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Stun changes part 1- shrike #5252

Merged
merged 1 commit into from
Nov 23, 2020
Merged

Stun changes part 1- shrike #5252

merged 1 commit into from
Nov 23, 2020

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Pariah919
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@Pariah919 Pariah919 commented Nov 15, 2020

About The Pull Request

Stuns bad, time to kill some CC

PART 1-
Shrike

NERFS
Psychic fling is nerfed to effectively only really stun you for 0.1 seconds or so, and basically just disarms your weapon. Its more a displacement tool now.

Shrike screech only stuns you for half the time.

Compensation (If any)
Shrike is still an incredibly good caste, so the only compensation is slightly better pheros at ancient.

Why It's Good For The Game

Stuns bad, down with the stuns.
Shrike should've been nerfed stunwise a long time ago. They had 2 ranged stuns, pheromones, healing and building in their kit? This nerfs them and gives them slightly better pheromones. As I still personally think they'll still be good at displacing marines.

Changelog

🆑
balance: Shrikes stuns have been nerfed, psychic fling effectively no longer stuns other than basically disarming. Screech only stuns for half the time, slightly better ancient pheros
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Nov 15, 2020
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You currently have a negative Fix/Feature pull request delta of -66. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

@MLGTASTICa
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MLGTASTICa commented Nov 15, 2020

One of the steps towards making marines hug the cades less. and them trying to push much less punishing. Might want to add some damage to the ability however.

@Pariah919
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Pariah919 commented Nov 15, 2020

it does enough already as it is because of the disarmament, shrike is fine as is in this or, I'll need to see it ingame

@Pariah919 Pariah919 changed the title MJPs stun reducing part 1- The shrike Stun changes part 1- shrike Nov 15, 2020
@MiniMeatwad
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Sle

@Surrealaser
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Surrealaser commented Nov 15, 2020

Shrike is fine and is balanced by being unique; double shrike should be fixed though.

Also, again, if you're going to remove hard CC that provides a great deal of a caste's power replace it with something.

@SilencedMP5A5
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xenos dont need a shitload of stuns while they have high damage and can take you out of the round for thirty minutes in 10 seconds :)

@TheGandalf85
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I promised myself I wouldn't play again until a PR like this happened. My faith has been restored. Thanks Poohriah919.

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variable changes

@Hughgent Hughgent added the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Nov 21, 2020
@MiniMeatwad
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MiniMeatwad commented Nov 22, 2020

Xenos don't need a stun nerf while marines get shields.
They also don't need headbite being 10 seconds.

@Hughgent
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TM'd Since:
Commander TGMC
BOT
11/21/2020
REPO: Updating origin branch...
REPO: Merging PRs #5261, #5223, #5252, #5258, #5299...
DM: Compiling...
DM: Compile complete! Server will update on reboot.

TGMC Statbus
Winrate (Xenomorph to Marine)
46.15%
View Raw
http://statbus.psykzz.com:8080/api/winrate?delta=2

@Hughgent Hughgent merged commit 37b8dfc into tgstation:master Nov 23, 2020
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Your Fix/Feature pull request delta is currently below zero (-70). Maintainers may close future Feature/Tweak/Balance PRs. Fixing issues or helping to improve the codebase will raise this score.

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8 participants