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Merge pull request #265 from BigRoy/enhancement/maya_validate_non_man…
…ifold_repair Maya: Validate Mesh Non-Manifold improve artist report + add repair
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client/ayon_core/hosts/maya/plugins/publish/help/validate_mesh_non_manifold.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<root> | ||
<error id="main"> | ||
<title>Non-Manifold Edges/Vertices</title> | ||
<description>## Non-Manifold Edges/Vertices | ||
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Meshes found with non-manifold edges or vertices. | ||
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### How to repair? | ||
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Run select invalid to select the invalid components. | ||
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You can also try the _cleanup matching polygons_ action which will perform a | ||
cleanup like Maya's `Mesh > Cleanup...` modeling tool. | ||
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It is recommended to always select the invalid to see where the issue is | ||
because if you run any repair on it you will need to double check the topology | ||
is still like you wanted. | ||
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</description> | ||
<detail> | ||
### What is non-manifold topology? | ||
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_Non-manifold topology_ polygons have a configuration that cannot be unfolded | ||
into a continuous flat piece, for example: | ||
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- Three or more faces share an edge | ||
- Two or more faces share a single vertex but no edge. | ||
- Adjacent faces have opposite normals | ||
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</detail> | ||
</error> | ||
</root> |
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