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feat(behaviors): Adding require-prior-idle-ms for combos and hold-taps #1387

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merged 8 commits into from
Oct 3, 2023

Commits on Sep 24, 2023

  1. refactor(behaviors): Giving global-quick-tap its own term

    Detaching the global-quick-tap functionality from the quick-tap term.
    This makes way for two improvements:
    
    1. This functionality can be added to combos under a unified name
       'global-quick-tap-ms'.
    
    2. This allows users to set a lower term for the 'global-quick-tap'
       (typically ~100ms), and a higher term for the regular
       quick-tap (typically ~200ms)
    
    This deprecates the global-quick-tap option, however if it is set, the
    quick-tap-ms value will be copied to global-quick-tap-ms.
    andrewjrae committed Sep 24, 2023
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  2. feat(behaviors): Adding global-quick-tap-ms for combos

    This brings the 'global-quick-tap' functionality to combos by filtering
    out candidate combos that fell within their own quick tap term.
    
    I also replaced `return 0` with `return ZMK_EV_EVENT_BUBBLE` where appropriate.
    (I assume this was done in past as it is similar to errno returning, but
    being that this is to signify an event type I find this more clear)
    andrewjrae committed Sep 24, 2023
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  4. refactor(docs): Applying suggestions for gqt from @caksoylar

    Co-authored-by: Cem Aksoylar <[email protected]>
    andrewjrae and caksoylar committed Sep 24, 2023
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  5. refactor(behaviors): global-quick-tap -> require-prior-idle

    Renaming global-quick-tap-ms to require-prior-idle.
    andrewjrae committed Sep 24, 2023
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Commits on Sep 25, 2023

  1. refactor(docs): Apply suggestions from @caksoylar

    Co-authored-by: Cem Aksoylar <[email protected]>
    andrewjrae and caksoylar authored Sep 25, 2023
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Commits on Sep 27, 2023

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