Make Inherits<T>
reflexive, with implied GodotClass
bound
#116
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Previously, it was hard to express polymorphism such as "anything that is a Node", including both Node and derived classes (for example in function parameters).
This is now straightforward and also doesn't require a GodotClass bound anymore:
Also adds a couple of tests, as well as a minor panic improvement when invoking Godot from test/doctest.