Releases: wildex999/TickDynamic
TickDynamic KCauldron - Dev5 Test release
Test release, Dev5 pre
Trying to fix problem with post-Tick access to timed list.
TickDynamic - KCauldron 1.7.10-1614.193 - 0.2.0 Dev4
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
KCauldron: It's highly recommended you set max-tick-time.tile
& max-tick-time.entity
to 1000
in spigot.yml
KCauldron's built-in limiter might interfere with TickDynamic.
Changes for dev4
- Implemented missing method, fixing #27 and allowing players to respawn.
- Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail. This would often cause console spam when players died.
- Better debugging messages.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.8.9-11.15.1.1755 - 0.2.0 Dev4
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Changes for dev4
- Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail.
- Implemented a missing method which could have causes problems.
- Better debugging messages.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev4
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Changes for dev4
- Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail.
- Implemented a missing method which could have causes problems.
- Better debugging messages.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - KCauldron 1.7.10-1614.193 - 0.2.0 Dev3
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
KCauldron: It's highly recommended you set max-tick-time.tile
& max-tick-time.entity
to 1000
in spigot.yml
KCauldron's built-in limiter might interfere with TickDynamic.
Changes for dev3
- Worlds should now properly unload without leaking
- Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
- Config fixes, it should now more properly respect global groups and default settings.
- Entities should now properly unload(Fixes"Entity removal desync!")
- Other stability fixes
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.8.9-11.15.1.1732 - 0.2.0 Dev3
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Changes for dev3
- Worlds should now properly unload without leaking
- Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
- Config fixes, it should now more properly respect global groups and default settings.
- Entities should now properly unload
- Other stability fixes
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev3
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Changes for dev3
- Worlds should now properly unload without leaking
- Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
- Config fixes, it should now more properly respect global groups and default settings.
- Entities should now properly unload
- Other stability fixes
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - KCauldron 1.7.10-1614.175 - 0.2.0 Dev1
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
Known issues for this release:
- World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
- Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.
- (KCauldron) "Entity removal desync!" Still investigating why this happens now and then. It seems that it sometimes is unable to unload a dead Entity. Running the command "/tickdynamic reload" usually fixes this.
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev1
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
Known issues for this release:
- World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
- Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.
TickDynamic - Forge 1.8.9-11.15.0.1699 - 0.2.0 Dev1
NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.
Features in 0.2.0
- New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
- Because of this, the old config will no longer work, please see example config after first restart.
- New Chat command system.
listworlds [page]: List and overview of all the worlds, and their time usage
world (worldid) [page]: Detailed list of Groups and time usage for the given world
Known issues for this release:
- World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
- Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.
If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.