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Modulation overview panel #2049
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100% agreed on this idea! |
We can now see which modulators are modulating a particular parameter by changing the font color of the involved modulators - which is nice from a general overview perspective. However, being able to simultaneously see all modulation amounts per target in one place is a considerable workflow boost. Now that @baconpaul did a modal pop-up window for editing whatever (in this case MSEG), we can reuse this functionality exactly for this specific FR! |
1. Implement a ModEditorWindow class which does basic text dump 2. Hook it up to the RMB sliders 3. Clean up the copyright headers on the new code I've been working on Addresses surge-synthesizer#2049
1. Implement a ModEditorWindow class which does basic text dump 2. Hook it up to the RMB sliders 3. Clean up the copyright headers on the new code I've been working on Addresses #2049
values modify, synth updated, etc... Still a lot to do but this is a great proof of concept Addresses surge-synthesizer#2049
values modify, synth updated, etc... Still a lot to do but this is a great proof of concept Addresses #2049
Notes for @baconpaul. I can imagine three modes of operation for the new modulation overview panel:
In modes 1 and 3 we should be able to create new and remove existing assignments. In all three modes we should be able to mute modulations. Removing an assignment in mode 2 should just default it to 0%, but widget for tweaking that modulator's modulation amount should always exist. |
Would be great UX if the modulation overview panel opens in a different mode based on where you open it from.
Then perhaps we can figure out a location for a global modulation overview button, perhaps . The redesigned GUI doesn't have a lot of places where this could fit. |
Lots of work to do on the modulation overview, but to make it at least passably usable, sort the rows by something reasonable Addresses surge-synthesizer#2049
Lots of work to do on the modulation overview, but to make it at least passably usable, sort the rows by something reasonable Addresses #2049
This will allow us int he future to let the context menus set filters on the overview and still have the global view available Addresses surge-synthesizer#2049
This will allow us int he future to let the context menus set filters on the overview and still have the global view available Addresses #2049
Note I have to call refresh mod when doing dstedturive or constructive operations from the window |
Closing and moving to a book of work #5323 |
Right now, this is a bit all over the place in Surge. There is no easy way to see and edit all assigned modulators to a particular parameter from one place. We have RMB context menu typeins option (which is neat to have for sure), but I'm thinking a much better way to go about this would be to have a "Show modulations" option in the context menu, which then launches a window where you're greeted with sliders for each and every possible modulator in Surge, so that you can tweak all of them from that very place. Very quick, very convenient.
Additionally, we should have a vice-versa sort of thing on the mod assign tabs themselves. Right now when you RMB them you get a context menu with all currently assigned modulations listed, and yes you can click each and type in a value. But it'd be so much better to just have it with sliders, with additional buttons to clear each individual modulation or clear all. ADDING a modulation target from here might be a bit of a tough ask, but it would be spectacular, for completionist's sake.
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