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AY-4222_3dsMax: Multicam uses the same camera #12

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ynbot opened this issue Sep 16, 2024 · 0 comments · Fixed by #13 or ynput/ayon-deadline#47
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AY-4222_3dsMax: Multicam uses the same camera #12

ynbot opened this issue Sep 16, 2024 · 0 comments · Fixed by #13 or ynput/ayon-deadline#47
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sponsored This is directly sponsored by a client or community member type: bug Something isn't working

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@ynbot
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ynbot commented Sep 16, 2024

Please describe the issue you have acountered?

: hey <@>, i just tried out the 'multicam' option in render publishes. there seems to be a bug that it doesnt change camera viewport between the cameras, both my renders used the same camera
m_u_r_p_h_y: we will have a look. I'm curious if there is anything special in your workflow as the PR was tested before merge and it worked as expected.
Can you provide more details please so we can try to replicate? thx!
m_u_r_p_h_y: tagging <@>
lbatek: heya, I will first test it on my end...so we will findout ourselves
lbatek: thx
: i dont think so.. we're using normal physical cameras, i just added the two cameras to the container and submitted thme normally. it created the two files with the two different camera names, but they're both set to the same camera and the render results showed that too
lbatek: <@> I guess there was also some interplay with "lock camera" btn, no?
kayla7939: this can be also the case but as far as i checked from the code, it can be that the viewport camera not being correctly set in the render setting during saving the separate scenes for multiple render and thus making the deadline submission to render the same camera. Originally it supposed that the dealdine submission would know which camera to be rendered (as the camera name stated in the parameters)but I guess somehow that there is some confusion in which cameras to be rendered in deadline submission(there is some bug probably). Fixing this issue should probably set the render camera to be a viewport camera.

How to replicate the issue?

No response

Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-4222

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