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TickDynamic - KCauldron 1.7.10-1614.175 - 0.2.0 Dev1

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@wildex999 wildex999 released this 16 Jan 20:25
· 16 commits to master since this release

NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

Known issues for this release:

  • World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
  • Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.
  • (KCauldron) "Entity removal desync!" Still investigating why this happens now and then. It seems that it sometimes is unable to unload a dead Entity. Running the command "/tickdynamic reload" usually fixes this.

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.