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MeshUtility.SeparationProcessing を public にする #1693

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merged 1 commit into from
Jun 13, 2022

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v0.100 から最低バージョンを Unity-2020 にするので、マイナーバージョンにします。

@@ -104,7 +104,7 @@ private static void SaveMesh(Mesh mesh, Mesh newMesh, BlendShapeLogic blendShape
/// </summary>
/// <param name="go"></param>
/// <return>(Mesh 分割前, Mesh BlendShape有り、Mesh BlendShape無し)のリストを返す</return>
private static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
public static List<(Mesh Src, Mesh With, Mesh Without)> SeparationProcessing(GameObject go)
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修正内容はこれだけ

@ousttrue ousttrue requested a review from Santarh June 13, 2022 06:12
@ousttrue ousttrue changed the title #1688 MeshUtility.SeparationProcessing を public にする Jun 13, 2022
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