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116: Make `Inherits<T>` reflexive, with implied `GodotClass` bound r=Bromeon a=Bromeon Previously, it was hard to express polymorphism such as "anything that is a Node", including both Node and derived classes (for example in function parameters). This is now straightforward and also doesn't require a GodotClass bound anymore: ```rs fn print_node<T>(node: Gd<T>) where T: Inherits<Node> { let node = node.upcast(); // Gd<Node> inferred ... // use it } ``` Also adds a couple of tests, as well as a minor panic improvement when invoking Godot from test/doctest. Co-authored-by: Jan Haller <[email protected]>
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