Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Finish Default Skin Hover Assets #1752

Closed
21 of 22 tasks
baconpaul opened this issue Apr 22, 2020 · 2 comments · Fixed by #2358
Closed
21 of 22 tasks

Finish Default Skin Hover Assets #1752

baconpaul opened this issue Apr 22, 2020 · 2 comments · Fixed by #2358
Labels
UI Issues related to UI look&feel UX Issues related to user experience (UX) - mouse, touch, keyboard, MIDI inputs, etc.
Milestone

Comments

@baconpaul
Copy link
Collaborator

baconpaul commented Apr 22, 2020

OK here's the places we need it still

  • 112 - filter config dark
  • 113 - AB light
  • 114 - key split light
  • 117 and 118 - octave dark
  • 119 osc select (may need code)
  • 120 ws light
  • 121 link light
  • 122 osc select dark
  • 125 keytrigger
  • 126 retrigger
  • 132 solo
  • 140 link
  • 143 filter select
  • 144 fx send
  • 146 lfo trigger
  • 148 store
  • 149 jog
  • 151 fm
  • 152 unipolar
  • 160 filter type
  • menu
  • jog

(finish this list later)

@mkruselj mkruselj added UI Issues related to UI look&feel UX Issues related to user experience (UX) - mouse, touch, keyboard, MIDI inputs, etc. labels Apr 23, 2020
@mkruselj
Copy link
Collaborator

Hands only show on slider handle, despite the fact that you can drag the slider from any point on it, even if it's not a handle.

I really wonder if this is required on sliders, tho. I know, consistency, but can't say I saw many plugins which change cursors on each and every parameter?

@baconpaul baconpaul changed the title Hands Active UI Feedback (was: Hands. Now is Hands and Hover) Apr 26, 2020
baconpaul added a commit to baconpaul/surge that referenced this issue Apr 26, 2020
Begin implementation of HoverStates. This change

1. Plubms through hover state API on the skin engine
2. Implements a default hover state
3. Makes CHSwitch2 an accurate client of that
4. Adds bad hover graphics for filter and waveshaper switches

Committing here so designers can start using this feature on the
switches while we code up other elements.

Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue Apr 26, 2020
Begin implementation of HoverStates. This change

1. Plubms through hover state API on the skin engine
2. Implements a default hover state
3. Makes CHSwitch2 an accurate client of that
4. Adds bad hover graphics for filter and waveshaper switches

Committing here so designers can start using this feature on the
switches while we code up other elements.

Addresses #1752
@baconpaul baconpaul added this to the 1.7 beta 1 milestone May 2, 2020
baconpaul added a commit to baconpaul/surge that referenced this issue May 19, 2020
We decided to go with the Hover Gesture instead, so turn off
the hand and work on hovers. Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue May 19, 2020
We decided to go with the Hover Gesture instead, so turn off
the hand and work on hovers. Addresses #1752
baconpaul added a commit to baconpaul/surge that referenced this issue May 20, 2020
CModSourceButton is drawn and the colors weren't skinned.
This fixes that bu introducing a mess of skin colors including
hover frames and fonts, and setting the default hovers to a 40%
boost.

Closes surge-synthesizer#1890
Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue May 20, 2020
CModSourceButton is drawn and the colors weren't skinned.
This fixes that bu introducing a mess of skin colors including
hover frames and fonts, and setting the default hovers to a 40%
boost.

Closes #1890
Addresses #1752
@baconpaul baconpaul changed the title Active UI Feedback (was: Hands. Now is Hands and Hover) Active UI Feedback (was: Hands. Now is Hover) May 29, 2020
baconpaul added a commit to baconpaul/surge that referenced this issue Jun 20, 2020
Sliders can get hover budies which paint over the handles.
Addresses surge-synthesizer#1752
baconpaul added a commit to baconpaul/surge that referenced this issue Jun 20, 2020
Sliders can get hover budies which paint over the handles.
Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue Jun 20, 2020
Sliders can get hover budies which paint over the handles.
Addresses #1752
@baconpaul baconpaul changed the title Active UI Feedback (was: Hands. Now is Hover) Finish Default Skin Hover Assets Jun 23, 2020
@baconpaul
Copy link
Collaborator Author

PW notes to self

light images
offset
553300 on ffeeaa in hov
000000 on ffffff in on

dark images
hoverOn has a gradient
hover alone has a different gradient
sigh

baconpaul added a commit to baconpaul/surge that referenced this issue Jul 10, 2020
Hover assets for all the light-backgrounded components of the
default ski

Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue Jul 10, 2020
Hover assets for all the light-backgrounded components of the
default ski

Addresses #1752
baconpaul added a commit to baconpaul/surge that referenced this issue Jul 10, 2020
- waveshaper
- digital/analog
- solo

Addresses surge-synthesizer#1752
baconpaul added a commit that referenced this issue Jul 10, 2020
- waveshaper
- digital/analog
- solo

Addresses #1752
baconpaul added a commit to baconpaul/surge that referenced this issue Jul 16, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
UI Issues related to UI look&feel UX Issues related to user experience (UX) - mouse, touch, keyboard, MIDI inputs, etc.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants