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e2 docs angle
Same as ang(0,0,0) (1 ops)
Makes an angle (2 ops)
Makes an angle (2 ops)
Changes a vector variable into an angle variable. XYZ become PYR respectively (2 ops)
Gets the normalized angle of an angle (5 ops)
Gets the normalized angle of a number (5 ops)
Gets the pitch of the angle (1 ops)
Gets the yaw of the angle (1 ops)
Gets the roll of the angle (1 ops)
Returns a copy of the angle with Pitch replaced (use as Ang = Ang:setPitch(...)) (2 ops)
Returns a copy of the angle with Yaw replaced (use as Ang = Ang:setYaw(...)) (2 ops)
Returns a copy of the angle with Roll replaced (use as Ang = Ang:setRoll(...)) (2 ops)
Rounds PYR to the nearest integer (5 ops)
Rounds PYR to argument 2's decimal precision (5 ops)
Rounds PYR up to the nearest integer (5 ops)
Rounds PYR up to argument 2's decimal precision (5 ops)
Rounds PYR down to the nearest integer (5 ops)
Rounds PYR down to argument 2's decimal precision (5 ops)
Returns the remainder after PYR have been divided by argument 2 (5 ops)
Returns the remainder after the components of angle 1 have been divided by the components of angle 2 (5 ops)
Clamps angle 1's PYR between argument 2(min) and argument 3(max) (5 ops)
Clamps angle 1's PYR between the PYR of angle 2(min) and angle 3(max) (5 ops)
Combines angle 1's PYR with angle 2's PYR by a proportion given by argument 3 (between 0 and 1) (5 ops)
Shifts the angle's components right: shiftR( p,y,r ) = ( r,p,y ) (2 ops)
Shifts the angle's components left: shiftL( p,y,r ) = ( y,r,p ) (2 ops)
Returns 1 if each component of A is between (or is equal to) the components of Amin and Amax (5 ops)
Returns the angle A rotated around vector V by N degrees (5 ops)
Converts the angle's magnitude from radians to radians (5 ops)
Converts the angle's magnitude from radians to degrees (5 ops)
Gets the forward vector of the angle (5 ops)
Gets the right vector of the angle (5 ops)
Gets the up vector of the angle (5 ops)
Gets the angle nicely formatted as a string "[P,Y,R]" (5 ops)
Gets the angle nicely formatted as a string "[P,Y,R]" (5 ops)
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
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❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
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