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CLFOGUI makes its own font (an 8pt font) which is done statically not at runtime, so it won't be Lato on mac and win. The fix is to add another global cfont the runtime initializes I guess using the same technique and reference that in CLFOGui
Do this at the same time as I change those font object names, per discussion with @jsakkine about the naming.
The text was updated successfully, but these errors were encountered:
Runtime Fonts introduced Lato and runtime font resolution.
CLFOGUI still had a hard coded reference to a font. Make that
font a runtime resolved global at the SurgeGUI scope and resolve
it to lato on mac/win and sans-serif on linux.
Partially closessurge-synthesizer#622
Runtime Fonts introduced Lato and runtime font resolution.
CLFOGUI still had a hard coded reference to a font. Make that
font a runtime resolved global at the SurgeGUI scope and resolve
it to lato on mac/win and sans-serif on linux.
Partially closessurge-synthesizer#622
Former-commit-id: 89f46affd23f139f7a9dc1cb6af870e4615b271a [formerly e20a2a6]
Former-commit-id: edcb21749a9830c048cfae5dae3f6a3bdcbcc5bc
Former-commit-id: a46cbae523ead8a912c5cfdeb46304e421e3b1c9
CLFOGUI makes its own font (an 8pt font) which is done statically not at runtime, so it won't be Lato on mac and win. The fix is to add another global cfont the runtime initializes I guess using the same technique and reference that in CLFOGui
Do this at the same time as I change those font object names, per discussion with @jsakkine about the naming.
The text was updated successfully, but these errors were encountered: