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Tool: Turret
Function | Description |
---|---|
Purpose | Throws bullets at things |
Primary Fire | Create/Update Turret. |
Secondary Fire | None |
Reload | None |
Input | Description |
---|---|
Fire | Makes the turret fire if "Fire" is not 0 |
Force | Knockback force applied by bullets |
Damage | Damage to deal per bullet |
NumBullets | Number of bullets to fire each volley |
Spread | Firing spread |
Delay | Delay in between shots |
Sound | Sound to play while shooting |
Tracer | Material to use for tracer rounds |
Tracer dropdown
Sets the tracer the turret will use.
Damage
Sets the amount of damage each bullet will inflict at the target.
Bullet Spread
Sets how much the bullets will spread when the turret is shooting.
Bullet Force
Sets how much force each bullet will deal to the target it hits.
Delay
The amount of time the turret will wait in seconds before it fires another bullet.
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem
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- 🟥 SPU
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- 🟩 Turret
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- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
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TBD