- EDITOR: adicionada opção view->tileset
- EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos - EFEITO wave no fundo (bubbleman wily wars) - new AI: shoot projectile in several directions at same time - new AI: fall down in diagonal - moving platform up and down
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Commits on Oct 4, 2023
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- dercrease enemies intangible time after hit to 200ms
- block that can be broken by shooting or jumping on it - fix projectile trajectories up and down - fix replace itself position # EDDIE: - npc amigável via behavior flag - nova IA: throw item - nova IA: teleport out - EDITOR: shuld not be able to select empty tile - map gfx animated bg: splits image into half for frames - fix jump limits when inside quicksand - new IA para walk ou fly: up to ground, down to inside ground - corrigido projetil tipo TARGET_EXACT - suporte a goto nas reactions - ao trocar de mapa, só deve manter o scroll se o fundo for o mesmo, senao deve resetar - EDITOR: ask if user wants to same data before loading another game - EDITOR: tornar mais fácild e enxergar linhas de tamanho de sala e seleção de tile - active platform e destructible item (sem drop), fora da tela, tem que resetar posição e estado - ao transicionar tela na horizontal e não fort porta, não mudar para STAND se estiver em slide - use hitbox area defined in editor for players instead of hardcoded one - se usar o frog para sair da tela por cima, acaba ficando preso fora dela - novo tipo de escudo: usando escudo (anim_type_shield) - novo tipo de escudo: back - limit the max of spawned npcs from the origin point of the map-npc instead of the number of the main-npc data. - two new object types, destructible (with regular weapons) and same that drops item. - try to use ANIM_TYPE_STAND for hitbox if current anim-type is not used, avoiding falling to default frameSize. # fix collision against npcs with background. - NPC death explosion being shown at start point when falling in hold/ground (should have no explision at all) - fly/to-player esta deixando rastro como dash, não é para ter. - HIGH: reflected projectiles were not being consumed/finished. - AI: use move-speed to determine the range of the jump. - new AI: walk ahead even if falls from platform. - new AI: shoot projectile in several directions at same time. - new AI: fall down in diagonal. - new projectile types that fire multiple, 5 way up, 5 way down and 8 way. - EDITOR: opção "draw areas" que mostra o retangulo de objetos e inimigos. - moving platform up and down. - EDITOR: add option for FG auto-scroll. - EDITOR: npc with background was not being correctly shown when facing right direction. - EDITOR: poder ver o preview em outros idiomas, respeitando a opção do combo em - EDITOR: adicionada opção view->tileset. - EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos. - EFEITO wave no fundo (bubbleman wily wars).
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Commits on Oct 11, 2023
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- add sfx for shoot+jump destructible object - fix entering stairs pos x adjust for different player sprites sizes - player showing above overlay in teleport-in animation
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Commits on Oct 22, 2023
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- fix classic hud weapon value - do not restart auto charging shot if dead - music do not stop after dying - more fixes for hitarea and vulnerable-area when npc has background - added option in cheats menu to change between modern and classic styles - adicionar efeito sonoro em plataformas ativas quando acionar elas - adicionar som ao entrar em cápsula de teleporte - fixes for object platform: # if player is inside object, adjust position when moving him # update map scrolling when moving player - projectile appearing in position 0x0 for one frame (missing update-real-pos) - improved error display and add log message into file - EDITOR: fix vulnerable-area with bg in preview - fix hitting enemy outside hit-area if it has background - fix for npcs with background not showing when partially outside screen (use bg pos adjust and width) - add option for door animation if it has frames in image - fix jump interruption when hitting the head on solid - fix stairs transitioning back when moving from bottom to top - game-style option in editor can use used to bring back some mm-like presentation # stage select # player and boss death explosions # got-weapon screen # skull castle intro # boss intro
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Commits on Oct 31, 2023
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- convert boss hp to classic style also.
- adjust object execution timer to make them faster - show beaten faces as darkned in stage select screen - show player celebrating victory after defeating boss even if is one that do not give you a weapon - AI: fix turn confition for zig-zag-ahead - pause game wqhen entering door to prevent rapid movement after it closes - improve Rockbot 1 castle 3 tileset with a anim-tile for magnets. - created new projectile trajectory, ahead-and-back, so that zig-zag won't stop when reaching initial-x. - ground-damage block player jump for a second - walk-on-roof should update direction to given destination - improved blinking animation when player or enemies are invulnerabvle after being hit - fixed chain projectile position for player and npcs - increase star-shield speed a bit - fixed auto-respawn for the second time (was not resetting the dead flag on revive method) - improved hit_ground method to theck not only center, but left and right of the character's hitbox also # prevents jump not being finished if center is still on air
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Commits on Nov 1, 2023
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- always reload stage music on stage-restart, fixed music playing a p…
…art from the middle before restarting. - fix friend npc teleport-out. - friend npc that teleports out should not come back when changing map or dying. - added sprites for Dragon Bot's teleporting. - fix projectile of type spiral, avoid inc of zero to the radius, fix Dragon Bot's weapon. - do not reused a RW for error font, causes problems in Windows. - EDITOR: use opened game in the window title.
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Commits on Jan 14, 2024
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