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Allow float values for dash parameter #1249

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Jan 27, 2017
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2 changes: 1 addition & 1 deletion core/shaders/polyline.fs
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ void main(void) {
#endif

#ifdef TANGRAM_LINE_TEXTURE
vec2 line_st = vec2(v_texcoord.x, fract(v_texcoord.y / u_texture_ratio));
vec2 line_st = vec2(v_texcoord.x, fract(v_texcoord.y * TANGRAM_DASHLINE_TEX_SCALE / u_texture_ratio));
vec4 line_color = texture2D(u_texture, line_st);

if (line_color.a < TANGRAM_ALPHA_TEST) {
Expand Down
4 changes: 2 additions & 2 deletions core/src/scene/sceneLoader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -792,9 +792,9 @@ void SceneLoader::loadStyleProps(Style& style, Node styleNode, const std::shared
if (Node dashNode = styleNode["dash"]) {
if (auto polylineStyle = dynamic_cast<PolylineStyle*>(&style)) {
if (dashNode.IsSequence()) {
std::vector<int> dashValues;
std::vector<float> dashValues;
for (auto dashValue : dashNode) {
dashValues.push_back(dashValue.as<int>());
dashValues.push_back(dashValue.as<float>());
}
polylineStyle->setDashArray(dashValues);
polylineStyle->setTexCoordsGeneration(true);
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11 changes: 10 additions & 1 deletion core/src/style/polylineStyle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ constexpr float extrusion_scale = 4096.0f;
constexpr float position_scale = 8192.0f;
constexpr float texture_scale = 8192.0f;
constexpr float order_scale = 2.0f;
constexpr float dash_scale = 20.f;

namespace Tangram {

Expand Down Expand Up @@ -112,7 +113,8 @@ void PolylineStyle::constructShaderProgram() {

if (m_dashArray.size() > 0) {
TextureOptions options {GL_RGBA, GL_RGBA, {GL_NEAREST, GL_NEAREST}, {GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE}};
auto pixels = DashArray::render(m_dashArray);
// provides precision for dash patterns that are a fraction of line width
auto pixels = DashArray::render(m_dashArray, dash_scale);

m_texture = std::make_shared<Texture>(1, pixels.size(), options);
m_texture->setData(pixels.data(), pixels.size());
Expand All @@ -128,6 +130,13 @@ void PolylineStyle::constructShaderProgram() {
if (m_dashArray.size() > 0 || m_texture) {
m_shaderProgram->addSourceBlock("defines", "#define TANGRAM_LINE_TEXTURE\n", false);
m_shaderProgram->addSourceBlock("defines", "#define TANGRAM_ALPHA_TEST 0.25\n", false);
if (m_dashArray.size() > 0) {
m_shaderProgram->addSourceBlock("defines", "#define TANGRAM_DASHLINE_TEX_SCALE " +
std::to_string(dash_scale) + "\n", false);
} else {
m_shaderProgram->addSourceBlock("defines", "#define TANGRAM_DASHLINE_TEX_SCALE 1",
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Have you tested this case? The way this is used in the shader I think this could cause a float-int mismatch error.

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^ Not outdated, despite what github says

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Fixed!

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I had not!. Good one. Thanks @karimnaaji .

false);
}
}

m_shaderProgram->setSourceStrings(SHADER_SOURCE(polyline_fs),
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4 changes: 2 additions & 2 deletions core/src/style/polylineStyle.h
Original file line number Diff line number Diff line change
Expand Up @@ -18,14 +18,14 @@ class PolylineStyle : public Style {
virtual void onBeginDrawFrame(RenderState& rs, const View& _view, Scene& _scene) override;
virtual ~PolylineStyle() {}

void setDashArray(std::vector<int> _dashArray) { m_dashArray = _dashArray; }
void setDashArray(std::vector<float> _dashArray) { m_dashArray = _dashArray; }
void setTexture(std::shared_ptr<Texture>& _texture) { m_texture = _texture; }

void setDashBackgroundColor(const glm::vec4 _dashBackgroundColor);

private:

std::vector<int> m_dashArray;
std::vector<float> m_dashArray;
std::shared_ptr<Texture> m_texture;
bool m_dashBackground = false;
glm::vec4 m_dashBackgroundColor;
Expand Down
6 changes: 4 additions & 2 deletions core/src/util/dashArray.cpp
Original file line number Diff line number Diff line change
@@ -1,8 +1,9 @@
#include <cmath>
#include "dashArray.h"

namespace Tangram {

std::vector<unsigned int> DashArray::render(std::vector<int> _pattern,
std::vector<unsigned int> DashArray::render(std::vector<float> _pattern, float _dashScale,
unsigned int _dashColor, unsigned int _backgroundColor)
{
std::vector<unsigned int> dashArray;
Expand All @@ -11,7 +12,8 @@ std::vector<unsigned int> DashArray::render(std::vector<int> _pattern,
}

bool dash = true;
for (int segment : _pattern) {
for (auto& pat : _pattern) {
int segment = std::floor(pat * _dashScale);
for (int i = 0; i < segment; ++i) {
dashArray.push_back(dash ? _dashColor : _backgroundColor);
}
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2 changes: 1 addition & 1 deletion core/src/util/dashArray.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
namespace Tangram {

struct DashArray {
static std::vector<unsigned int> render(std::vector<int> _pattern,
static std::vector<unsigned int> render(std::vector<float> _pattern, float _dashScale,
unsigned int _dashColor = 0xffffffff,
unsigned int _backgroundColor = 0x00000000);
};
Expand Down