Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make sure multicamera render from 3dsmax uses correct camera in farm submission #47

Merged

Conversation

moonyuet
Copy link
Member

Changelog Description

Relevant to ynput/ayon-3dsmax#13
This PR is to fix the bug of using same camera across the scenes in 3dsmax when multicamera option is enabled, while resolving the special characters are not allowed as being the render output and scene file names
Resolve ynput/ayon-3dsmax#12

Additional info

Test along with ynput/ayon-3dsmax#13

Testing notes:

  1. Build and install deadline addon with this branch
  2. Publish render with multicamera option enabled in 3dsmax

Copy link
Member

@LiborBatek LiborBatek left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

All works well and smoothly!

Resulting into DL finnished jobs (render+publish job) and webreviews on AYON!
Screenshot 2024-10-18 150758

@moonyuet moonyuet merged commit 1d15401 into develop Oct 21, 2024
1 check passed
@moonyuet moonyuet deleted the bugfix/AY-4222_3dsMax-Multicam-uses-the-same-camera-deadline branch October 21, 2024 09:26
@64qam 64qam added the type: bug Something isn't working label Nov 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
type: bug Something isn't working
Projects
None yet
Development

Successfully merging this pull request may close these issues.

AY-4222_3dsMax: Multicam uses the same camera
4 participants