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- Rename `Array` to `TypedArray<T>` - Check/set runtime type of the underlying Godot `Array` - Make all parameters and return values `T` instead of `Variant` - Add `Array` as an alias for `TypedArray<Variant>` - Add `array!` macro and use it in tests See godot-rust#33 for design discussion
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831 changes: 524 additions & 307 deletions
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godot-core/src/builtin/arrays.rs → godot-core/src/builtin/array.rs
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