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GameKit iOS xcode13.0 beta2

tj_devel709 edited this page Jul 8, 2021 · 3 revisions

#GameKit.framework https://github.com/xamarin/xamarin-macios/pull/12091

diff -ruN /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKGameSession.h /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKGameSession.h
--- /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKGameSession.h	2021-06-02 05:38:57.000000000 -0400
+++ /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKGameSession.h	2021-06-17 03:46:53.000000000 -0400
@@ -68,7 +68,7 @@
 
 // Save new/updated persistent data. Data size is limited to 512K. The session's lastModifiedDate and lastModifiedPlayer will be updated upon completion.
 // If a version conflict is detected the handler will include the version currently on the server and an error. In this case the data has not been saved. To resolve the conflict a client would call this method again, presumably after merging data or giving the user a choice on how to resolve the conflict. (Note that when calling again it is possible to get a new conflict, if another device has since written a new version.)
-- (void)saveData:(NSData *)data completionHandler:(void(^)(NSData * __nullable conflictingData, NSError * __nullable error))completionHandler;
+- (void)saveData:(NSData *)data completionHandler:(void(^)(NSData * __nullable conflictingData, NSError * __nullable error))completionHandler NS_SWIFT_DISABLE_ASYNC;
 
 
 // Set your connection state. May fail if you attempt to connect but the connected player limit has already been reached or there are network problems. The session's lastModifiedDate and lastModifiedPlayer will be updated upon completion.
diff -ruN /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKLeaderboard.h /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKLeaderboard.h
--- /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKLeaderboard.h	2021-06-02 12:48:16.000000000 -0400
+++ /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKLeaderboard.h	2021-06-17 14:34:37.000000000 -0400
@@ -164,7 +164,7 @@
 /// Possible reasons for error:
 /// 1. Communications problem
 /// 2. Unauthenticated player
-- (void)loadScoresWithCompletionHandler:(void(^__nullable)(NSArray<GKScore *> * __nullable scores, NSError * __nullable error))completionHandler API_DEPRECATED("Use loadEntriesForPlayerScope:timeScope:range:completionHandler:.", ios(4.0, 14.0), tvos(9.0, 14.0), macosx(10.8, 11.0), watchos(3.0, 7.0));
+- (void)loadScoresWithCompletionHandler:(void(^__nullable)(NSArray<GKScore *> * __nullable scores, NSError * __nullable error))completionHandler API_DEPRECATED("Use loadEntriesForPlayerScope:timeScope:range:completionHandler:.", ios(4.0, 14.0), tvos(9.0, 14.0), macosx(10.8, 11.0), watchos(3.0, 7.0)) NS_SWIFT_DISABLE_ASYNC;
 
 /// Loads the array of GKLeaderboard for your app
 /// Possible reasons for error:
diff -ruN /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKPlayer.h /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKPlayer.h
--- /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKPlayer.h	2021-06-02 11:09:16.000000000 -0400
+++ /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKPlayer.h	2021-06-22 17:34:57.000000000 -0400
@@ -72,12 +72,12 @@
 @interface GKPlayer (Deprecated)
 
 @property(readonly, NS_NONATOMIC_IOSONLY)          BOOL         isFriend NS_DEPRECATED(10_8, 10_10, 4_1, 8_0, "use -[GKLocalPlayer loadFriendPlayers...]") ;    // True if this player is a friend of the local player
-@property(readonly, nonnull, retain, NS_NONATOMIC_IOSONLY)  NSString *playerID GK_API_DEPRECATED( "use the teamPlayerID property to identify a player",ios(4.1,13.0),tvos(9.0,13.0),macosx(10.8,10.15));
+@property(readonly, nonnull, retain, NS_NONATOMIC_IOSONLY)  NSString *playerID API_DEPRECATED( "use the teamPlayerID property to identify a player",ios(4.1,13.0),tvos(9.0,13.0),macosx(10.8,10.15));
 
 /// Load the Game Center players for the playerIDs provided. Error will be nil on success.
 /// Possible reasons for error:
 /// 1. Unauthenticated local player
 /// 2. Communications failure
 /// 3. Invalid player identifier
-+ (void)loadPlayersForIdentifiers:(nonnull NSArray<NSString *> *)identifiers withCompletionHandler:(void(^__nullable)(NSArray<GKPlayer *> * __nullable players, NSError * __nullable error))completionHandler GK_API_DEPRECATED( "use GKLocalPlayer.loadFriendsWithIdentifiers to load a friend's GKPlayer object.",ios(4.1,14.5),tvos(9.0,14.5),macosx(10.8,11.3), watchos(3.0,7.4));
++ (void)loadPlayersForIdentifiers:(nonnull NSArray<NSString *> *)identifiers withCompletionHandler:(void(^__nullable)(NSArray<GKPlayer *> * __nullable players, NSError * __nullable error))completionHandler NS_SWIFT_DISABLE_ASYNC API_DEPRECATED( "use GKLocalPlayer.loadFriendsWithIdentifiers to load a friend's GKPlayer object.",ios(4.1,14.5),tvos(9.0,14.5),macosx(10.8,11.3), watchos(3.0,7.4));
 @end
diff -ruN /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKTurnBasedMatch.h /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKTurnBasedMatch.h
--- /Applications/Xcode_13.0.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKTurnBasedMatch.h	2021-06-02 07:36:26.000000000 -0400
+++ /Applications/Xcode_13.0.0-beta2.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/GameKit.framework/Headers/GKTurnBasedMatch.h	2021-06-17 04:14:25.000000000 -0400
@@ -230,7 +230,7 @@
              localizableMessageKey:(NSString *)key
                          arguments:(NSArray<NSString *> *)arguments
                            timeout:(NSTimeInterval)timeout
-                 completionHandler:(void(^__nullable)(GKTurnBasedExchange * _Nullable_result exchange, NSError * __nullable error))completionHandler NS_AVAILABLE(10_10, 7_0)  __WATCHOS_AVAILABLE(3_0);
+                 completionHandler:(void(^__nullable)(GKTurnBasedExchange * __nullable exchange, NSError * __nullable error))completionHandler NS_AVAILABLE(10_10, 7_0)  __WATCHOS_AVAILABLE(3_0);
 
 // Send a reminder to one or more participants.  Each recipient will receive a push notification using supplied localizable message.  This allows a game to send reminders that a turn or exchange request needs action.  On the receiver side this will generate a turn event for the match.
 - (void)sendReminderToParticipants:(NSArray<GKTurnBasedParticipant *> *)participants
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