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Releases: wildex999/TickDynamic

TickDynamic KCauldron - Dev5 Test release

20 Feb 13:31
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Test release, Dev5 pre
Trying to fix problem with post-Tick access to timed list.

TickDynamic - KCauldron 1.7.10-1614.193 - 0.2.0 Dev4

19 Feb 18:32
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

KCauldron: It's highly recommended you set max-tick-time.tile & max-tick-time.entity to 1000 in spigot.yml
KCauldron's built-in limiter might interfere with TickDynamic.

Changes for dev4

  • Implemented missing method, fixing #27 and allowing players to respawn.
  • Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail. This would often cause console spam when players died.
  • Better debugging messages.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.8.9-11.15.1.1755 - 0.2.0 Dev4

19 Feb 18:30
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Changes for dev4

  • Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail.
  • Implemented a missing method which could have causes problems.
  • Better debugging messages.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev4

19 Feb 18:34
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Changes for dev4

  • Handle case where removing a Entity/Tile which is the last one iterating, causes it to fail.
  • Implemented a missing method which could have causes problems.
  • Better debugging messages.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - KCauldron 1.7.10-1614.193 - 0.2.0 Dev3

06 Feb 13:53
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

KCauldron: It's highly recommended you set max-tick-time.tile & max-tick-time.entity to 1000 in spigot.yml
KCauldron's built-in limiter might interfere with TickDynamic.

Changes for dev3

  • Worlds should now properly unload without leaking
  • Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
  • Config fixes, it should now more properly respect global groups and default settings.
  • Entities should now properly unload(Fixes"Entity removal desync!")
  • Other stability fixes

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.8.9-11.15.1.1732 - 0.2.0 Dev3

06 Feb 13:45
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Changes for dev3

  • Worlds should now properly unload without leaking
  • Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
  • Config fixes, it should now more properly respect global groups and default settings.
  • Entities should now properly unload
  • Other stability fixes

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev3

06 Feb 13:43
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release. It's recommended you do a world backup before testing!
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Changes for dev3

  • Worlds should now properly unload without leaking
  • Added new command: 'reloadgroups', which will reload all groups, and reassign any loaded Entities or TileEntities into the new group setup. Note: This is currently a brute force approach, I would appreciate any feedback on the impact this command has on a server under load.
  • Config fixes, it should now more properly respect global groups and default settings.
  • Entities should now properly unload
  • Other stability fixes

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - KCauldron 1.7.10-1614.175 - 0.2.0 Dev1

16 Jan 20:25
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

Known issues for this release:

  • World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
  • Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.
  • (KCauldron) "Entity removal desync!" Still investigating why this happens now and then. It seems that it sometimes is unable to unload a dead Entity. Running the command "/tickdynamic reload" usually fixes this.

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.7.10-10.13.2.1291 - 0.2.0 Dev1

16 Jan 20:44
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

Known issues for this release:

  • World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
  • Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.

TickDynamic - Forge 1.8.9-11.15.0.1699 - 0.2.0 Dev1

16 Jan 23:55
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NOTE: This is a Development release! This is generally not safe for use in a production server, and is here to allow for testing out before the final release.
Go to http://stjerncraft.com/tickdynamic/ for the final releases.

Features in 0.2.0

  • New Group system. You can now define groups with their own options and time allotment, and put Entities/TileEntities into them. You can add by using Entity/Block name, Class name or Mod name.(Still W.I.P.)
  • Because of this, the old config will no longer work, please see example config after first restart.
  • New Chat command system.
    listworlds [page]: List and overview of all the worlds, and their time usage
    world (worldid) [page]: Detailed list of Groups and time usage for the given world

Known issues for this release:

  • World leaking. The mod does not yet correctly release all handles to the world when it unloads, leaving it in memory.
  • Group reload does not fully work. Reloading groups does not correctly apply changes to existing Entities/TileEntities without a restart.

If you find any new issues, crashes or inconsistencies, please create a new issue, explaining the problem. It's recommended that you turn on debug in the tickdynamic config and providing the server log.