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MeshUtility.SeparationProcessing を public にする #1693

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Jun 13, 2022
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2 changes: 1 addition & 1 deletion Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ private static void SaveMesh(Mesh mesh, Mesh newMesh, BlendShapeLogic blendShape
/// </summary>
/// <param name="go"></param>
/// <return>(Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す</return>
private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
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修正内容はこれだけ

{
var list = new List<(Mesh Src, Mesh With, Mesh Without)>();
var skinnedMeshRenderers = go.GetComponentsInChildren<SkinnedMeshRenderer>();
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4 changes: 2 additions & 2 deletions Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
public const int MINOR = 35;
public const int PATCH = 0;
public const string VERSION = "2.35.0";
public const int PATCH = 1;
public const string VERSION = "2.35.1";
}
}
4 changes: 2 additions & 2 deletions Assets/UniGLTF/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
"version": "0.99.0",
"version": "0.99.1",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2019.4",
Expand All @@ -11,6 +11,6 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.99.0"
"com.vrmc.vrmshaders": "0.99.1"
}
}
4 changes: 2 additions & 2 deletions Assets/VRM/Runtime/Format/VRMVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ public static partial class VRMVersion
{
public const int MAJOR = 0;
public const int MINOR = 99;
public const int PATCH = 0;
public const string VERSION = "0.99.0";
public const int PATCH = 1;
public const string VERSION = "0.99.1";
}
}
2 changes: 2 additions & 0 deletions Assets/VRM/Samples~/BlendShapeMenu/BlendShapeMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ static string ToUnityPath(string src)
return "Assets" + src.Substring(Application.dataPath.Length);
}

#if UNITY_EDITOR
[MenuItem("CONTEXT/BlendShapeAvatar/Add ARKit FaceTracking BlendShapes")]
public static void AddARKitFaceTrackingBlendShapes(MenuCommand command)
{
Expand Down Expand Up @@ -176,5 +177,6 @@ static void AssginAllBlendShapesInAFolder(MenuCommand command)

Debug.Log($"Assign\n" + sb.ToString());
}
#endif
}
}
6 changes: 3 additions & 3 deletions Assets/VRM/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
"version": "0.99.0",
"version": "0.99.1",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2019.4",
Expand All @@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.99.0",
"com.vrmc.gltf": "0.99.0"
"com.vrmc.vrmshaders": "0.99.1",
"com.vrmc.gltf": "0.99.1"
},
"samples": [
{
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6 changes: 3 additions & 3 deletions Assets/VRM10/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
"version": "0.99.0",
"version": "0.99.1",
"displayName": "VRM-1.0β",
"description": "VRM-1.0β importer",
"unity": "2019.4",
Expand All @@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
"com.vrmc.vrmshaders": "0.99.0",
"com.vrmc.gltf": "0.99.0"
"com.vrmc.vrmshaders": "0.99.1",
"com.vrmc.gltf": "0.99.1"
},
"samples": [
{
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2 changes: 1 addition & 1 deletion Assets/VRMShaders/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrmshaders",
"version": "0.99.0",
"version": "0.99.1",
"displayName": "VRM Shaders",
"description": "VRM Shaders",
"unity": "2019.4",
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