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Merge upstream #6

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Merge upstream #6

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MBeijer
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@MBeijer MBeijer commented Apr 10, 2019

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- remove weapons menu (@todo)
- remove intro scene
- remove stage selection
- remove google play services
- change names to RockDroid
- remove weapons menu (@todo)
- remove intro scene
- remove stage selection
- remove google play services
- change names to RockDroid
Iuri Fiedoruk and others added 30 commits July 12, 2023 16:22
Fix for a crash that happened in some Android devices due to incorrect size of array and std::copy.
Adjusts for Android build with newer SDL from Pelya.
Update images in Rockbot 2 uswing chibi style.
- Adjust hitbox for Kurupira so player can jump over him.
- bring back weapon list into in-game menu.
- new object type crusher.
- stages adjusts and improvements.
- add missing reaction near-player.
- AI iumprovements for Beast Bot.
- Fixes for morph-into and replace-itself.
- Improve sfx delay by lowering buffer size.
- add music from SIMONE "JMD" BERNACCHIA
- add intro
- update text and translations for intro.
Update credits.
Remove projectile that hits enemy that is intangible.
Onbly show warning about new players on first time finishing the game.
- Small fixes in enemies.
- Improvements in package scripts.
- EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos
- EFEITO wave no fundo (bubbleman wily wars)
- new AI: shoot projectile in several directions at same time
- new AI: fall down in diagonal
- moving platform up and down
- block that can be broken by shooting or jumping on it
- fix projectile trajectories up and down
- fix replace itself position
# EDDIE:
    - npc amigável via behavior flag
    - nova IA: throw item
    - nova IA: teleport out
- EDITOR: shuld not be able to select empty tile
- map gfx animated bg: splits image into half for frames
- fix jump limits when inside quicksand
- new IA para walk ou fly: up to ground, down to inside ground
- corrigido projetil tipo TARGET_EXACT
- suporte a goto nas reactions
- ao trocar de mapa, só deve manter o scroll se o fundo for o mesmo, senao deve resetar
- EDITOR: ask if user wants to same data before loading another game
- EDITOR: tornar mais fácild e enxergar linhas de tamanho de sala e seleção de tile
- active platform e destructible item (sem drop), fora da tela, tem que resetar posição e estado
- ao transicionar tela na horizontal e não fort porta, não mudar para STAND se estiver em slide
- use hitbox area defined in editor for players instead of hardcoded one
- se usar o frog para sair da tela por cima, acaba ficando preso fora dela
- novo tipo de escudo: usando escudo (anim_type_shield)
- novo tipo de escudo: back
- limit the max of spawned npcs from the origin point of the map-npc instead of the number of the main-npc data.
- two new object types, destructible (with regular weapons) and same that drops item.
- try to use ANIM_TYPE_STAND for hitbox if current anim-type is not used, avoiding falling to default frameSize.
    # fix collision against npcs with background.
- NPC death explosion being shown at start point when falling in hold/ground (should have no explision at all)
- fly/to-player esta deixando rastro como dash, não é para ter.
- HIGH: reflected projectiles were not being consumed/finished.
- AI: use move-speed to determine the range of the jump.
- new AI: walk ahead even if falls from platform.
- new AI: shoot projectile in several directions at same time.
- new AI: fall down in diagonal.
- new projectile types that fire multiple, 5 way up, 5 way down and 8 way.
- EDITOR: opção "draw areas" que mostra o retangulo de objetos e inimigos.
- moving platform up and down.
- EDITOR: add option for FG auto-scroll.
- EDITOR: npc with background was not being correctly shown when facing right direction.
- EDITOR: poder ver o preview em outros idiomas, respeitando a opção do combo em
- EDITOR: adicionada opção view->tileset.
- EDITOR: reset do mapa deve ser geral, incluindo links, inimigos e objetos.
- EFEITO wave no fundo (bubbleman wily wars).
- add sfx for shoot+jump destructible object
- fix entering stairs pos x adjust for different player sprites sizes
- player showing above overlay in teleport-in animation
- fix classic hud weapon value
- do not restart auto charging shot if dead
- music do not stop after dying
- more fixes for hitarea and vulnerable-area when npc has background
- added option in cheats menu to change between modern and classic styles
- adicionar efeito sonoro em plataformas ativas quando acionar elas
- adicionar som ao entrar em cápsula de teleporte
- fixes for object platform:
    # if player is inside object, adjust position when moving him
    # update map scrolling when moving player
- projectile appearing in position 0x0 for one frame (missing update-real-pos)
- improved error display and add log message into file
- EDITOR: fix vulnerable-area with bg in preview
- fix hitting enemy outside hit-area if it has background
- fix for npcs with background not showing when partially outside screen (use bg pos adjust and width)
- add option for door animation if it has frames in image
- fix jump interruption when hitting the head on solid
- fix stairs transitioning back when moving from bottom to top
- game-style option in editor can use used to bring back some mm-like presentation
    # stage select
    # player and boss death explosions
    # got-weapon screen
    # skull castle intro
    # boss intro
- adjust object execution timer to make them faster
- show beaten faces as darkned in stage select screen
- show player celebrating victory after defeating boss even if is one that do not give you a weapon
- AI: fix turn confition for zig-zag-ahead
- pause game wqhen entering door to prevent rapid movement after it closes
- improve Rockbot 1 castle 3 tileset with a anim-tile for magnets.
- created new projectile trajectory, ahead-and-back, so that zig-zag won't stop when reaching initial-x.
- ground-damage block player jump for a second
- walk-on-roof should update direction to given destination
- improved blinking animation when player or enemies are invulnerabvle after being hit
- fixed chain projectile position for player and npcs
- increase star-shield speed a bit
- fixed auto-respawn for the second time (was not resetting the dead flag on revive method)
- improved hit_ground method to theck not only center, but left and right of the character's hitbox also
    # prevents jump not being finished if center is still on air
…art from the middle before restarting.

- fix friend npc teleport-out.
- friend npc that teleports out should not come back when changing map or dying.
- added sprites for Dragon Bot's teleporting.
- fix projectile of type spiral, avoid inc of zero to the radius, fix Dragon Bot's weapon.
- do not reused a RW for error font, causes problems in Windows.
- EDITOR: use opened game in the window title.
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