Releases: wavemotion-dave/A7800DS
Releases · wavemotion-dave/A7800DS
Version 4.7
V4.7 : 11-May-2024 by wavemotion-dave
- X and Y buttons now shift the screen down/up by 16 pixels so you can position the score off-screen and use these to pan up/down to see it.
- Fix for Supercarts so that they start in bank 0 (Legend of Silverpeak should now load)
- Internal database tweaks for the latest homebrews and ports.
- Other minor tweaks and improvements as time permitted.
Version 4.6
V4.6 : 06-May-2024 by wavemotion-dave
- Each game that utilizes a High Score Cart (HSC) gets its own 2K .hsc file
- Improved High Score Cart (HSC) emulation - improved initialization of the SRAM contents.
- Sanity checks added so that carts marked as 'NORMAL' (or selected as such) but are larger than 48K will not corrupt memory.
- New magnifying glass icon to ZOOM (and center) the display 1:1 with real 7800 output. This will crop on a DS/DSi since it only has 256x192 but very useful to toggle the 1:1 zoom for High Score Entries, etc.
- Support for .a78 V4 headers (will fall back to V3 if not available)
Version 4.5
V4.5 : 18-Nov-2022 by wavemotion-dave
- SNES2Atari adaptor supported.
- Improved display output to smooth over the fonts a bit.
- Small tweaks to internal database to ensure everything looks as good as possible.
Version 4.4
V4.4 : 14-Nov-2022 by wavemotion-dave
- New palette options from the Trebor 'Pro Pack' of colors. COOL, WARM (default), and HOT allow you to shift the color temperature slightly on a per-game basis.
- Improved sound channel mixing so as not to halve the volume when mixing POKEY + TIA.
Version 4.3
V4.3 : 11-Nov-2022 by wavemotion-dave
- Full support for the new Banksets scheme including the upcoming Attack of the Petscii Robots game!
- Added the stable "illegal" opcode support for the 6502 CPU to ensure all games run properly.
- New Maria cycle handling is more accurate than it's been in any previous version. More games run closer to perfect.
- Improved rendering and a bit more optmization to make almost every game playable on the older DS-Lite.
Version 4.2
V4.2 : 06-Nov-2022 by wavemotion-dave
- Added support for bankswitched RAM (32K of RAM switched in 16K chunks). This makes the Ex version of 1942 playable.
- Added alternate way of handling bankswitched RAM the same way as the DragonFly cart or SN board: via writes to 0xFFFF.
- Fix graphical glitch for Ballblazer (just hiding it off screen).
- Numerous small updates to the internal cart database to ensure game run with the proper settings (mostly High Scores)
- New 8x density on the High Score Cart - transparent to the user but provides more slots so the HSC won't fill up.
- Flat 32K plus RAM cart type supported.
- Pokey @800 supported for upcoming homebrews.
Version 4.1
V4.1 : 02-Nov-2022 by wavemotion-dave
- Overhaul Maria cycle stealing - all games now use the proper cycle stealing with much closer to accurate timing. This fixes games like One-on-One and Kung Fu Master.
- Other minor cleanups and tweaks as time permitted.
Version 4.0
V4.0 : 01-Nov-2022 by wavemotion-dave
- Overhaul the audio system to use the MAXMOD streaming library to eliminate sound 'zingers'
- Other minor cleanup and tweaks as time permitted.
Version 3.9
V3.9 : 29-Oct-2022 by wavemotion-dave
- More optmization and more games playable on the DS-Lite.
- Highscore A7800.SRAM file moved to /data (move yours manually) - this allows the same high score file even if your roms are in different directories.
- Fix for One-on-One.
- Fix for voices in Jinx.
- Cleanup of code - removed unused functions and vars. Switched to a memory-lite sprintf().
Version 3.8a
V3.8 : 26-Oct-2022 by wavemotion-dave
- Massive optmization of the Maria rendering to help the DS-Lite run more games.
- Fix for Rampage
- Fix for Rescue on Fractalus
- Fix for F-18 Hornet
- Fix for Double Dragon
- Fix for Basketbrawl
- Fix for Jinx voice
- Better A78 header parsing for improved game detection
- New Moderate Frameskip to show 3/4 frames (not as aggressive as the old 1/2 frameskip)
- Support for 1024K (+128 byte header) games. Only a few tech demos available so far.
- Removed most of the old hacks for DS-Lite as the speed is good enough to render those games properly.