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Merge upstream #6

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Merge upstream #6

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Commits on Dec 22, 2018

  1. - initial "frack you google monopholy" version of RockDroid

    - remove weapons menu (@todo)
    - remove intro scene
    - remove stage selection
    - remove google play services
    - change names to RockDroid
    protoman committed Dec 22, 2018
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  2. - initial "frack you google monopholy" version of RockDroid

    - remove weapons menu (@todo)
    - remove intro scene
    - remove stage selection
    - remove google play services
    - change names to RockDroid
    protoman committed Dec 22, 2018
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Commits on Dec 24, 2018

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  45. -update copyright year

    protoman committed Dec 24, 2018
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Commits on Dec 27, 2018

  1. - remove unused scripts

    protoman committed Dec 27, 2018
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Commits on Feb 19, 2019

  1. - fixes for PS2

    protoman committed Feb 19, 2019
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Commits on Feb 20, 2019

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Commits on Apr 23, 2019

  1. Add missing files

    protoman committed Apr 23, 2019
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Commits on May 27, 2019

  1. - update graphics

    - new weapons election
    - new font
    - other improvements
    protoman committed May 27, 2019
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Commits on Jun 18, 2019

  1. - change compiler from gcc to clang

    - fix methods not returning values that crashes during execution on clang
    - change android build system to Pelya's
    - remove changes in Android for trophies and play services
    - several updates in project graphics
    protoman committed Jun 18, 2019
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Commits on Jun 19, 2019

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  2. - new icon for android v2

    - restore breakeable blocks in mage and dynamite stages
    protoman committed Jun 19, 2019
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Commits on Oct 14, 2019

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Commits on Mar 11, 2020

  1. - 1 e 2: às vezes, o diálogo de mudança de arma fica abaixo dos tiles…

    … (deve estar debaixo do nível 2 de tiles)
    
    - bug: phantom se teleportou para fora da sala no castelo5 (não deve estar verificando portas)
    - melhoria sprites de caminhada
    - não usar mais sprites de teleporte
    - refeitos sprites de rockbot
    - readicionada seleção de personagem
    - readicionada seleção de armas no menu de jogo
    protoman committed Mar 11, 2020
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  2. - adjusts for release

    - add player selection/menu images to Rockbot2.
    - change 1up icon to be "1up"
    protoman committed Mar 11, 2020
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Commits on Mar 19, 2020

  1. - fix getting stuck in invalid place after dying and returning to che…

    …ckpoint (thanks to Pix-el 64)
    
    - try to fix crash that happens sometimes when you open leave game outside the game (like save selection) and pick no
    - update the SDL version to check if it will fix the audio issue some users reported
    - change weapon menu to use directional icon to show how to change weapons
    - add music for walking player in the ending
    - bosses/sub-bosses need a greater invulnerability time after being hit
    - change android app icons
    - finished tileset change in Kurupira stage
    - [PC] change window icon
    protoman committed Mar 19, 2020
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Commits on Mar 25, 2020

  1. - increase audio buffer size

    - revert nullptr to NULL to build with older compilers
    - increaze button distance in android touch controls
    protoman committed Mar 25, 2020
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Commits on Mar 28, 2020

  1. - add missing font file

    protoman committed Mar 28, 2020
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  2. - Fixes for WIN32 build.

    protoman committed Mar 28, 2020
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Commits on Mar 29, 2020

  1. Re-add ports like Dingux.

    protoman committed Mar 29, 2020
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Commits on Mar 31, 2020

  1. - update 1up icon in RockBot2

    - change prision graphics (it is original, but too close, people might mistake)
    - remove background graphics in NPC that is not used anymore
    - fix for crash in config menu number picker
    - start changes in stage selection to show boss
    protoman committed Mar 31, 2020
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Commits on Apr 7, 2020

  1. - fix crash in number picker (really this time)

    - remove demo from android build script
    - add JMD to intro
    - update copyright year to 2020
    - fix for crash in reset-timers due to graphics properties not found
    protoman committed Apr 7, 2020
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Commits on Apr 8, 2020

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Commits on Apr 9, 2020

  1. - Add frameskip option for slow systems such as Dingoo/PS2 (will late…

    …r make it an option for the user to set it for slow Android devices also)
    protoman committed Apr 9, 2020
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Commits on Apr 11, 2020

  1. - merge back frixes from old rockbot branch

    - use shared-data classe to store game_config
    - create new version format for file-config and use auto-convert from old one (added android button spacing and android audio buffer configs, plus a few placeholders for future use)
    protoman committed Apr 11, 2020
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Commits on Apr 20, 2020

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Commits on May 4, 2020

  1. Fix ghost flag being unset in NPC.

    Rockbot2 improvements.
    protoman committed May 4, 2020
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Commits on May 24, 2020

  1. - use ogg files for Android version to fix audio issue with mikmod

    - fix ghost flag not working due to being unset
    - ghost enemies will show under the tileset
    - fix boss music not playing
    - increase default button spacing in Android
    protoman committed May 24, 2020
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Commits on Jun 16, 2020

  1. - add music in mod format to fix Android issues with mikmod player

    - add jmd logo for intro
    - add new enemy types: wallshooter, gluer
    protoman committed Jun 16, 2020
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Commits on Jun 19, 2020

  1. - add support for PocketGo build

    - add ogg files for Rockbot2 for both Android and PocketGo devices
    protoman committed Jun 19, 2020
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Commits on Jun 21, 2020

  1. Rockbot1:

    # NPC preso parede fase das pilhas castelo
    # Sem solid no teto da sala de itens do mummy
    protoman committed Jun 21, 2020
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  2. - some fixes for warnings

    - left vertical wallshooter not moving up/down when facing right
    - use method set_direction everywhere, so we can track easily with debug tool
    - when resetting direction due to not-found sprite, sue facing if direction is not left/right
    - remove most of cout that are not needed to improve performance
    protoman committed Jun 21, 2020
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  3. - fix ending stopping stars animation while waits for keypress

    - show "new characters" on ending
    protoman committed Jun 21, 2020
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Commits on Jun 25, 2020

  1. - fixes in AI

    - move the language to the get-string method itself, so we don't need to pass the same parameter in hundreds of calls
    - move a few new hardcoded strings into i18n
    protoman committed Jun 25, 2020
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  3. - fixes in strings

    - code cleanup, remove couts
    protoman committed Jun 25, 2020
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  5. - code cleanup

    protoman committed Jun 25, 2020
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  6. - more code-cleanup

    protoman committed Jun 25, 2020
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Commits on Jul 8, 2020

  1. - fix coil teleporting on roof

    - improved wallshooter AI
    - improvements in stages in #2
    - better handling of language
    - more translated strings
    protoman committed Jul 8, 2020
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Commits on Jul 13, 2020

  1. - improvements in character/map collision code

    - improvements in #2 stages
    protoman committed Jul 13, 2020
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Commits on Jul 14, 2020

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Commits on Jul 15, 2020

  1. - add old music as optional

    protoman committed Jul 15, 2020
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  2. - remove unused files

    protoman committed Jul 15, 2020
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  3. - move ogg files to its own folder

    - if there is no old or ogg file, use the regular/mod one.
    protoman committed Jul 15, 2020
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Commits on Jul 21, 2020

  1. - re-add intro scene

    - add parallax scene type
    - start "about" screen to replace credits in intro menu
    - re-add faces into stage selection
    protoman committed Jul 21, 2020
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  2. - finish about screen

    - remove old files
    protoman committed Jul 21, 2020
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Commits on Jul 22, 2020

  1. - removed unused fonts

    - return to press2p font for the game
    - update bosses images/faces for chibi style
    - remove ogg files
    protoman committed Jul 22, 2020
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Commits on Jul 23, 2020

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Commits on Jul 26, 2020

  1. - add a placeholder in sprites/enemies/background folder, so we don't…

    … have to manually create it when checking out from git
    
    - update mp3 files to 22Khz
    - more translation strings
    - [ANDROID] better adjust for A and X buttons
    - add option to use MOD instead of mp3 for devices that support it
    - fix weapon-menu armor pieces text position
    protoman committed Jul 26, 2020
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Commits on Aug 2, 2020

  1. - try to fix a crash in option-picker in some Android devices.

    - update stage selection faces and artwork
    - more translations of menu items
    - experimental resizeable window in PC 
    - do not set mixer volume every time you play a sound-effect
    protoman committed Aug 2, 2020
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Commits on Sep 1, 2020

  1. - add boss intro image for intro-stage

    - update start-screen image
    - update some bosses intro image and face icon
    - allow resizing the window in PC port
    - new stag-selection screen
    protoman committed Sep 1, 2020
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Commits on Sep 3, 2020

  1. - option to auto-detect language

    - fix dash not being stopped when there is a block above player
    - you can battle bosses again when replaying the stage
    - record window scale in the config file to restore it when reopening the game
    - remove deprecated config items from menu
    protoman committed Sep 3, 2020
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Commits on Sep 4, 2020

  1. add log class to better handle android logging, add missing boss-intr…

    …o bg files for castle stages (placeholder), new music for horror stage, fix boss intro bg crash for castle stages
    protoman committed Sep 4, 2020
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Commits on Nov 15, 2020

  1. - boss dialog cleanup

    - start of code cleanup
    - show selected character and difficulty on save picker
    - was not able to leave in-game menu if crystal was selected
    - checkpoint not falling into ground when player returns from death
    - added back boss dialogs
    - new images for faces and boss-intro
    protoman committed Nov 15, 2020
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  2. - code cleanup

    - fix issue that was making terrain move-left/right not block player movement
    protoman committed Nov 15, 2020
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Commits on Nov 17, 2020

  1. - code cleanup

    - new art for bosses dynamite and snow
    protoman committed Nov 17, 2020
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Commits on Nov 19, 2020

  1. - add intro scene

    - improvements in the centered text for intro
    protoman committed Nov 19, 2020
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Commits on Nov 20, 2020

  1. - fix vertical wall-walking that was checking position with the wrong…

    … variable (real, instead of position)
    protoman committed Nov 20, 2020
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Commits on Nov 22, 2020

  1. - Rockbot2: improve last stage

    - add boberatu to "presents" screen and increase time it appears
    - improve karot AI
    - fix usse of sub-bosses showing dialog (use stage-boss flag)
    - AI: add option to jump once to player direction
    protoman committed Nov 22, 2020
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Commits on Nov 26, 2020

  1. - stage improvements

    - more new art
    - fix boss missing background in ending
    protoman committed Nov 26, 2020
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  2. - remove unused graphic file

    - some code-cleanup and removal of warnings
    - fix weapon menu not showing the d-pad to indicate how to change weapons
    protoman committed Nov 26, 2020
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Commits on Nov 27, 2020

  1. - fix easy/hard blocks not allowing player to move over it when the d…

    …ifficult is not the same as the block requires.
    protoman committed Nov 27, 2020
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  3. - adjust in the endings.

    protoman committed Nov 27, 2020
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  4. - adjusts in ending dialogs

    protoman committed Nov 27, 2020
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  5. - adjusts in ending dialogs

    protoman committed Nov 27, 2020
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Commits on Nov 28, 2020

  1. - add anbimated tiles for Daisie stage

    - re-add character endings
    - create endings for Candy and Kitty
    - adjusts in text position for in-game menu
    - add option to leave stage directly from in-game menu
    - EDITOR: remove terrain-checkpoin when saving (deprecated)
    protoman committed Nov 28, 2020
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  2. - remove sub-boss wasp from castole #1, it is a boss on castle #4, no…

    … sense to use twice
    
    - remove 1up itens from stages
    - fix position on "new charaters unlocked" in ending
    protoman committed Nov 28, 2020
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Commits on Nov 29, 2020

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Commits on Dec 1, 2020

  1. - art update

    - fix for ai getting stuck
    - remove non-standard C++ to_string() method
    - update package scripts
    protoman committed Dec 1, 2020
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  2. - update art

    - fix enemies not being able to return to water when top part of it is out, use middle instead to test
    protoman committed Dec 1, 2020
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Commits on Dec 2, 2020

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Commits on Dec 3, 2020

  1. - add frameskip to PSP

    protoman committed Dec 3, 2020
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  2. Update PSP makefile

    protoman committed Dec 3, 2020
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Commits on Dec 4, 2020

  1. - fix typo

    protoman committed Dec 4, 2020
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Commits on Dec 17, 2020

  1. - improve lighting attack (fix vertical position, show animation indi…

    …cation where will land)
    
    - add new enemies, shinobi mech turtles, dino boss
    - improve images
    - differente icons for v1 and v2 in dingoo and pocketgo
    - new AI action, play sfx
    - start spanish translation (thanks to  Double Jay Green)
    protoman committed Dec 17, 2020
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Commits on Feb 28, 2021

  1. - #2: improve lighting attack, show where it will land before, fix ve…

    …rtical position
    
    - #2: new boss order in castle stages
    - improved backgrounds and tilesets in stages
    - (partial) spanish translation from DOUBLE JAY GREEN
    - remove debug in input for Android port, could improve performance
    protoman committed Feb 28, 2021
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  2. - text adjust

    protoman committed Feb 28, 2021
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Commits on Apr 23, 2021

  1. - add missing translations and dialog cleanup

    - allow for the editor to run the game in the current selected stage
    protoman committed Apr 23, 2021
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Commits on Apr 24, 2021

  1. - EDITOR: set default zoom to 2 and show overlay tiles as translucent…

    … when background is selected.
    protoman committed Apr 24, 2021
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  2. - add option in view to hide the overlay tiles if they are in the way…

    … for editting the background ones.
    protoman committed Apr 24, 2021
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  4. EDITOR:

      - fix sprites not updating when changing weapon or color.
      - use a regular colorpicker to allow using any color user wants.
      - make replace-colors work with rgb no-indexed images.
      - add painted preview of the sprites as well as an unmodified one.
    protoman committed Apr 24, 2021
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Commits on May 3, 2021

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  2. - Fix qt5 path

    protoman committed May 3, 2021
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Commits on Jun 12, 2021

  1. - fix collision on water when there is a single block ahead

    - fixes for small icons
    - EDITOR: fix for anim tiles area that does not show scrollbars
    - EDITOR: add option to use vintage or modern game styles that allows you to make your game more like mm
    protoman committed Jun 12, 2021
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Commits on Jun 13, 2021

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  2. - change 1up animation graphic style

    - add credits for dark gamerDub
    protoman committed Jun 13, 2021
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Commits on Jun 19, 2021

  1. - do not change to default weapon after calling coil or jet

    - correct jet/coil colors on teleport
    - remove jet/coil once player dies
    protoman committed Jun 19, 2021
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  2. - jet item should only start moving once player set foot on it

    - do not show boss HP is he is dead or out of extended-screen
    protoman committed Jun 19, 2021
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  4. close #62

    protoman committed Jun 19, 2021
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Commits on Jun 20, 2021

  1. Fix #75

    protoman committed Jun 20, 2021
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  3. Fix #60 - when activated, checkpoint must continue to other objects i…

    …nstead of leaving loop.
    protoman committed Jun 20, 2021
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Commits on Jul 11, 2021

  1. Fix #120 set parabola when no target is defined.

    Use actual player hitbox instead of hardcoded values for w/h.
    protoman committed Jul 11, 2021
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  2. Fix #119 - adjust so all projectiles from bomb rain fall into the scr…

    …een width and do not change new bombs dropping position if scroll changes.
    protoman committed Jul 11, 2021
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Commits on Jul 20, 2021

  1. EDITOR: fix layer number in parallax tab in movie editor to be filled…

    … again with 0-10 values. Improve UI for scenes editor.
    protoman committed Jul 20, 2021
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Commits on Jul 21, 2021

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Commits on Jul 30, 2021

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Commits on Aug 30, 2021

  1. Fix #128

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Aug 30, 2021
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  2. Fix #130

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Aug 30, 2021
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  3. Fix #127

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Aug 30, 2021
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  4. Fix #126

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Aug 30, 2021
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Commits on Aug 31, 2021

  1. Fix run on windows

    protoman committed Aug 31, 2021
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Commits on Sep 4, 2021

  1. Cleanup code for .050 release. Remove some unecessary methods in Adnd…

    …roid port.
    Iuri Fiedoruk authored and Iuri Fiedoruk committed Sep 4, 2021
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Commits on Sep 7, 2021

  1. - use background to clear player name in player selection screen

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Sep 7, 2021
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Commits on Oct 22, 2021

  1. Fix #134

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Oct 22, 2021
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Commits on Oct 27, 2021

  1. Fix crash with old-style energy bar.

    Start fixes for drill-down AI.
    Iuri Fiedoruk authored and Iuri Fiedoruk committed Oct 27, 2021
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Commits on Nov 2, 2021

  1. - fix drill-down AI

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Nov 2, 2021
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  2. - fix drill-down AI

    Iuri Fiedoruk authored and Iuri Fiedoruk committed Nov 2, 2021
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Commits on Dec 17, 2021

  1. - set correct music for stages like Dragon Bot's.

    - add presenting images for Dragon and Zodiac.
    Iuri Fiedoruk authored and Iuri Fiedoruk committed Dec 17, 2021
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Commits on Dec 20, 2021

  1. - revert player selection screen to use background-color to erase bet…

    …ween changes (sorry, can't just do everything you need, @rikifandubs)
    Iuri Fiedoruk authored and Iuri Fiedoruk committed Dec 20, 2021
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Commits on Dec 24, 2021

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Commits on Aug 9, 2022

  1. - improvements in editor UX

    - code cleanup and fixes for PSP build
    Iuri Fiedoruk authored and Iuri Fiedoruk committed Aug 9, 2022
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Commits on Aug 12, 2022

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Commits on Dec 18, 2022

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Commits on Jul 12, 2023

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  2. Add Android config file

    Iuri Fiedoruk committed Jul 12, 2023
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Commits on Jul 13, 2023

  1. Fixes for Android build

    Iuri Fiedoruk committed Jul 13, 2023
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Commits on Jul 17, 2023

  1. Adjusts to use Pelya's SDL latest version.

    Fix for a crash that happened in some Android devices due to incorrect size of array and std::copy.
    protoman committed Jul 17, 2023
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Commits on Jul 18, 2023

  1. Fix for issue #138, do not reflect certain types of projectiles.

    Adjusts for Android build with newer SDL from Pelya.
    Update images in Rockbot 2 uswing chibi style.
    protoman committed Jul 18, 2023
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Commits on Jul 19, 2023

  1. - Fix hitboxes when facing left.

    - Adjust hitbox for Kurupira so player can jump over him.
    protoman committed Jul 19, 2023
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Commits on Jul 20, 2023

  1. - start a new in-game menu, move the code fromg raphLib to draw class.

    - some sfx play even with audio disabled.
    protoman committed Jul 20, 2023
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Commits on Jul 21, 2023

  1. - bring back lifes and game-over.

    - bring back weapon list into in-game menu.
    protoman committed Jul 21, 2023
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Commits on Jul 24, 2023

  1. - fix vulnerable-area like was done in hit-area.

    - new object type crusher.
    - stages adjusts and improvements.
    - add missing reaction near-player.
    - AI iumprovements for Beast Bot.
    protoman committed Jul 24, 2023
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  2. - remove debug.

    protoman committed Jul 24, 2023
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Commits on Jul 26, 2023

  1. - #2: add Destrin Ship after beating Destrin Machine.

    - Fixes for morph-into and replace-itself.
    - Improve sfx delay by lowering buffer size.
    protoman committed Jul 26, 2023
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Commits on Jul 27, 2023

  1. - add missing files

    - add music from SIMONE "JMD" BERNACCHIA
    - add intro
    protoman committed Jul 27, 2023
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  3. - fix one music that had issues in amiga-mod file format.

    - update text and translations for intro.
    protoman committed Jul 27, 2023
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Commits on Jul 29, 2023

  1. Changer back Android app name to RockBot.

    Update credits.
    Remove projectile that hits enemy that is intangible.
    Onbly show warning about new players on first time finishing the game.
    protoman committed Jul 29, 2023
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Commits on Jul 31, 2023

  1. - Fix boss HP text position in HUD.

    - Small fixes in enemies.
    - Improvements in package scripts.
    protoman committed Jul 31, 2023
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  2. - update

    protoman committed Jul 31, 2023
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  3. add missing files

    protoman committed Jul 31, 2023
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Commits on Aug 29, 2023

  1. - EDITOR: adicionada opção view->tileset

    - EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos
    - EFEITO wave no fundo (bubbleman wily wars)
    - new AI: shoot projectile in several directions at same time
    - new AI: fall down in diagonal
    - moving platform up and down
    protoman committed Aug 29, 2023
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Commits on Oct 4, 2023

  1. - dercrease enemies intangible time after hit to 200ms

    - block that can be broken by shooting or jumping on it
    - fix projectile trajectories up and down
    - fix replace itself position
    # EDDIE:
        - npc amigável via behavior flag
        - nova IA: throw item
        - nova IA: teleport out
    - EDITOR: shuld not be able to select empty tile
    - map gfx animated bg: splits image into half for frames
    - fix jump limits when inside quicksand
    - new IA para walk ou fly: up to ground, down to inside ground
    - corrigido projetil tipo TARGET_EXACT
    - suporte a goto nas reactions
    - ao trocar de mapa, só deve manter o scroll se o fundo for o mesmo, senao deve resetar
    - EDITOR: ask if user wants to same data before loading another game
    - EDITOR: tornar mais fácild e enxergar linhas de tamanho de sala e seleção de tile
    - active platform e destructible item (sem drop), fora da tela, tem que resetar posição e estado
    - ao transicionar tela na horizontal e não fort porta, não mudar para STAND se estiver em slide
    - use hitbox area defined in editor for players instead of hardcoded one
    - se usar o frog para sair da tela por cima, acaba ficando preso fora dela
    - novo tipo de escudo: usando escudo (anim_type_shield)
    - novo tipo de escudo: back
    - limit the max of spawned npcs from the origin point of the map-npc instead of the number of the main-npc data.
    - two new object types, destructible (with regular weapons) and same that drops item.
    - try to use ANIM_TYPE_STAND for hitbox if current anim-type is not used, avoiding falling to default frameSize.
        # fix collision against npcs with background.
    - NPC death explosion being shown at start point when falling in hold/ground (should have no explision at all)
    - fly/to-player esta deixando rastro como dash, não é para ter.
    - HIGH: reflected projectiles were not being consumed/finished.
    - AI: use move-speed to determine the range of the jump.
    - new AI: walk ahead even if falls from platform.
    - new AI: shoot projectile in several directions at same time.
    - new AI: fall down in diagonal.
    - new projectile types that fire multiple, 5 way up, 5 way down and 8 way.
    - EDITOR: opção "draw areas" que mostra o retangulo de objetos e inimigos.
    - moving platform up and down.
    - EDITOR: add option for FG auto-scroll.
    - EDITOR: npc with background was not being correctly shown when facing right direction.
    - EDITOR: poder ver o preview em outros idiomas, respeitando a opção do combo em
    - EDITOR: adicionada opção view->tileset.
    - EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos.
    - EFEITO wave no fundo (bubbleman wily wars).
    protoman committed Oct 4, 2023
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  2. -update script

    protoman committed Oct 4, 2023
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Commits on Oct 11, 2023

  1. - implement timed-bombs

    - add sfx for shoot+jump destructible object
    - fix entering stairs pos x adjust for different player sprites sizes
    - player showing above overlay in teleport-in animation
    protoman committed Oct 11, 2023
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Commits on Oct 22, 2023

  1. - classic in-game menu

    - fix classic hud weapon value
    - do not restart auto charging shot if dead
    - music do not stop after dying
    - more fixes for hitarea and vulnerable-area when npc has background
    - added option in cheats menu to change between modern and classic styles
    - adicionar efeito sonoro em plataformas ativas quando acionar elas
    - adicionar som ao entrar em cápsula de teleporte
    - fixes for object platform:
        # if player is inside object, adjust position when moving him
        # update map scrolling when moving player
    - projectile appearing in position 0x0 for one frame (missing update-real-pos)
    - improved error display and add log message into file
    - EDITOR: fix vulnerable-area with bg in preview
    - fix hitting enemy outside hit-area if it has background
    - fix for npcs with background not showing when partially outside screen (use bg pos adjust and width)
    - add option for door animation if it has frames in image
    - fix jump interruption when hitting the head on solid
    - fix stairs transitioning back when moving from bottom to top
    - game-style option in editor can use used to bring back some mm-like presentation
        # stage select
        # player and boss death explosions
        # got-weapon screen
        # skull castle intro
        # boss intro
    protoman committed Oct 22, 2023
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Commits on Oct 31, 2023

  1. - convert boss hp to classic style also.

    - adjust object execution timer to make them faster
    - show beaten faces as darkned in stage select screen
    - show player celebrating victory after defeating boss even if is one that do not give you a weapon
    - AI: fix turn confition for zig-zag-ahead
    - pause game wqhen entering door to prevent rapid movement after it closes
    - improve Rockbot 1 castle 3 tileset with a anim-tile for magnets.
    - created new projectile trajectory, ahead-and-back, so that zig-zag won't stop when reaching initial-x.
    - ground-damage block player jump for a second
    - walk-on-roof should update direction to given destination
    - improved blinking animation when player or enemies are invulnerabvle after being hit
    - fixed chain projectile position for player and npcs
    - increase star-shield speed a bit
    - fixed auto-respawn for the second time (was not resetting the dead flag on revive method)
    - improved hit_ground method to theck not only center, but left and right of the character's hitbox also
        # prevents jump not being finished if center is still on air
    protoman committed Oct 31, 2023
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  2. - update roadmap

    protoman committed Oct 31, 2023
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Commits on Nov 1, 2023

  1. - always reload stage music on stage-restart, fixed music playing a p…

    …art from the middle before restarting.
    
    - fix friend npc teleport-out.
    - friend npc that teleports out should not come back when changing map or dying.
    - added sprites for Dragon Bot's teleporting.
    - fix projectile of type spiral, avoid inc of zero to the radius, fix Dragon Bot's weapon.
    - do not reused a RW for error font, causes problems in Windows.
    - EDITOR: use opened game in the window title.
    protoman committed Nov 1, 2023
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Commits on Jan 14, 2024

  1. Resolve conflicts

    protoman committed Jan 14, 2024
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  2. Merge pull request #142 from protoman/rockdroid

    Rockdroid to Master
    protoman authored Jan 14, 2024
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