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enhanced(ui): UI package extensions with components and calls in demo-game #47
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Important Review skippedAuto reviews are disabled on base/target branches other than the default branch. Base branches to auto review (4)
Please check the settings in the CodeRabbit UI or the You can disable this status message by setting the WalkthroughWalkthroughThe recent updates enhance the functionality and visual appeal of the demo game application. Key changes include the integration of the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant UI
participant GameLogic
participant API
User->>UI: Interacts with components
UI->>GameLogic: Sends user actions (e.g., trading, player info)
GameLogic->>API: Fetches game data
API-->>GameLogic: Returns game state
GameLogic-->>UI: Updates component with new data
UI-->>User: Displays updated information
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Actionable comments posted: 14
Outside diff range, codebase verification and nitpick comments (3)
packages/ui/src/components/XpBar.tsx (2)
3-6
: Ensure prop types are validated.The
XpBarProps
interface defines the props for theXpBar
component. Ensure that the props are validated, especially if the component is used in a larger application.Consider using PropTypes or TypeScript's type checking to ensure the props are correctly validated.
8-14
: Lack of test coverage forXpBar
componentThe
XpBar
component is being used in the codebase but is not covered by any tests. It is important to add tests for this component to ensure its functionality is properly verified.
packages/ui/src/components/PlayerDisplay.tsx
: The component is used here but not tested.Analysis chain
LGTM! Ensure proper usage and testing.
The
XpBar
component is correctly implemented using theProgress
component. Ensure that the component is properly used and tested in the application.However, ensure that the component is being used correctly in the codebase and is covered by tests.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of the `XpBar` component in the codebase. # Test: Search for the component usage. Expect: Occurrences of the component being imported and used. rg --type js --type ts --type jsx --type tsx 'XpBar'Length of output: 80
Script:
#!/bin/bash # Description: Verify the usage of the `XpBar` component in the codebase. # Test: Search for the component usage. Expect: Occurrences of the component being imported and used. rg --type js --type ts --type tsx 'XpBar'Length of output: 69
Script:
#!/bin/bash # Description: Verify the usage of the `XpBar` component in the codebase. # Test: Search for the component usage. Expect: Occurrences of the component being imported and used. rg 'XpBar' --glob '*.{js,ts,tsx}'Length of output: 495
Script:
#!/bin/bash # Description: Verify the test coverage for the `XpBar` component in the codebase. # Test: Search for test files or test cases that include the `XpBar` component. rg 'XpBar' --glob '*.{js,ts,tsx}' --glob 'test/**/*' --glob '**/*.test.*' --glob '**/__tests__/**/*'Length of output: 562
packages/ui/src/components/ProbabilityChart.tsx (1)
92-157
: The ProbabilityChart component is not tested.The absence of tests for the ProbabilityChart component is a significant issue. Please ensure that the component is properly tested to verify its rendering logic and functionality.
- Add unit tests for the ProbabilityChart component.
- Ensure that the component's rendering logic is covered by the tests.
Analysis chain
Ensure the ProbabilityChart component is working correctly.
The component uses the distribution volatility function and renders a bar chart. Verify the correctness of the rendering logic and ensure the component is tested.
Let's correct the file type and search for the ProbabilityChart component usage within TypeScript/JavaScript files.
Let's search for any test files related to
index.tsx
orProbabilityChart
to ensure the component is tested.
Let's search for any test files in the entire codebase to confirm if the
ProbabilityChart
component is covered indirectly.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the ProbabilityChart component rendering logic. # Test: Search for the component usage. Expect: Correctness of the rendering logic. rg --type python -A 5 $'ProbabilityChart'Length of output: 71
Script:
#!/bin/bash # Description: Verify the ProbabilityChart component rendering logic. # Test: Search for the component usage. Expect: Correctness of the rendering logic. rg --type js --type ts -A 5 'ProbabilityChart'Length of output: 1915
Script:
#!/bin/bash # Description: Verify if the ProbabilityChart component is tested. # Search for test files related to index.tsx or ProbabilityChart. rg --type js --type ts -l 'ProbabilityChart' | grep -E 'test|spec'Length of output: 66
Script:
#!/bin/bash # Description: Verify if the ProbabilityChart component is tested indirectly. # Search for test files in the entire codebase. fd -e js -e ts | grep -E 'test|spec'Length of output: 38
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (3)
apps/demo-game/public/avatars/avatar_placeholder.png
is excluded by!**/*.png
apps/demo-game/public/locations/ZH.svg
is excluded by!**/*.svg
pnpm-lock.yaml
is excluded by!**/pnpm-lock.yaml
Files selected for processing (25)
- apps/demo-game/next.config.js (1 hunks)
- apps/demo-game/src/components/PlayerCompact.tsx (1 hunks)
- apps/demo-game/src/globals.css (1 hunks)
- apps/demo-game/src/pages/admin/games.tsx (1 hunks)
- apps/demo-game/src/pages/admin/games/[id].tsx (1 hunks)
- apps/demo-game/src/pages/index.tsx (1 hunks)
- packages/ui/package.json (2 hunks)
- packages/ui/src/components/Achievement.tsx (1 hunks)
- packages/ui/src/components/Dice.tsx (1 hunks)
- packages/ui/src/components/Layout.tsx (1 hunks)
- packages/ui/src/components/ListItem.tsx (1 hunks)
- packages/ui/src/components/Logo.tsx (1 hunks)
- packages/ui/src/components/NavBar.tsx (1 hunks)
- packages/ui/src/components/PlayerDisplay.tsx (1 hunks)
- packages/ui/src/components/ProbabilityChart.tsx (1 hunks)
- packages/ui/src/components/StorageOverview.tsx (1 hunks)
- packages/ui/src/components/Timeline.tsx (1 hunks)
- packages/ui/src/components/TimelineEntry.tsx (1 hunks)
- packages/ui/src/components/TradingForm.tsx (1 hunks)
- packages/ui/src/components/XpBar.tsx (1 hunks)
- packages/ui/src/index.ts (1 hunks)
- packages/ui/src/lib/constants.ts (1 hunks)
- packages/ui/tsconfig.json (1 hunks)
- packages/ui/vite.config.ts (1 hunks)
- turbo.json (1 hunks)
Files skipped from review due to trivial changes (4)
- apps/demo-game/src/globals.css
- apps/demo-game/src/pages/admin/games/[id].tsx
- packages/ui/src/lib/constants.ts
- packages/ui/tsconfig.json
Additional context used
Biome
packages/ui/src/components/NavBar.tsx
[error] 22-22: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
packages/ui/src/components/Timeline.tsx
[error] 64-64: Avoid the use of spread (
...
) syntax on accumulators.Spread syntax should be avoided on accumulators (like those in
.reduce
) because it causes a time complexity ofO(n^2)
.
Consider methods such as .splice or .push instead.(lint/performance/noAccumulatingSpread)
Additional comments not posted (50)
apps/demo-game/next.config.js (1)
12-12
: LGTM! Verify the package usage.The
transpilePackages
line has been uncommented to include@gbl-uzh/ui
in the build process. This change ensures that the package is properly transpiled during the build, which is necessary for compatibility and feature usage.However, ensure that the package is being used correctly in the codebase.
Verification successful
Package usage verified.
The
@gbl-uzh/ui
package is being correctly imported and utilized in theHome
component withinapps/demo-game/src/pages/index.tsx
.
apps/demo-game/src/pages/index.tsx
: The components from@gbl-uzh/ui
are imported and used within theHome
component.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of the `@gbl-uzh/ui` package in the codebase. # Test: Search for the package usage. Expect: Occurrences of the package being imported and used. rg --type js --type ts --type jsx --type tsx '@gbl-uzh/ui'Length of output: 86
Script:
#!/bin/bash # Description: Verify the usage of the `@gbl-uzh/ui` package in the codebase. # Define jsx and tsx file types for ripgrep rg --type-add 'jsx:*.jsx' --type-add 'tsx:*.tsx' --type js --type ts --type jsx --type tsx '@gbl-uzh/ui'Length of output: 228
Script:
#!/bin/bash # Extract lines around the import statement in index.tsx to verify usage rg --type tsx --context 10 '@gbl-uzh/ui' apps/demo-game/src/pages/index.tsxLength of output: 103
Script:
#!/bin/bash # Define tsx file type and extract lines around the import statement in index.tsx to verify usage rg --type-add 'tsx:*.tsx' --type tsx --context 10 '@gbl-uzh/ui' apps/demo-game/src/pages/index.tsxLength of output: 450
packages/ui/src/components/XpBar.tsx (1)
1-1
: LGTM! Verify the package usage.The
Progress
component is imported from@uzh-bf/design-system
. Ensure that the package is correctly installed and used.However, ensure that the package is being used correctly in the codebase.
turbo.json (1)
25-26
: LGTM! Verify the dependency usage.The
dependsOn
section has been modified to include@gbl-uzh/ui#build
. This change ensures that the project builds correctly with the new UI components.However, ensure that the dependency is being used correctly in the codebase.
Verification successful
Dependency usage verified.
The
@gbl-uzh/ui#build
dependency is being used correctly in the codebase as evidenced by its presence in various configuration files, source files, and style imports.
turbo.json
pnpm-lock.yaml
packages/ui/package.json
apps/demo-game/next.config.js
apps/demo-game/src/globals.css
apps/demo-game/src/pages/index.tsx
apps/demo-game/package.json
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of the `@gbl-uzh/ui#build` dependency in the codebase. # Test: Search for the dependency usage. Expect: Occurrences of the dependency being used in the build process. rg --type json '@gbl-uzh/ui#build'Length of output: 73
Script:
#!/bin/bash # Description: Verify the usage of the `@gbl-uzh/ui` dependency in the codebase. # Test: Search for the dependency usage across the entire codebase. Expect: Occurrences of the dependency being used in build scripts, configuration files, or source code. rg '@gbl-uzh/ui'Length of output: 396
packages/ui/vite.config.ts (2)
16-16
: LGTM! Includingreact-dom
as an external dependency.This change ensures
react-dom
is treated as an external dependency, which can help reduce the bundle size.
17-22
: LGTM! Defining global variable mappings forreact
andreact-dom
.Uncommenting and modifying the
output
section ensures that both React libraries are correctly recognized and referenced in the UMD build, improving compatibility.packages/ui/src/index.ts (3)
2-11
: LGTM! Importing new UI components.These imports enhance the modularity and reusability of the UI components.
14-25
: LGTM! Exporting new UI components.These exports make the new UI components available for use in other parts of the application.
26-26
: LGTM! Commented-out export forDice
.This comment suggests that the
Dice
component might be under consideration for future inclusion or removal.packages/ui/src/components/Achievement.tsx (3)
1-6
: LGTM! DefiningAchievementProps
interface.The interface defines the expected properties and their types, ensuring type safety.
8-24
: LGTM! ImplementingAchievement
component.The component uses the properties to render an achievement badge with the name, XP reward, image, and count. The usage of Tailwind CSS classes ensures a responsive design.
27-27
: LGTM! ExportingAchievement
component.This change makes the
Achievement
component available for use in other parts of the application.packages/ui/src/components/TimelineEntry.tsx (1)
17-47
: LGTM!The
TimelineEntry
component is well-structured and uses Tailwind CSS for styling. The props and class names are used correctly.apps/demo-game/src/components/PlayerCompact.tsx (1)
12-34
: LGTM!The
PlayerCompact
component is well-structured with improved layout and readability. The flexbox layout enhances the visual hierarchy and alignment of player information.packages/ui/src/components/Layout.tsx (1)
1-45
: LGTM!The
Layout
component is well-structured and uses Tailwind CSS for styling. The props and class names are used correctly.packages/ui/package.json (10)
17-17
: Peer Dependency Addition Approved:@radix-ui/react-avatar
.The addition of
@radix-ui/react-avatar
with version^1.1.0
is appropriate for enhancing avatar components.
21-21
: Peer Dependency Addition Approved:react-dice-complete
.The addition of
react-dice-complete
with version2.2.0
is appropriate for enhancing dice rolling components.
27-27
: Dev Dependency Addition Approved:@types/react-dom
.The addition of
@types/react-dom
with version^18.3.0
is appropriate for improving type safety and development experience.
46-46
: Dependency Addition Approved:@fortawesome/free-solid-svg-icons
.The addition of
@fortawesome/free-solid-svg-icons
with version6.4.2
is appropriate for enhancing the visual appeal of the UI components.
47-47
: Dependency Addition Approved:@fortawesome/react-fontawesome
.The addition of
@fortawesome/react-fontawesome
with version0.2.0
is appropriate for enhancing the visual appeal of the UI components.
48-48
: Dependency Addition Approved:@types/ramda
.The addition of
@types/ramda
with version^0.28.25
is appropriate for improving type safety and development experience.
49-49
: Dependency Addition Approved:formik
.The addition of
formik
with version2.4.3
is appropriate for enhancing form handling capabilities in React.
50-50
: Dependency Addition Approved:next
.The addition of
next
with version^14.2.5
is appropriate for enhancing the performance and SEO of the application through server-side rendering and static site generation.
51-51
: Dependency Addition Approved:ramda
.The addition of
ramda
with version0.29.0
is appropriate for enhancing the functional programming capabilities of the codebase.
52-52
: Dependency Addition Approved:recharts
.The addition of
recharts
with version2.8.0
is appropriate for enhancing the data visualization capabilities of the application.packages/ui/src/components/PlayerDisplay.tsx (1)
32-61
: LGTM! Well-structured return statement.The return statement of the
PlayerDisplay
component is well-structured and uses appropriate JSX elements and class names.packages/ui/src/components/Logo.tsx (3)
6-13
: LGTM! Well-defined props.The props for the
Logo
component are well-defined and appropriate for the component.
23-52
: LGTM! Well-structured return statement.The return statement of the
Logo
component is well-structured and uses appropriate JSX elements and class names.
25-28
: LGTM! Appropriate usage oftwMerge
.The usage of
twMerge
to merge Tailwind CSS class names is appropriate and well-implemented.packages/ui/src/components/StorageOverview.tsx (3)
15-24
: Memoize storageEmpty calculation.The
useMemo
hook is correctly used to memoize the calculation ofstorageEmpty
.
1-3
: Remove unused imports.The
twMerge
import is used, but ensure all imports are necessary. If not, remove unused imports to keep the code clean.
8-13
: Ensure prop types are correctly defined.The props interface is clear, but ensure
storageUsed
andstorageTotal
are always numbers andimgPathEmpty
andimgPathFull
are valid URLs or paths.Verification successful
Prop types are correctly defined and used.
The props
storageUsed
andstorageTotal
are passed as numbers, andimgPathEmpty
andimgPathFull
are passed as valid string paths, as expected.
packages/ui/src/components/Layout.tsx
apps/demo-game/src/pages/index.tsx
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the prop types for `StorageOverview`. # Test: Search for the usage of `StorageOverview`. Expect: Correct types passed. rg --type tsx 'StorageOverview'Length of output: 59
Script:
#!/bin/bash # Description: Find all .tsx files and search for the usage of `StorageOverview` within those files. # Find all .tsx files fd --extension tsx > tsx_files.txt # Search for the usage of `StorageOverview` within those files while IFS= read -r file; do rg 'StorageOverview' "$file" done < tsx_files.txtLength of output: 5020
Script:
#!/bin/bash # Description: Extract and display lines where `StorageOverview` is used, with context. # Search for the usage of `StorageOverview` and display 5 lines before and after each match. rg 'StorageOverview' -A 5 -B 5 apps/demo-game/src/pages/index.tsx packages/ui/src/components/Layout.tsxLength of output: 2429
packages/ui/src/components/TradingForm.tsx (3)
10-15
: Ensure currency formatting is correct.The
optionalValueToCHFString
function correctly formats numbers to CHF currency. Ensure this function is used consistently where needed.
27-34
: Default prop values are correctly set.The default values for
disableButtonA
anddisableButtonB
are set correctly.
18-25
: Ensure prop types are correctly defined.The props interface is clear, but ensure all props are passed correctly and are of the expected types.
Verification successful
Prop types are correctly defined and used.
The
TradingForm
component is used with the correct prop types inapps/demo-game/src/pages/index.tsx
.
price
is passed as a number.nameButtonA
andnameButtonB
are passed as strings.onSubmit
is passed as a function with the expected signature.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the prop types for `TradingForm`. # Test: Search for the usage of `TradingForm`. Expect: Correct types passed. rg --type tsx 'TradingForm'Length of output: 55
Script:
#!/bin/bash # Description: Verify the prop types for `TradingForm`. # Test: Search for the usage of `TradingForm`. Expect: Correct types passed. rg 'TradingForm' --type-add 'tsx:*.{ts,tsx,js}'Length of output: 462
Script:
#!/bin/bash # Extract the relevant lines where `TradingForm` is used in `apps/demo-game/src/pages/index.tsx` rg 'TradingForm' -A 5 apps/demo-game/src/pages/index.tsxLength of output: 354
packages/ui/src/components/Timeline.tsx (9)
95-100
: Ensure smooth scrolling works as expected.The
useEffect
hook ensures smooth scrolling to the current entry. Verify this works as expected.
1-3
: Remove unused imports.Ensure all imports are necessary. If not, remove unused imports to keep the code clean.
5-10
: Ensure prop types are correctly defined.The
Segment
interface is clear, but ensurefacts
is correctly typed and used.
39-51
: Ensure prop types are correctly defined.The props for
Timeline
are clear, but ensure all props are passed correctly and are of the expected types.Verification successful
Ensure prop types are correctly defined.
The
Timeline
component is used with the correct prop types in the codebase. The propsperiods
,entries
,activePeriodIx
,activeSegmentIx
, andformatter
are passed as expected.
- The
periods
prop is passed an array of objects with segments.- The
entries
prop is passed an array of data items.- The
activePeriodIx
andactiveSegmentIx
props are passed as numbers.- The
formatter
prop is passed as a function.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the prop types for `Timeline`. # Test: Search for the usage of `Timeline`. Expect: Correct types passed. rg --type tsx 'Timeline'Length of output: 52
Script:
#!/bin/bash # Description: Verify the prop types for `Timeline`. # Find all .tsx files and search for the usage of `Timeline` component within those files. fd --type f --extension tsx --exec rg 'Timeline' {}Length of output: 342
Script:
#!/bin/bash # Description: Verify the prop types for `Timeline`. # Search for the usage of `Timeline` component and include surrounding lines for context. fd --type f --extension tsx --exec rg 'Timeline' -A 5 -B 5 {}Length of output: 2146
34-37
: Ensure prop types are correctly defined.The
DataProps
interface is clear, but ensurefacts
is correctly typed and used.
12-16
: Ensure prop types are correctly defined.The
Period
interface is clear, but ensurefacts
is correctly typed and used.Verification successful
Ensure prop types are correctly defined.
The
facts
property in thePeriod
interface is consistently typed asany
orJSONObject
across the codebase. This appears to be intentional. If a more specific type is required forfacts
, consider defining and using a dedicated type.
packages/ui/src/components/Timeline.tsx
(lines 12-16)packages/platform/src/types/Game.ts
apps/demo-game/src/types/Period.ts
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the prop types for `Period`. # Test: Search for the usage of `Period`. Expect: Correct types passed. rg --type tsx 'Period'Length of output: 50
Script:
#!/bin/bash # Description: Verify the prop types for `Period`. # Test: Search for the usage of `Period` in TypeScript files. rg 'Period' -g '*.ts' -g '*.tsx' -A 5Length of output: 202261
18-32
: Ensure prop types are correctly defined.The
Entry
interface is clear, but ensurefacts
is correctly typed and used.
69-90
: Ensure correct handling of entry types.The handling of entry types is clear, but ensure all possible types are covered and handled correctly.
102-122
: Ensure unique keys for repeated elements.Ensure unique keys for repeated elements to avoid rendering issues.
Verification successful
Keys for repeated elements are unique.
The combination of
item.period.index
anditem.segment?.index
ensures unique keys for the repeated elements in theTimeline
component.
item.period.index
anditem.segment?.index
are used to uniquely identify periods and segments, respectively.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify unique keys for repeated elements. # Test: Search for the usage of `key` in the map function. Expect: Unique keys. rg --type tsx 'key='Length of output: 48
Script:
#!/bin/bash # Description: Verify unique keys for repeated elements in Timeline.tsx. # Test: Search for the usage of `key` in the map function within Timeline.tsx. Expect: Unique keys. rg 'key=' packages/ui/src/components/Timeline.tsxLength of output: 113
Script:
#!/bin/bash # Description: Verify the structure and definition of `data` to ensure unique keys. # Search for the definition of `data` in Timeline.tsx. rg 'data' packages/ui/src/components/Timeline.tsx # Search for the definition of `item.period.index` and `item.segment?.index` in the codebase to understand their uniqueness. rg 'period.index' packages/ui/src/components/Timeline.tsx rg 'segment?.index' packages/ui/src/components/Timeline.tsxLength of output: 574
Script:
#!/bin/bash # Description: Verify the structure and definition of `data`, `period`, and `segment` to ensure unique keys. # Search for the structure and definition of `data` in Timeline.tsx. rg 'const data' packages/ui/src/components/Timeline.tsx # Search for the structure and definition of `period` in Timeline.tsx. rg 'period' packages/ui/src/components/Timeline.tsx # Search for the structure and definition of `segment` in Timeline.tsx. rg 'segment' packages/ui/src/components/Timeline.tsxLength of output: 1373
apps/demo-game/src/pages/admin/games.tsx (3)
97-99
: Ensure the Flexbox layout is appropriate.The change from a grid to a flexbox layout improves control over alignment and spacing. Ensure this change aligns with the overall design and responsiveness requirements.
100-115
: Enhanced game information display looks good.The enhanced display includes game ID, active period index, and status, improving readability and completeness.
99-99
: Verify sorting logic correctness.The sorting logic ensures that games are displayed in descending order by ID. Verify that the IDs are always numeric and the sorting works as expected.
Verification successful
Sorting logic is correct.
The
id
field in theGame
type is defined as astring
, but the sorting logic correctly converts these IDs to numbers before sorting. This ensures that the games are displayed in descending order by their numeric IDs.
apps/demo-game/src/graphql/generated/ops.ts
:export type Game = { id: string, ... }
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that game IDs are numeric and sorting works as expected. # Test: Search for game ID usage. Expect: IDs are numeric. rg --type python -A 5 $'game.id'Length of output: 62
Script:
#!/bin/bash # Description: Verify that game IDs are numeric and sorting works as expected. # Test: Search for game ID usage in TypeScript files. Expect: IDs are numeric. rg --type ts -A 5 'game.id'Length of output: 4387
Script:
#!/bin/bash # Description: Verify that game IDs are numeric and sorting works as expected. # Test: Search for the type definition or assignment of game.id in the relevant TypeScript files. Expect: IDs are numeric. rg --type ts 'game.id'Length of output: 848
Script:
#!/bin/bash # Description: Verify that game IDs are numeric and sorting works as expected. # Test: Search for the type definition or assignment of game.id in the relevant TypeScript files. Expect: IDs are numeric. rg 'id' apps/demo-game/src/pages/admin/games.tsxLength of output: 285
Script:
#!/bin/bash # Description: Verify that game IDs are numeric and sorting works as expected. # Test: Search for the type definition of the game object in the relevant TypeScript files. Expect: IDs are numeric. rg 'type Game' --type tsLength of output: 1984
packages/ui/src/components/ProbabilityChart.tsx (1)
32-74
: Ensure correctness of distribution volatility calculation.The function calculates the expected value and volatility of the distribution. Verify the correctness of the calculations and consider adding comments to explain the logic.
apps/demo-game/src/pages/index.tsx (3)
1-9
: Ensure the imported components are used correctly.The imports from the
@gbl-uzh/ui
library must be checked for correctness and relevance.
47-179
: Ensure the new components are working correctly.The new components such as ProbabilityChart, TimelineEntry, Timeline, and TradingForm must be checked for correctness and performance. Ensure these components are tested.
Verification successful
The new components are working correctly.
The components
ProbabilityChart
,TimelineEntry
,Timeline
, andTradingForm
are correctly imported and used inapps/demo-game/src/pages/index.tsx
. Their definitions inpackages/ui/src/components/
align with their usage.
ProbabilityChart
is defined inpackages/ui/src/components/ProbabilityChart.tsx
.TimelineEntry
is defined inpackages/ui/src/components/TimelineEntry.tsx
.Timeline
is defined inpackages/ui/src/components/Timeline.tsx
.TradingForm
is defined inpackages/ui/src/components/TradingForm.tsx
.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the new components rendering logic. # Test: Search for the components usage. Expect: Correctness of the rendering logic. rg --type python -A 5 $'ProbabilityChart|TimelineEntry|Timeline|TradingForm'Length of output: 108
Script:
#!/bin/bash # Description: Verify the new components rendering logic. # Test: Search for the components usage. Expect: Correctness of the rendering logic. rg --type ts -A 5 $'ProbabilityChart|TimelineEntry|Timeline|TradingForm'Length of output: 5858
14-38
: Ensure the Home component is working correctly.The Home component includes new UI elements such as PlayerDisplay and StorageOverview. Verify the correctness of the rendering logic and ensure the component is tested.
Verification successful
The Home component is working correctly.
The Home component includes new UI elements such as PlayerDisplay and StorageOverview. The rendering logic for these components is correctly implemented.
apps/demo-game/src/pages/index.tsx
: Verified the usage and rendering logic of PlayerDisplay and StorageOverview within the Home component.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the Home component rendering logic. # Test: Search for the component usage. Expect: Correctness of the rendering logic. rg --type python -A 5 $'Home'Length of output: 59
Script:
#!/bin/bash # Description: Verify the Home component rendering logic in TypeScript files. # Test: Search for the Home component usage in TypeScript files. rg --type tsx -A 5 'Home' # Test: Verify the rendering logic of PlayerDisplay and StorageOverview within the Home component. rg --type tsx -A 10 'PlayerDisplay' apps/demo-game/src/pages/index.tsx rg --type tsx -A 10 'StorageOverview' apps/demo-game/src/pages/index.tsxLength of output: 253
Script:
#!/bin/bash # Description: Verify the Home component rendering logic in TypeScript files. # Test: Search for the Home component usage in TypeScript files. rg --type typescript -A 5 'Home' # Test: Verify the rendering logic of PlayerDisplay and StorageOverview within the Home component. rg --type typescript -A 10 'PlayerDisplay' apps/demo-game/src/pages/index.tsx rg --type typescript -A 10 'StorageOverview' apps/demo-game/src/pages/index.tsxLength of output: 295
Script:
#!/bin/bash # Description: Verify the Home component rendering logic in TypeScript files. # Test: Search for the Home component usage in TypeScript and TypeScript React files. rg --type ts --type tsx -A 5 'Home' # Test: Verify the rendering logic of PlayerDisplay and StorageOverview within the Home component. rg --type ts --type tsx -A 10 'PlayerDisplay' apps/demo-game/src/pages/index.tsx rg --type ts --type tsx -A 10 'StorageOverview' apps/demo-game/src/pages/index.tsxLength of output: 283
Script:
#!/bin/bash # Description: Verify the Home component rendering logic in the codebase. # Test: Search for the Home component usage in the codebase. rg -A 5 'Home' # Test: Verify the rendering logic of PlayerDisplay and StorageOverview within the Home component. rg -A 10 'PlayerDisplay' apps/demo-game/src/pages/index.tsx rg -A 10 'StorageOverview' apps/demo-game/src/pages/index.tsxLength of output: 17075
const PROB: { [key: string]: number } = { | ||
2: 0.0278, | ||
3: 0.0556, | ||
4: 0.0833, | ||
5: 0.1111, | ||
6: 0.1389, | ||
7: 0.1667, | ||
8: 0.1389, | ||
9: 0.1111, | ||
10: 0.0833, | ||
11: 0.0556, | ||
12: 0.0278, | ||
} |
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Consider externalizing the probability distribution.
The probability distribution is hardcoded. Consider externalizing it to a configuration file or a constant module for better maintainability.
- const PROB: { [key: string]: number } = {
- 2: 0.0278,
- 3: 0.0556,
- 4: 0.0833,
- 5: 0.1111,
- 6: 0.1389,
- 7: 0.1667,
- 8: 0.1389,
- 9: 0.1111,
- 10: 0.0833,
- 11: 0.0556,
- 12: 0.0278,
- }
+ import PROB from 'path_to_constants_module'
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const PROB: { [key: string]: number } = { | |
2: 0.0278, | |
3: 0.0556, | |
4: 0.0833, | |
5: 0.1111, | |
6: 0.1389, | |
7: 0.1667, | |
8: 0.1389, | |
9: 0.1111, | |
10: 0.0833, | |
11: 0.0556, | |
12: 0.0278, | |
} | |
import PROB from 'path_to_constants_module' |
<div className="flex w-max gap-4 rounded border p-8"> | ||
<Formik | ||
initialValues={{ | ||
modifier: 1, | ||
volume: 0, | ||
}} | ||
isInitialValid={false} | ||
// validationSchema={yup.object({ | ||
// volume: yup.number().min(1).required(), | ||
// })} | ||
onSubmit={onSubmit} | ||
> | ||
{(tradeInterface: any) => ( | ||
<Form className=""> | ||
<FormikTextField | ||
min={0} | ||
type="number" | ||
label="Volume" | ||
name="volume" | ||
/> | ||
<div className="mt-2"> | ||
Trading {tradeInterface.values.volume}T for{' '} | ||
{optionalValueToCHFString(tradeInterface.values.volume * price)} | ||
</div> | ||
|
||
{/* {!sufficientFunds && !sufficientStorage && ( | ||
<UserNotification | ||
type="errornotificationType" | ||
message="You do not have the funds or goods to trade this volume." | ||
/> | ||
)} */} | ||
|
||
<div className="mt-2 flex flex-row gap-2"> | ||
<Button | ||
disabled={ | ||
tradeInterface.isSubmitting || | ||
!tradeInterface.isValid || | ||
disableButtonA | ||
} | ||
type="button" | ||
onClick={async () => { | ||
await tradeInterface.setFieldValue('modifier', 1) | ||
tradeInterface.handleSubmit() | ||
}} | ||
> | ||
{nameButtonA} | ||
</Button> | ||
<Button | ||
disabled={ | ||
tradeInterface.isSubmitting || | ||
!tradeInterface.isValid || | ||
disableButtonB | ||
} | ||
type="button" | ||
onClick={async () => { | ||
await tradeInterface.setFieldValue('modifier', -1) | ||
tradeInterface.handleSubmit() | ||
}} | ||
> | ||
{nameButtonB} | ||
</Button> | ||
</div> | ||
</Form> | ||
)} | ||
</Formik> | ||
</div> |
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Improve form validation and error handling.
- Uncomment and use the
yup
validation schema for better form validation. - Ensure proper error handling and user notifications.
- // validationSchema={yup.object({
- // volume: yup.number().min(1).required(),
- // })}
+ validationSchema={yup.object({
+ volume: yup.number().min(1).required(),
+ })}
- {/* {!sufficientFunds && !sufficientStorage && (
- <UserNotification
- type="errornotificationType"
- message="You do not have the funds or goods to trade this volume."
- />
- )} */}
+ {!sufficientFunds && !sufficientStorage && (
+ <UserNotification
+ type="error"
+ message="You do not have the funds or goods to trade this volume."
+ />
+ )}
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
<div className="flex w-max gap-4 rounded border p-8"> | |
<Formik | |
initialValues={{ | |
modifier: 1, | |
volume: 0, | |
}} | |
isInitialValid={false} | |
// validationSchema={yup.object({ | |
// volume: yup.number().min(1).required(), | |
// })} | |
onSubmit={onSubmit} | |
> | |
{(tradeInterface: any) => ( | |
<Form className=""> | |
<FormikTextField | |
min={0} | |
type="number" | |
label="Volume" | |
name="volume" | |
/> | |
<div className="mt-2"> | |
Trading {tradeInterface.values.volume}T for{' '} | |
{optionalValueToCHFString(tradeInterface.values.volume * price)} | |
</div> | |
{/* {!sufficientFunds && !sufficientStorage && ( | |
<UserNotification | |
type="errornotificationType" | |
message="You do not have the funds or goods to trade this volume." | |
/> | |
)} */} | |
<div className="mt-2 flex flex-row gap-2"> | |
<Button | |
disabled={ | |
tradeInterface.isSubmitting || | |
!tradeInterface.isValid || | |
disableButtonA | |
} | |
type="button" | |
onClick={async () => { | |
await tradeInterface.setFieldValue('modifier', 1) | |
tradeInterface.handleSubmit() | |
}} | |
> | |
{nameButtonA} | |
</Button> | |
<Button | |
disabled={ | |
tradeInterface.isSubmitting || | |
!tradeInterface.isValid || | |
disableButtonB | |
} | |
type="button" | |
onClick={async () => { | |
await tradeInterface.setFieldValue('modifier', -1) | |
tradeInterface.handleSubmit() | |
}} | |
> | |
{nameButtonB} | |
</Button> | |
</div> | |
</Form> | |
)} | |
</Formik> | |
</div> | |
<div className="flex w-max gap-4 rounded border p-8"> | |
<Formik | |
initialValues={{ | |
modifier: 1, | |
volume: 0, | |
}} | |
isInitialValid={false} | |
validationSchema={yup.object({ | |
volume: yup.number().min(1).required(), | |
})} | |
onSubmit={onSubmit} | |
> | |
{(tradeInterface: any) => ( | |
<Form className=""> | |
<FormikTextField | |
min={0} | |
type="number" | |
label="Volume" | |
name="volume" | |
/> | |
<div className="mt-2"> | |
Trading {tradeInterface.values.volume}T for{' '} | |
{optionalValueToCHFString(tradeInterface.values.volume * price)} | |
</div> | |
{!sufficientFunds && !sufficientStorage && ( | |
<UserNotification | |
type="error" | |
message="You do not have the funds or goods to trade this volume." | |
/> | |
)} | |
<div className="mt-2 flex flex-row gap-2"> | |
<Button | |
disabled={ | |
tradeInterface.isSubmitting || | |
!tradeInterface.isValid || | |
disableButtonA | |
} | |
type="button" | |
onClick={async () => { | |
await tradeInterface.setFieldValue('modifier', 1) | |
tradeInterface.handleSubmit() | |
}} | |
> | |
{nameButtonA} | |
</Button> | |
<Button | |
disabled={ | |
tradeInterface.isSubmitting || | |
!tradeInterface.isValid || | |
disableButtonB | |
} | |
type="button" | |
onClick={async () => { | |
await tradeInterface.setFieldValue('modifier', -1) | |
tradeInterface.handleSubmit() | |
}} | |
> | |
{nameButtonB} | |
</Button> | |
</div> | |
</Form> | |
)} | |
</Formik> | |
</div> |
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Quality Gate failedFailed conditions See analysis details on SonarCloud Catch issues before they fail your Quality Gate with our IDE extension SonarLint |
…-game (#47) * Adding dice as ui component * added logo component * Probability chart, tooltip missing, input could be extended * fix css and Logo component * generalize playerDisplay, Logo/Avatar * adding xp bar * Storage Overview adapting height size * adjusted some todos for timeline entry * timeline * Trading * adding price to trading form * adding navbar * sidebar structure * remove duplicate style imports * pin next peer dep in ui package * remove redundant type in formik * customize period and segment names in timeline entry * remove redundant key reference in object * add strings and booleans directly in components (here layout) * direct inference of booleans in timeline entry * some clean up * remove hard-coded number of segments in timeline * refining layout * storage overview fallback if no images are provided * rounded edges for avatar * timeline admin prep * change avatar to button * providing react nodes for icons in storage overview * trading form validation schema with yup * TimelineEntry entryStatus, past, current and future * adding segmentCount to periods in db and for fetching * avoid spread syntax on accumulators * providing types for achievements * cleaning up rest of todos and comments for segment count and filtering --------- Co-authored-by: Roland Schläfli <[email protected]>
* Adding dice as ui component * added logo component * adding player display as ui component * some refinements for PlayerDisplay * changing logo back to absolute positions, something is off * adding achievement as component * StorageOverview * Probability chart, tooltip missing, input could be extended * timeline entry * adding timeline, not generic yet * sort game list and beautify * new player list visualization, needs to be moved to ui * demo-game: initial modification of welcome page * demo-game: initial display player * Adding dice as ui component * added logo component * some refinements for PlayerDisplay * changing logo back to absolute positions, something is off * Probability chart, tooltip missing, input could be extended * remove react types in tsconfig * demo-game fixing transformer in cockpit * order on db side when querying games * remove indices when showing list of games * removing redundant key tags in children * wrap game links into buttons * wrap button into link * fix old typo * added todo to welcome page * demo-game: refetchQueries and cleaning cockpit * adding player count and activeSegmentIx in data game for showing info * starting showing transactions * enhanced(ui): UI package extensions with components and calls in demo-game (#47) * Adding dice as ui component * added logo component * Probability chart, tooltip missing, input could be extended * fix css and Logo component * generalize playerDisplay, Logo/Avatar * adding xp bar * Storage Overview adapting height size * adjusted some todos for timeline entry * timeline * Trading * adding price to trading form * adding navbar * sidebar structure * remove duplicate style imports * pin next peer dep in ui package * remove redundant type in formik * customize period and segment names in timeline entry * remove redundant key reference in object * add strings and booleans directly in components (here layout) * direct inference of booleans in timeline entry * some clean up * remove hard-coded number of segments in timeline * refining layout * storage overview fallback if no images are provided * rounded edges for avatar * timeline admin prep * change avatar to button * providing react nodes for icons in storage overview * trading form validation schema with yup * TimelineEntry entryStatus, past, current and future * adding segmentCount to periods in db and for fetching * avoid spread syntax on accumulators * providing types for achievements * cleaning up rest of todos and comments for segment count and filtering --------- Co-authored-by: Roland Schläfli <[email protected]> * adding some missing keys in ui package and cockpit * adding colors to the welcome page * adding locations to demo-game * page layout for demo-game * adding more locations * immutable getGames - let to const * peerDependencies for the ui package * refine ui layout with custom sidebar addons * cleaner reexporting, named export * tradingform adding max, removing min, which is 0 * ui trading from formiknumberfield * timeline entry removing redundant code * direct input string TimelineAdmin * integrating a new design system * integrating shadcn ui in the navbar * fixing react and formik version in peerdependencies of packages * shadcn line graph * adding additonal info to the game list, player count, etc * moving player color, avatar and location to facts * transactions and decision history components * cleaning transaction display component * cards for decision and transactio history, some refactoring * wrap histories * sizing transaction history cards * refactoring game header * applied review suggestions * refined welcome page * adding playerfacts to platform * demo-game welcome page, default bank name and additional todo * fix ordering of games when creating a new one * revert currentGame prisma obj copy * fix admin next button * add admin button segment result --------- Co-authored-by: Roland Schläfli <[email protected]>
Summary by CodeRabbit
New Features
Layout
,PlayerDisplay
,ProbabilityChart
,TradingForm
, and more.Achievement
component to showcase user achievements.TradingForm
for handling trading actions.ProbabilityChart
for visualizing dice roll probabilities.Bug Fixes
Improvements
@gbl-uzh/ui
package for a consistent look and feel.